Let's get this up to date, i'll update the readme later on

This commit is contained in:
2026-05-27 14:30:33 +02:00
parent f1c1035c74
commit 570d7f8bc4
53 changed files with 938 additions and 897 deletions
+8 -17
View File
@@ -11,11 +11,10 @@ int currentAnimationFrame = 0;
void animate_performAnimation(TFT_eSprite &spr, struct SpriteData* spriteData, uint8_t offsetX) {
draw_drawSprite(
spr,
animationPositions[currentAnimationFrame] - offsetX,
spriteHeightOnScreen,
spriteData,
animationFrames[currentAnimationFrame],
6,
animationPositions[currentAnimationFrame] - offsetX,
spriteHeightOnScreen,
spriteData,
animationFrames[currentAnimationFrame],
animationFlipSprites[currentAnimationFrame]
);
@@ -26,14 +25,12 @@ void animate_performAttentionAnimation(TFT_eSprite &spr, struct SpriteData* spri
currentAnimationFrame = (currentAnimationFrame + 1) % numFramesAngry;
draw_drawSprite(
spr,
spriteHeightOnScreen,
spriteHeightOnScreen,
spriteData,
angryAnimationFrames[currentAnimationFrame],
6,
spriteHeightOnScreen,
spriteHeightOnScreen,
spriteData,
angryAnimationFrames[currentAnimationFrame],
animationFlipSprites[currentAnimationFrame]
);
}
void animate_performEatingAnimation(TFT_eSprite &spr, struct SpriteData* spriteData) {
@@ -44,7 +41,6 @@ void animate_performEatingAnimation(TFT_eSprite &spr, struct SpriteData* spriteD
spriteHeightOnScreen,
spriteData,
eatingAnimationFrames[currentAnimationFrame],
6,
false
);
}
@@ -57,7 +53,6 @@ void animate_performRefuseAnimation(TFT_eSprite &spr, struct SpriteData* spriteD
spriteHeightOnScreen,
spriteData,
refuseAnimationFrames[currentAnimationFrame],
6,
refuseAnimationFlips[currentAnimationFrame]
);
}
@@ -70,7 +65,6 @@ void animate_performSleepyAnimation(TFT_eSprite &spr, struct SpriteData* spriteD
spriteHeightOnScreen,
spriteData,
sleepyAnimationFrames[currentAnimationFrame],
6,
false
);
}
@@ -83,7 +77,6 @@ void animate_performHappyAnimation(TFT_eSprite &spr, struct SpriteData* spriteDa
spriteHeightOnScreen,
spriteData,
happyAnimationFrames[currentAnimationFrame],
6,
false
);
}
@@ -97,7 +90,6 @@ void animate_performAngryAnimation(TFT_eSprite &spr, struct SpriteData* spriteDa
spriteHeightOnScreen,
spriteData,
angryAnimationFrames[currentAnimationFrame],
6,
false
);
}
@@ -110,7 +102,6 @@ void animate_performHatchingAnimation(TFT_eSprite &spr, struct SpriteData* sprit
spriteHeightOnScreen,
spriteData,
0,
6,
false
);
}
+4 -4
View File
@@ -33,10 +33,10 @@ uint8_t buttons_getPressedButtons() {
bool k4_current = digitalRead(K4_PIN);
uint8_t retV = (
(k1_prev == HIGH && k1_current == LOW) << 3 |
(k2_prev == HIGH && k2_current == LOW) << 2 |
(k3_prev == HIGH && k3_current == LOW) << 1 |
(k4_prev == HIGH && k4_current == LOW)
(k1_prev == LOW && k1_current == HIGH) << 3 |
(k2_prev == LOW && k2_current == HIGH) << 2 |
(k3_prev == LOW && k3_current == HIGH) << 1 |
(k4_prev == LOW && k4_current == HIGH)
);
if (retV != 0) {
+2
View File
@@ -1,6 +1,8 @@
#ifndef BUTTONS_H
#define BUTTONS_H
#include <Arduino.h>
uint8_t buttons_getPressedButtons();
void buttons_checkInactivity();
+2 -1
View File
@@ -46,7 +46,8 @@ struct CharacterData {
bool asleep = false;
bool injured = false;
bool dead = false;
bool traited = true;
bool traited = false;
bool frozen = false;
// Usado para recalcular cuantos dias van a tardar en recuperarse, max 5 pls
uint8_t dynamicSleepDists;
+34 -15
View File
@@ -11,24 +11,38 @@
#define VERSION "Alpha v0.1"
// SCREEN PINOUT
#define SCL_PIN 34
#define SDA_PIN 35
#define RST_PIN 32
#define BL_PIN 25
// BUTTONS PINOUT
#define K1_PIN 35
#define K2_PIN 13
#define K3_PIN 33
#define K4_PIN 14
#ifdef DEV_UNIT
#define K1_PIN 1
#define K2_PIN 2
#define K3_PIN 3
#define K4_PIN 4
#define BUTTON_MODE INPUT_PULLDOWN
#define BL_PIN 10
#endif
#ifdef ANDREW_UNIT
#define K1_PIN 39
#define K2_PIN 8
#define K3_PIN 9
#define K4_PIN 38
#define BUTTON_MODE INPUT_PULLUP
#define BL_PIN 42
#endif
// SPEAKER PINOUT
#define SPK_PIN 21
#define SPK_PIN 7
// MPU6050 PINOUT
#define MPU_SCL_PIN 4
#define MPU_SDA_PIN 16
#define MPU_INT_PIN 12
#define MPU_SCL_PIN 9
#define MPU_SDA_PIN 8
// SPECIAL SCREEN THAT OPENS WHEN TIMERS ARE DONE
// RECEIVES AN EXTRA PARAMETER (INTERRUPTKEY)
@@ -59,6 +73,7 @@
#define SLEEP_SCREEN_MENU 6
#define CHANGE_SCREEN_MENU 7
#define SETTINGS_SCREEN_MENU 8
#define FREEZE_SCREEN_MENU 9
// SCREENS THAT OPEN AFTER CLICKING ON A MENU ENTRY
#define STATUS_SCREEN 10
@@ -80,9 +95,11 @@
#define MEDICAL_SCREEN_ICON 5
#define SLEEP_SCREEN_ICON 6
#define SETTINGS_SCREEN_ICON 8
#define CARE_MISTAKE_CALL_LIGHT 9
#define FRIDGE_DOOR 9
#define BED_SPRITE 10
#define EMPTY_EGG 11
#define CARE_MISTAKE_CALL_LIGHT 12
// SCREENS
#define OFF_SCREEN -1
@@ -98,6 +115,7 @@
#define FEEDING_SCREEN 20
#define REFUSING_SCREEN 21
#define SLEEPY_SCREEN 22
#define FROZEN_SCREEN 28
#define CARE_MISTAKE_SCREEN 23
#define POOPING_SCREEN 24
#define HAPPY_SCREEN 25
@@ -163,7 +181,6 @@ extern uint64_t lastPressedButtonTime;
extern uint64_t lastUpdateTime;
extern uint64_t lastBeepTime;
extern struct CharacterData* charaData;
extern struct tm timeInfo;
extern uint32_t dayUnixTime;
@@ -179,16 +196,18 @@ extern uint8_t beepCounter;
extern uint16_t stepCounter;
extern bool coldBoot;
extern bool timeSet;
extern uint8_t eggNumber;
extern Egg_t* eggSelection;
extern uint8_t currentCharacter;
// Rescatar
extern Egg_t* currentEgg;
extern LineCare_t** currentLineCareInstr;
extern Line_t** currentLine;
extern struct CharacterData* charaData;
extern struct SpriteData mainCharacterSprites;
+1 -2
View File
@@ -4,8 +4,7 @@
#include <TFT_eSPI.h>
extern TFT_eSPI tft;
extern TFT_eSprite composite1;
extern TFT_eSprite composite2;
extern TFT_eSprite composite;
// ALTAMENTE TEMPORAL
extern int xPos;
+32 -44
View File
@@ -10,75 +10,63 @@ static const int BUF_H = 120;
void tft_initDisplay(TFT_eSPI &tft, uint16_t color) {
tft.begin();
tft.initDMA();
#ifdef ANDREW_UNIT
pinMode(BL_PIN, OUTPUT);
digitalWrite(BL_PIN, HIGH);
#endif
tft.init();
tft.setRotation(0);
tft.fillScreen(TFT_RED);
tft.fillScreen(color);
}
void tft_initScreenBuffer(uint16_t color) {
bool status = composite1.createSprite(240, 120);
composite1.fillSprite(TFT_BLUE);
composite1.setTextColor(TFT_BLACK);
composite1.setTextSize(4);
composite1.pushSprite(0, 0);
composite.setAttribute(PSRAM_ENABLE, true);
status = composite2.createSprite(240, 120);
composite2.fillSprite(TFT_BLUE);
composite2.setTextColor(TFT_BLACK);
composite2.setTextSize(4);
composite2.pushSprite(0, 120);
// 2. Try to create the sprite
if (composite.createSprite(240, 240)) {
printf("SUCCESS: Composite sprite created.\n");
composite.fillSprite(TFT_RED); // If this works, screen should turn RED
} else {
printf("FATAL: Composite sprite failed! No RAM/PSRAM.\n");
return; // Stop here so we don't draw "lines"
}
composite.setFreeFont(NULL); // Reset to default GLCD font
composite.setTextFont(1); // Use the standard small font (scaled by size 4)
composite.setTextColor(TFT_BLUE);
composite.setTextSize(4);
composite.pushSprite(0, 0);
}
void tft_drawBuffer() {
tft.startWrite();
composite1.pushSprite(0, 0);
composite2.pushSprite(0, 0 + BUF_H);
tft.endWrite();
composite.pushSprite(0, 0, TFT_TRANSPARENT);
}
/*void tft_drawBuffer() {
tft.startWrite();
tft.pushImageDMA(0, 0, 240, 120, (uint16_t*) composite1.getPointer());
tft.pushImageDMA(0, 120, 240, 120, (uint16_t*) composite2.getPointer());
tft.endWrite();
}*/
void tft_clearBuffer(TFT_eSprite &composite, uint16_t color) {
composite.fillSprite(color);
}
void tft_clearBuffer(uint16_t color) {
composite1.fillSprite(color);
composite2.fillSprite(color);
composite.fillSprite(color);
}
void tft_drawCenteredText(const char* text, int size, int yGlobal) {
int textW = strlen(text) * size * 6;
int x = (SCREEN_WIDTH - textW) / 2;
composite1.setTextSize(size);
composite1.setTextColor(TFT_BLACK);
composite1.drawString(text, x, yGlobal);
// only bottom half, adjust local Y
int yLocal = yGlobal - BUF_H;
composite2.setTextSize(size);
composite2.setTextColor(TFT_BLACK);
composite2.drawString(text, x, yLocal);
composite.setTextSize(size);
composite.setTextColor(TFT_BLACK);
composite.drawString(text, x, yGlobal);
}
void tft_drawText(const char* text, int size, int x, int y, uint16_t color) {
composite1.setTextSize(size);
composite1.setTextColor(color);
composite1.drawString(text, x, y);
composite2.setTextSize(size);
composite2.setTextColor(color);
composite2.drawString(text, x, y - BUF_H);
composite.setTextSize(size);
composite.setTextColor(color);
composite.drawString(text, x, y);
}
void tft_drawRectangle(int x, int y, int w, int h, uint16_t color) {
composite1.fillRect(x, y, w, h, color);
composite2.fillRect(x, y - BUF_H, w, h, color);
composite.fillRect(x, y, w, h, color);
}
+8 -6
View File
@@ -2,17 +2,19 @@
#define DRAW_H
#include <TFT_eSPI.h>
#include "defs/sprite_data.h"
void draw_drawSprite(
TFT_eSprite &tft, int x, int y,
TFT_eSprite &tft, int x, int y,
struct SpriteData* spriteData, uint8_t spriteNumber,
uint8_t factor, bool flipHorizontal = false
bool flipHorizontal = false
);
void draw_drawBackground(TFT_eSprite &bg, int spr_w, int spr_h, int factor);
void draw_drawBackgroundSection(TFT_eSprite &bg, int spr_w, int spr_h, int tft_x, int tft_y, int tft_w, int tft_h, int factor);
void draw_drawBackground(TFT_eSprite& bg, int spr_w, int spr_h, int factor);
void draw_drawBackgroundSection(TFT_eSprite& bg, int x, int y, int w, int h);
void draw_drawSpriteCentered(
TFT_eSprite &spr, struct SpriteData* spriteData, uint8_t spriteNumber, uint8_t factor, bool flipped = false, int y = -1
TFT_eSprite &spr, struct SpriteData* spriteData, uint8_t spriteNumber,
bool flipped = false, int y = -1
);
void draw_drawAttacks(TFT_eSprite &sprite, struct SpriteData* attackSpriteData, int x, int y, uint8_t attackType, uint8_t attackSprite, uint8_t factor, bool flipped = false);
void draw_drawAttacks(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteData* attackSpriteData, int x, int y, uint8_t attackType, uint8_t attackSprite, bool flipped = false);
#endif
+9 -5
View File
@@ -2,16 +2,20 @@
#include "defs/sprite_data.h"
void draw_drawAttacks(TFT_eSprite &sprite, struct SpriteData* attackSpriteData, int x, int y, uint8_t attackType, uint8_t attackSprite, uint8_t factor, bool flipped) {
void draw_drawAttacks(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteData* attackSpriteData, int x, int y, uint8_t attackType, uint8_t attackSprite, bool flipped) {
// spriteWidth/Height are already pre-scaled at load time
int cleanWidth = attackSpriteData->spriteWidth + 6; // +4 to be safe
draw_drawBackgroundSection(bg, x, y, cleanWidth, attackSpriteData->spriteHeight * 2);
switch(attackType) {
case 1:
draw_drawSprite(sprite, x, y, attackSpriteData, attackSprite, factor, flipped);
draw_drawSprite(sprite, x, y + 48, attackSpriteData, attackSprite, factor, flipped);
draw_drawSprite(sprite, x, y, attackSpriteData, attackSprite, flipped);
draw_drawSprite(sprite, x, y + 48, attackSpriteData, attackSprite, flipped);
break;
case 0:
default:
draw_drawSprite(sprite, x, y, attackSpriteData, attackSprite, factor, flipped);
draw_drawSprite(sprite, x, y, attackSpriteData, attackSprite, flipped);
break;
}
}
+14 -73
View File
@@ -1,83 +1,24 @@
#include "draw.h"
#include "defs/sprite_data.h"
#include "defs/screen_defs.h"
const char* TAG_DB = "[DRAW BG]";
void draw_drawBackground(TFT_eSprite &bg, int spr_w, int spr_h, int factor) {
// spr_w, spr_h = dimensions of the source sprite “bg”
// factor = integer scale factor
for (int srcY = 0; srcY < spr_h; srcY++) {
// Compute the top row in the scaled image that corresponds to srcY
int destRowBase = srcY * factor;
// For each “vertical tile” row within [0 .. factor-1]:
for (int dy = 0; dy < factor; dy++) {
int outY1 = destRowBase + dy; // Y in composite1
int outY2 = outY1 - 120; // Y in composite2
// Now loop over each source column
for (int srcX = 0; srcX < spr_w; srcX++) {
// Fetch the color exactly once for this source pixel
uint16_t color = bg.readPixel(srcX, srcY);
// Compute the leftmost column in the scaled image that corresponds to srcX
int destColBase = srcX * factor;
// For each “horizontal tile” column within [0 .. factor-1]:
for (int dx = 0; dx < factor; dx++) {
int outX = destColBase + dx;
composite1.drawPixel(outX, outY1, color);
composite2.drawPixel(outX, outY2, color);
}
}
}
}
void draw_drawBackground(TFT_eSprite& bg, int spr_w, int spr_h, int factor) {
bg.pushToSprite(&composite, 0, 0, TFT_TRANSPARENT);
}
// USO FUTURO
void draw_drawBackgroundSection(TFT_eSprite &bg, int spr_w, int spr_h, int tft_x, int tft_y, int tft_w, int tft_h, int factor) {
int srcX_start = tft_x / factor;
int srcX_end = (tft_x + tft_w - 1) / factor;
int srcY_start = tft_y / factor;
int srcY_end = (tft_y + tft_h - 1) / factor;
void draw_drawBackgroundSection(TFT_eSprite& bg, int x, int y, int w, int h) {
// Get the raw 16-bit pixel buffer from the background sprite
uint16_t* bgPtr = (uint16_t*)bg.getPointer();
int bgStride = bg.width(); // Full row width — needed to advance between rows
if (srcX_start < 0) srcX_start = 0;
if (srcY_start < 0) srcY_start = 0;
if (srcX_end >= spr_w) srcX_end = spr_w - 1;
if (srcY_end >= spr_h) srcY_end = spr_h - 1;
if (srcX_start > srcX_end || srcY_start > srcY_end) return;
for (int srcY = srcY_start; srcY <= srcY_end; srcY++) {
int destY_base = srcY * factor;
int blockY0 = destY_base;
int blockY1 = destY_base + (factor - 1);
int y0 = (blockY0 < tft_y) ? tft_y : blockY0;
int y1 = (blockY1 > (tft_y + tft_h - 1)) ? (tft_y + tft_h - 1) : blockY1;
if (y0 > y1) continue;
for (int srcX = srcX_start; srcX <= srcX_end; srcX++) {
int destX_base = srcX * factor;
int blockX0 = destX_base;
int blockX1 = destX_base + (factor - 1);
int x0 = (blockX0 < tft_x) ? tft_x : blockX0;
int x1 = (blockX1 > (tft_x + tft_w - 1)) ? (tft_x + tft_w - 1) : blockX1;
if (x0 > x1) continue;
uint16_t color = bg.readPixel(srcX, srcY);
for (int y = y0; y <= y1; y++) {
for (int x = x0; x <= x1; x++) {
composite1.drawPixel(x, y, color);
composite2.drawPixel(x, y - 120, color);
}
}
}
// pushImage assumes a contiguous (packed) source buffer, so feeding the
// whole rectangle at once would read wrong pixels after the first row.
// Instead, copy one row at a time, each time jumping by bgStride pixels.
for (int row = 0; row < h; row++) {
uint16_t* rowSrc = bgPtr + ((y + row) * bgStride) + x;
composite.pushImage(x, y + row, w, 1, rowSrc);
}
}
}
+26 -76
View File
@@ -9,106 +9,56 @@
const char* TAG_D = "[DRAW]";
/*void draw_drawSprite(
TFT_eSprite &spr, int x, int y,
struct SpriteData* spriteData, uint8_t spriteNumber, uint8_t factor, bool flipHorizontal
) {
int scaledWidth = spriteData->spriteWidth * factor;
int scaledHeight = spriteData->spriteHeight * factor;
spr.createSprite(scaledWidth, scaledHeight);
for (int sy = 0; sy < scaledHeight; sy++) {
for (int sx = 0; sx < scaledWidth; sx++) {
int srcX = sx / factor;
if (flipHorizontal) {
srcX = (spriteData->spriteWidth - 1) - srcX;
}
int srcY = sy / factor;
uint16_t color = spriteData->spriteData
[spriteNumber]
[srcY * spriteData->spriteWidth + srcX];
spr.drawPixel(sx, sy, color);
}
}
spr.pushToSprite(&composite1, x, y, TFT_TRANSPARENT);
spr.pushToSprite(&composite2, x, y - 120, TFT_TRANSPARENT);
spriteData->lastX = x;
spriteData->lastY = y;
spriteData->lastW = scaledWidth;
spriteData->lastH = scaledWidth;
//printf("%s: Sprite %d drawn at (%d, %d) %s\n", TAG_D, spriteNumber, x, y, (flipHorizontal ? "flipped" : ""));
}*/
void draw_drawSprite(
TFT_eSprite &spr,
int x, int y,
struct SpriteData* spriteData,
uint8_t spriteNumber,
uint8_t factor,
bool flipHorizontal
) {
int srcW = spriteData->spriteWidth;
int srcH = spriteData->spriteHeight;
int scaledW = srcW * factor;
int scaledH = srcH * factor;
// Sprites are pre-scaled at load time; width/height are already final.
const int W = spriteData->spriteWidth;
const int H = spriteData->spriteHeight;
if (spr.width() != scaledW || spr.height() != scaledH) {
if (spr.width() != W || spr.height() != H) {
spr.deleteSprite();
spr.createSprite(scaledW, scaledH);
spr.createSprite(W, H);
}
uint16_t *sprBuf = (uint16_t *)spr.getPointer();
uint16_t *srcBuf = spriteData->spriteData[spriteNumber];
uint16_t* sprBuf = (uint16_t*) spr.getPointer();
uint16_t* srcBuf = spriteData->spriteData[spriteNumber];
for (int srcY = 0; srcY < srcH; srcY++) {
int destYBase = srcY * factor;
for (int srcX = 0; srcX < srcW; srcX++) {
int useX = flipHorizontal ? (srcW - 1 - srcX) : srcX;
uint16_t raw = srcBuf[srcY * srcW + useX];
uint16_t color = (raw << 8) | (raw >> 8);
int destXBase = srcX * factor;
for (int dy = 0; dy < factor; dy++) {
int rowStart = (destYBase + dy) * scaledW + destXBase;
for (int dx = 0; dx < factor; dx++) {
sprBuf[rowStart + dx] = color;
}
if (!flipHorizontal) {
// Fast path: one memcpy of the whole frame
memcpy(sprBuf, srcBuf, W * H * sizeof(uint16_t));
} else {
// Mirror each row horizontally
for (int row = 0; row < H; row++) {
const uint16_t* src = srcBuf + row * W;
uint16_t* dst = sprBuf + row * W;
for (int col = 0; col < W; col++) {
dst[col] = src[W - 1 - col];
}
}
}
spr.pushToSprite(&composite1, x, y, TFT_TRANSPARENT);
spr.pushToSprite(&composite2, x, y - 120, TFT_TRANSPARENT);
spr.pushToSprite(&composite, x, y, TFT_TRANSPARENT);
spriteData->lastX = x;
spriteData->lastY = y;
spriteData->lastW = scaledW;
spriteData->lastH = scaledH;
spriteData->lastW = W;
spriteData->lastH = H;
}
void draw_drawSpriteCentered(
TFT_eSprite &spr,
struct SpriteData* spriteData, uint8_t spriteNumber, uint8_t factor, bool flipped, int y
struct SpriteData* spriteData, uint8_t spriteNumber, bool flipped, int y
) {
int x = (BUFFER_X - (spriteData->spriteWidth * factor)) / 2;
int new_y;
if (y == -1) {
new_y = (BUFFER_Y - (spriteData->spriteHeight * factor)) / 2;
} else {
new_y = y;
}
int x = (BUFFER_X - spriteData->spriteWidth) / 2;
int new_y = (y == -1)
? (BUFFER_Y - spriteData->spriteHeight) / 2
: y;
draw_drawSprite(
spr, x, new_y,
spriteData, spriteNumber, factor, flipped
);
draw_drawSprite(spr, x, new_y, spriteData, spriteNumber, flipped);
}
+61 -12
View File
@@ -1,28 +1,77 @@
#include "energy.h"
#include <Arduino.h>
#include "defs/defs.h"
#include "defs/chara_data.h"
#include "defs/sprite_data.h"
#include "display/display.h"
#include "driver/rtc_io.h"
#include "defs/screen_defs.h"
#include "storage/storage.h"
#include "vpet/vpet/vpet.h"
#define SLEEP_TIME_US 15000000ull
#define BUTTON_PIN_BITMASK(GPIO) (1ULL << GPIO) // Macro for individual GPIO bitmask
#define SLEEP_TIME_US 60000000ull // 60 seconds periodic wakeup
void energy_setUpLightSleep() {
// Plena confianza en manolo
esp_sleep_enable_ext0_wakeup((gpio_num_t) K4_PIN, LOW);
esp_sleep_enable_timer_wakeup(SLEEP_TIME_US);
// Left as a placeholder for backward compatibility
}
void energy_startLightSleep() {
printf("[ENERGY] Entering light sleep...\n");
// 1. Configure wake-up sources
esp_sleep_enable_timer_wakeup(SLEEP_TIME_US);
uint64_t mask = (1ULL << K1_PIN) | (1ULL << K2_PIN) | (1ULL << K3_PIN) | (1ULL << K4_PIN);
#if BUTTON_MODE == INPUT_PULLUP
#if defined(ESP_EXT1_WAKEUP_ANY_LOW)
esp_sleep_enable_ext1_wakeup(mask, ESP_EXT1_WAKEUP_ANY_LOW);
#else
esp_sleep_enable_ext1_wakeup(mask, ESP_EXT1_WAKEUP_ALL_LOW);
#endif
#else
esp_sleep_enable_ext1_wakeup(mask, ESP_EXT1_WAKEUP_ANY_HIGH);
#endif
// 2. Start light sleep (powers down CPU core and clocks, keeps RAM and state)
esp_light_sleep_start();
printf("[MAIN] Woken up\n");
// Who woke you up???? TELL me!!
auto cause = esp_sleep_get_wakeup_cause();
// 3. Woken up! Let's check why
esp_sleep_wakeup_cause_t cause = esp_sleep_get_wakeup_cause();
printf("[ENERGY] Woken up. Cause: %d\n", cause);
// 4. Force immediate simulation update
runVpetTasks = true;
}
vpet_runVpetTasks();
// 5. Evaluate the current character's state to see if any alert/event was triggered
if (cause == ESP_SLEEP_WAKEUP_TIMER) {
bool hasAlert = (
charaData[currentCharacter].hunger == 0 ||
charaData[currentCharacter].strength == 0 ||
charaData[currentCharacter].careMistakeCallLight ||
screenKey == TIMER_FINISHED_SCREEN
);
if (hasAlert) {
// Wake up display and backlight to notify the user
printf("[ENERGY] Periodic wakeup triggered a critical alert! Waking up completely.\n");
digitalWrite(BL_PIN, HIGH);
screenOff = false;
inactive = false;
if (screenKey != TIMER_FINISHED_SCREEN) {
screenKey = TIMER_FINISHED_SCREEN;
}
} else {
// Background checkpoint save, then let the loop put the CPU back to sleep
printf("[ENERGY] Periodic simulation update successful. No alerts. Saving state...\n");
storage_saveState();
}
} else if (cause == ESP_SLEEP_WAKEUP_EXT1) {
// Woken up by a user button press
printf("[ENERGY] User button press detected. Restoring UI...\n");
digitalWrite(BL_PIN, HIGH);
screenOff = false;
inactive = false;
screenKey = MAIN_SCREEN;
}
}
+23 -22
View File
@@ -20,8 +20,7 @@ const char* TAG = "[MAIN]";
// TFT_eSPI stuff, important
TFT_eSPI tft = TFT_eSPI();
TFT_eSprite composite1 = TFT_eSprite(&tft);
TFT_eSprite composite2 = TFT_eSprite(&tft);
TFT_eSprite composite = TFT_eSprite(&tft);
TFT_eSprite sprite = TFT_eSprite(&tft);
TFT_eSprite bg = TFT_eSprite(&tft);
@@ -41,7 +40,7 @@ struct CharacterData* charaData;
uint8_t currentCharacter = 0;
// Boot flag, tells if the device clock has been initialized
bool coldBoot = true;
bool timeSet = false;
// Screen keys, this tells which screen is being shown the screens state machine
int screenKey = TITLE_SCREEN;
@@ -70,42 +69,40 @@ void secondCoreTask(void*);
void setup() {
Serial.begin(115200);
delay(100); // Give MPU6050 and ESP32 time to power up
//delay(10000);
//Wire.begin(MPU_SDA_PIN, MPU_SCL_PIN); // I2C init before MPU6050
//mpu.initialize();
tft_initDisplay(tft, TFT_BLACK);
tft_initScreenBuffer(TFT_BLACK);
tft_initScreenBuffer(TFT_TRANSPARENT);
storage_init();
charaData = (struct CharacterData*) calloc(CHARA_COUNT_IN_DEVICE, sizeof(struct CharacterData));
storage_readFile("/menu.bin", &menuElementsData);
storage_readFile("/ui.bin", &uiElementsData);
storage_initBackground("/bg.bin", bg);
pinMode(K1_PIN, INPUT_PULLDOWN);
pinMode(K2_PIN, INPUT_PULLDOWN);
pinMode(K3_PIN, INPUT_PULLDOWN);
pinMode(K4_PIN, INPUT_PULLDOWN);
storage_initBackground("/bg2.bin", bg);
pinMode(K1_PIN, BUTTON_MODE);
pinMode(K2_PIN, BUTTON_MODE);
pinMode(K3_PIN, BUTTON_MODE);
pinMode(K4_PIN, BUTTON_MODE);
xTaskCreatePinnedToCore(secondCoreTask, "VPET_EVAL", 4096, NULL, 0, &secondLoop, 0);
lines_initLineStorage();
vpet_initTimer();
energy_setUpLightSleep();
storage_loadState();
}
void loop() {
switch (screenKey) {
case TITLE_SCREEN:
menu_drawTitle(bg);
menu_drawTitle(bg, composite);
break;
case CLOCK_EDIT_SCREEN:
@@ -185,7 +182,7 @@ void loop() {
break;
case EGG_EMPTY_SCREEN:
menu_drawDeathScreen( bg, sprite, &menuElementsData, &uiElementsData);
menu_drawDeathScreen(bg, sprite, &menuElementsData, &uiElementsData);
break;
case EVOLUTION_SCREEN:
@@ -193,7 +190,7 @@ void loop() {
break;
case TRAINING_SCREEN_1:
training_screenTraining1(bg, sprite, &mainCharacterSprites, &uiElementsData);
training_screenTraining2(bg, sprite, &mainCharacterSprites, &uiElementsData);
break;
case MAIN_SCREEN:
@@ -203,10 +200,14 @@ void loop() {
case CHANGE_SCREEN:
menu_changeCharaScreen(bg, sprite, &mainCharacterSprites, &uiElementsData);
break;
case FROZEN_SCREEN:
menu_drawFridgeScreen(bg, sprite, &mainCharacterSprites, &menuElementsData);
break;
}
if (screenKey == IDLE_SCREEN || screenKey == OFF_SCREEN) {
steps_countSteps();
//steps_countSteps();
}
}
+3 -3
View File
@@ -6,7 +6,7 @@
#include "animations/animations.h"
void menu_drawAngryScreen(
TFT_eSprite &bg, TFT_eSprite &sprite,
TFT_eSprite& bg, TFT_eSprite &sprite,
struct SpriteData* spriteData, struct SpriteData* smallUiElements
) {
uint8_t frameCounter = 0;
@@ -33,8 +33,8 @@ void menu_drawAngryScreen(
tone(SPK_PIN, 1000, 200);
tft_clearBuffer(sprite, TFT_TRANSPARENT);
draw_drawSprite(sprite, 18, 72, smallUiElements, FIREWORKS_ICON, 6);
draw_drawSprite(sprite, 174, 72, smallUiElements, FIREWORKS_ICON, 6);
draw_drawSprite(sprite, 18, 72, smallUiElements, FIREWORKS_ICON);
draw_drawSprite(sprite, 174, 72, smallUiElements, FIREWORKS_ICON);
}
frameCounter++;
+1 -1
View File
@@ -8,7 +8,7 @@
uint64_t lastBeepTime = esp_timer_get_time();
uint8_t beepCounter = 0;
void menu_careMistakeScreen(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteData* spriteData, struct SpriteData* uiSpritesBig) {
void menu_careMistakeScreen(TFT_eSprite& bg, TFT_eSprite &sprite, struct SpriteData* spriteData, struct SpriteData* uiSpritesBig) {
uint64_t currentTime = esp_timer_get_time();
uint8_t pressedButtons = buttons_getPressedButtons();
+32 -17
View File
@@ -8,18 +8,33 @@
struct SpriteData* checkerboardPattern;
void menu_createCheckerboard() {
// Build the pattern pre-scaled by SPRITE_SCALE (6) so that
// draw_drawSprite can treat it identically to SPIFFS-loaded sprites.
// Logical size: 34 wide × 1 tall → Scaled: 204 wide × 6 tall
const uint8_t SCALE = 6;
const uint8_t logicalW = 34;
const uint8_t logicalH = 1;
const uint16_t scaledW = logicalW * SCALE; // 204
const uint16_t scaledH = logicalH * SCALE; // 6
const uint32_t bufferSize = scaledW * scaledH;
checkerboardPattern = (SpriteData*) malloc(sizeof(SpriteData));
checkerboardPattern->spriteHeight = 1;
checkerboardPattern->spriteWidth = 34;
checkerboardPattern->spriteWidth = scaledW;
checkerboardPattern->spriteHeight = scaledH;
checkerboardPattern->spriteNumber = 1;
checkerboardPattern->spriteData = (uint16_t**) malloc(sizeof(uint16_t*) * checkerboardPattern->spriteNumber);
checkerboardPattern->spriteData[0] = (uint16_t*) malloc(sizeof(uint16_t) * checkerboardPattern->spriteWidth);
for (int i = 0; i < checkerboardPattern->spriteWidth; i++) {
if (i % 2 == 0) {
checkerboardPattern->spriteData[0][i] = TFT_BLACK;
} else {
checkerboardPattern->spriteData[0][i] = TFT_TRANSPARENT;
checkerboardPattern->spriteData = (uint16_t**) malloc(sizeof(uint16_t*));
checkerboardPattern->spriteData[0] = (uint16_t*) malloc(sizeof(uint16_t) * bufferSize);
uint16_t* buf = checkerboardPattern->spriteData[0];
// Fill: repeat each logical pixel as a SCALE×SCALE block across all rows
for (uint16_t row = 0; row < scaledH; row++) {
for (uint8_t col = 0; col < logicalW; col++) {
uint16_t color = (col % 2 == 0) ? TFT_BLACK : TFT_TRANSPARENT;
uint16_t* dst = buf + row * scaledW + col * SCALE;
for (uint8_t dx = 0; dx < SCALE; dx++) {
dst[dx] = color;
}
}
}
}
@@ -32,7 +47,7 @@ void menu_freeCheckerboard() {
}
// Don't worry, I hate this too
void menu_evolutionScreen(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteData* mainCharacterSprites) {
void menu_evolutionScreen(TFT_eSprite& bg, TFT_eSprite &sprite, struct SpriteData* mainCharacterSprites) {
menu_createCheckerboard();
TFT_eSprite checkerboard = TFT_eSprite(&tft);
@@ -48,7 +63,7 @@ void menu_evolutionScreen(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteDat
tone(SPK_PIN, 3500, 50);
draw_drawBackground(bg, 90, 90, 3);
draw_drawSprite(sprite, 72 + ((i % 2 == 0) * 6), 72, mainCharacterSprites, 6, 6);
draw_drawSprite(sprite, 72 + ((i % 2 == 0) * 6), 72, mainCharacterSprites, 6);
tft_drawBuffer();
@@ -59,7 +74,7 @@ void menu_evolutionScreen(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteDat
}
draw_drawBackground(bg, 90, 90, 3);
draw_drawSprite(sprite, 72, 72, mainCharacterSprites, 7, 6);
draw_drawSprite(sprite, 72, 72, mainCharacterSprites, 7);
tft_clearBuffer(sprite, TFT_TRANSPARENT);
@@ -70,7 +85,7 @@ void menu_evolutionScreen(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteDat
tft_drawRectangle(18, startYPos, 204, 6, TFT_RED);
draw_drawSprite(checkerboard, 18, startYPos, checkerboardPattern, 0, 6, checkerboardShift);
draw_drawSprite(checkerboard, 18, startYPos, checkerboardPattern, 0, checkerboardShift);
tft_drawBuffer();
@@ -105,7 +120,7 @@ void menu_evolutionScreen(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteDat
uint8_t startYPos = 72 + (i * 6);
tft_drawRectangle(18, startYPos, 204, 6, TFT_GREEN);
draw_drawSprite(checkerboard, 18, startYPos, checkerboardPattern, 0, 6, checkerboardShift);
draw_drawSprite(checkerboard, 18, startYPos, checkerboardPattern, 0, checkerboardShift);
tft_drawBuffer();
@@ -120,7 +135,7 @@ void menu_evolutionScreen(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteDat
uint64_t currentTime = esp_timer_get_time();
if (currentTime - lastUpdateTime > 100000) {
draw_drawBackground(bg, 90, 90, 3);
draw_drawSprite(sprite, 72, 72, mainCharacterSprites, 7, 6);
draw_drawSprite(sprite, 72, 72, mainCharacterSprites, 7);
uint8_t rectHeight = (6 * i);
@@ -129,7 +144,7 @@ void menu_evolutionScreen(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteDat
for (int j = 0; j < i; j++) {
uint8_t rectYPos = 72 + (6 * j);
draw_drawSprite(checkerboard, 18, rectYPos, checkerboardPattern, 0, 6, checkerboardShift);
draw_drawSprite(checkerboard, 18, rectYPos, checkerboardPattern, 0, checkerboardShift);
checkerboardShift = !checkerboardShift;
}
+3 -3
View File
@@ -8,7 +8,7 @@
#include "defs/defs.h"
void menu_changeCharaScreen(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteData* mainSpriteData, struct SpriteData* uiSpriteData) {
void menu_changeCharaScreen(TFT_eSprite& bg, TFT_eSprite &sprite, struct SpriteData* mainSpriteData, struct SpriteData* uiSpriteData) {
vTaskSuspend(secondLoop);
uint8_t selectedChara = currentCharacter;
@@ -63,13 +63,13 @@ void menu_changeCharaScreen(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteD
sprintf(fileName, "/chara/%02x.bin", selectedCharaData->idChara);
storage_readFile(fileName, mainSpriteData);
draw_drawSprite(sprite, 18, 72, mainSpriteData, 0, 6);
draw_drawSprite(sprite, 18, 72, mainSpriteData, 0);
} else {
tft_drawCenteredText("EMPTY", 4, 120);
}
draw_drawSprite(sprite, 174, 96, uiSpriteData, ARROW_ICON, 6);
draw_drawSprite(sprite, 174, 96, uiSpriteData, ARROW_ICON);
tft_drawBuffer();
+9 -4
View File
@@ -4,8 +4,9 @@
#include "display/display.h"
#include "buttons/buttons.h"
#include "defs/screen_defs.h"
#include "vpet/vpet/vpet.h"
void menu_drawClock(TFT_eSprite &bg) {
void menu_drawClock(TFT_eSprite& bg) {
uint8_t pressedButtons = buttons_getPressedButtons();
switch (pressedButtons) {
case K2_PRESSED:
@@ -30,7 +31,7 @@ void menu_drawClock(TFT_eSprite &bg) {
tft_drawBuffer();
}
void menu_drawClockEdit(TFT_eSprite &bg) {
void menu_drawClockEdit(TFT_eSprite& bg) {
char textBuffer[6];
static int clockHourCount = 0;
@@ -50,10 +51,14 @@ void menu_drawClockEdit(TFT_eSprite &bg) {
case K3_PRESSED:
// Es un dia random, nada significativo, ya pondre mas adelante que tenga dia del año
rtc.setTime(0, clockMinuteCount, clockHourCount, 1, 11, 2024);
srand(time(NULL));
coldBoot = false;
timeSet = true;
screenKey = CLOCK_SCREEN;
vpet_initTimer();
break;
default:
+2 -2
View File
@@ -6,7 +6,7 @@
#include "defs/sprite_data.h"
#include "vpet/lines/lines.h"
void menu_drawDeathScreen(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteData* uiBigSprite, struct SpriteData* uiSmallSprite) {
void menu_drawDeathScreen(TFT_eSprite& bg, TFT_eSprite &sprite, struct SpriteData* uiBigSprite, struct SpriteData* uiSmallSprite) {
static uint8_t frameCounter = 0;
uint64_t currentTime = esp_timer_get_time();
@@ -33,7 +33,7 @@ void menu_drawDeathScreen(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteDat
if (currentTime - lastUpdateTime > ANIMATION_THRESHOLD_TIME_US) {
draw_drawBackground(bg, 90, 90, 3);
draw_drawSprite(sprite, 72 + (6 * (frameCounter == 0)), 72, uiBigSprite, EMPTY_EGG, 6);
draw_drawSprite(sprite, 72 + (6 * (frameCounter == 0)), 72, uiBigSprite, EMPTY_EGG);
tft_clearBuffer(sprite, TFT_TRANSPARENT);
menu_uiOverlay(sprite, uiSmallSprite);
tft_clearBuffer(sprite, TFT_TRANSPARENT);
+3 -3
View File
@@ -9,7 +9,7 @@
#include "vpet/vpet/vpet.h"
#include "vpet/lines/lines.h"
void menu_eggHatchScreen(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteData* uiBigSprite, struct SpriteData* uiSmallSprite) {
void menu_eggHatchScreen(TFT_eSprite& bg, TFT_eSprite &sprite, struct SpriteData* uiBigSprite, struct SpriteData* uiSmallSprite) {
static bool eggSpriteFrame = false;
uint8_t pressedButtons = buttons_getPressedButtons();
@@ -26,7 +26,7 @@ void menu_eggHatchScreen(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteData
if (currentTime - lastUpdateTime > ANIMATION_THRESHOLD_TIME_US) {
if (charaData[currentCharacter].hatchTimer <= currentLine[currentCharacter]->hatchTime) {
draw_drawBackground(bg, 90, 90, 3);
draw_drawSpriteCentered(sprite, &currentEgg->eggSprite, eggSpriteFrame, 6);
draw_drawSpriteCentered(sprite, &currentEgg->eggSprite, eggSpriteFrame);
eggSpriteFrame = !eggSpriteFrame;
lastUpdateTime = currentTime;
@@ -47,7 +47,7 @@ void menu_eggHatchScreen(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteData
draw_drawBackground(bg, 90, 90, 3);
draw_drawSpriteCentered(sprite, &currentEgg->eggSprite, 2, 6);
draw_drawSpriteCentered(sprite, &currentEgg->eggSprite, 2);
tft_drawBuffer();
+3 -3
View File
@@ -9,7 +9,7 @@
#include "vpet/vpet/vpet.h"
void menu_lineSwitcher(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteData* uiSmallSprite) {
void menu_lineSwitcher(TFT_eSprite& bg, TFT_eSprite &sprite, struct SpriteData* uiSmallSprite) {
static uint8_t eggCounter = 0;
uint8_t buttonsPressed = buttons_getPressedButtons();
@@ -36,9 +36,9 @@ void menu_lineSwitcher(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteData*
draw_drawBackground(bg, 90, 90, 3);
tft_clearBuffer(sprite, TFT_TRANSPARENT);
draw_drawSpriteCentered(sprite, &eggSelection[eggCounter].eggSprite, 0, 6);
draw_drawSpriteCentered(sprite, &eggSelection[eggCounter].eggSprite, 0);
tft_clearBuffer(sprite, TFT_TRANSPARENT);
draw_drawSprite(sprite, 194, 96, uiSmallSprite, ARROW_ICON, 6);
draw_drawSprite(sprite, 194, 96, uiSmallSprite, ARROW_ICON);
tft_drawBuffer();
}
+2 -2
View File
@@ -5,7 +5,7 @@
#include "display/display.h"
void menu_feedingScreen(
TFT_eSprite &bg, TFT_eSprite &charaSprite,
TFT_eSprite& bg, TFT_eSprite &charaSprite,
struct SpriteData* uiSpriteData, struct SpriteData* charaSpriteData, uint8_t item
) {
static int currentAnimationFrame = 0;
@@ -19,7 +19,7 @@ void menu_feedingScreen(
animate_performEatingAnimation(charaSprite, charaSpriteData);
tft_clearBuffer(charaSprite, TFT_TRANSPARENT);
draw_drawSprite(charaSprite, 24, 120, uiSpriteData, item, 6);
draw_drawSprite(charaSprite, 24, 120, uiSpriteData, item);
lastUpdateTime = currentTime;
currentAnimationFrame++;
+78 -76
View File
@@ -1,92 +1,94 @@
#include "menu.h"
#include "display/display.h"
#include "draw/draw.h"
#include "buttons/buttons.h"
#include "defs/chara_data.h"
#include "display/display.h"
#include "draw/draw.h"
#include "menu.h"
#include "vpet/vpet/vpet.h"
void menu_foodScreen(TFT_eSprite &bg, TFT_eSprite &mainChara, struct SpriteData* spriteData) {
if (charaData[currentCharacter].sleepy) {
tone(SPK_PIN, BEEP_FREQ_HZ, BEEP_LEN_MS);
delay(100);
tone(SPK_PIN, BEEP_FREQ_HZ, BEEP_LEN_MS);
screenKey = MENU_SCREEN;
return;
}
void menu_foodScreen(TFT_eSprite &bg, TFT_eSprite &mainChara,
struct SpriteData *spriteData) {
if (charaData[currentCharacter].sleepy) {
tone(SPK_PIN, BEEP_FREQ_HZ, BEEP_LEN_MS);
delay(100);
tone(SPK_PIN, BEEP_FREQ_HZ, BEEP_LEN_MS);
screenKey = MENU_SCREEN;
static uint8_t arrowPosition = 0;
uint8_t pressedButtons = buttons_getPressedButtons();
switch (pressedButtons) {
case 8:
arrowPosition = (arrowPosition + 1) % 2;
break;
return;
}
case 2:
screenKey = MENU_SCREEN;
break;
default:
break;
}
if (pressedButtons == 4) {
lastUpdateTime = 0;
switch(arrowPosition) {
case 0:
if (charaData[currentCharacter].hunger < 8) {
charaData[currentCharacter].hungerCareMistakeTimer = charaData[currentCharacter].initialStatsReductionTime;
charaData[currentCharacter].hungerCareMistakeObtained = false;
charaData[currentCharacter].weight++;
charaData[currentCharacter].hunger++;
screenKey = FEEDING_SCREEN;
submenuKey = FOOD_ICON;
} else {
screenKey = REFUSING_SCREEN;
if (!charaData[currentCharacter].overfeedHappened) {
charaData[currentCharacter].overfeed++;
charaData[currentCharacter].overfeedHappened = true;
}
}
return;
break;
static uint8_t arrowPosition = 0;
case 1:
if (charaData[currentCharacter].strength < 8) {
charaData[currentCharacter].strengthCareMistakeTimer = charaData[currentCharacter].initialStatsReductionTime;
charaData[currentCharacter].strength++;
charaData[currentCharacter].weight += 2;
screenKey = FEEDING_SCREEN;
submenuKey = PILL_ICON;
} else {
screenKey = REFUSING_SCREEN;
}
return;
break;
default:
break;
uint8_t pressedButtons = buttons_getPressedButtons();
switch (pressedButtons) {
case 8:
arrowPosition = (arrowPosition + 1) % 2;
break;
case 2:
screenKey = MENU_SCREEN;
break;
default:
break;
}
if (pressedButtons == 4) {
lastUpdateTime = 0;
switch (arrowPosition) {
case 0:
if (charaData[currentCharacter].hunger < 8) {
charaData[currentCharacter].hungerCareMistakeTimer =
charaData[currentCharacter].initialStatsReductionTime;
charaData[currentCharacter].hungerCareMistakeObtained = false;
charaData[currentCharacter].weight++;
charaData[currentCharacter].hunger++;
screenKey = FEEDING_SCREEN;
submenuKey = FOOD_ICON;
} else {
screenKey = REFUSING_SCREEN;
if (!charaData[currentCharacter].overfeedHappened) {
charaData[currentCharacter].overfeed++;
charaData[currentCharacter].overfeedHappened = true;
}
}
return;
break;
vpet_computeCallLight();
case 1:
if (charaData[currentCharacter].strength < 8) {
charaData[currentCharacter].strengthCareMistakeTimer =
charaData[currentCharacter].initialStatsReductionTime;
charaData[currentCharacter].strength++;
charaData[currentCharacter].weight += 2;
screenKey = FEEDING_SCREEN;
submenuKey = PILL_ICON;
} else {
screenKey = REFUSING_SCREEN;
}
return;
break;
default:
break;
}
vpet_computeCallLight();
}
draw_drawBackground(bg, 90, 90, 3);
menu_foodScreen_drawEntry(mainChara, spriteData, 0, FOOD_ICON, "Meat");
menu_foodScreen_drawEntry(mainChara, spriteData, 1, PILL_ICON, "Pill");
draw_drawSprite(mainChara, 5, (arrowPosition * 34) + 5, spriteData, ARROW_ICON, 4);
draw_drawBackground(bg, 90, 90, 3);
menu_foodScreen_drawEntry(mainChara, spriteData, 0, FOOD_ICON, "Meat");
menu_foodScreen_drawEntry(mainChara, spriteData, 1, PILL_ICON, "Pill");
tft_drawBuffer();
draw_drawSprite(mainChara, 5, (arrowPosition * 34) + 5, spriteData,
ARROW_ICON);
tft_drawBuffer();
}
void menu_foodScreen_drawEntry(
TFT_eSprite &mainChara, struct SpriteData* spriteData,
uint8_t entryId, uint8_t spriteNumber, const char* textEntry
) {
tft_clearBuffer(mainChara, TFT_TRANSPARENT);
draw_drawSprite(mainChara, 45, (entryId * 34) + 5, spriteData, spriteNumber, 4);
tft_drawText(textEntry, 4, 80, (entryId * 34) + 5);
void menu_foodScreen_drawEntry(TFT_eSprite &mainChara,
struct SpriteData *spriteData, uint8_t entryId,
uint8_t spriteNumber, const char *textEntry) {
tft_clearBuffer(mainChara, TFT_TRANSPARENT);
draw_drawSprite(mainChara, 45, (entryId * 34) + 5, spriteData, spriteNumber);
tft_drawText(textEntry, 4, 80, (entryId * 34) + 5);
}
+34
View File
@@ -0,0 +1,34 @@
#include "menu.h"
#include "buttons/buttons.h"
#include "draw/draw.h"
#include "display/display.h"
void menu_drawFridgeScreen(TFT_eSprite &bg, TFT_eSprite& sprite, struct SpriteData* smallUiElements, struct SpriteData* bigUiElements) {
uint8_t pressedButtons = buttons_getPressedButtons();
switch (pressedButtons) {
case K1_PRESSED:
screenKey = MENU_SCREEN;
menuKey = STATUS_SCREEN_MENU;
break;
case K2_PRESSED:
screenKey = CLOCK_SCREEN;
break;
default:
break;
}
uint64_t currentTime = esp_timer_get_time();
if (currentTime - lastUpdateTime > ANIMATION_THRESHOLD_TIME_US) {
draw_drawBackground(bg, 90, 90, 3);
draw_drawSpriteCentered(sprite, bigUiElements, FRIDGE_DOOR);
menu_uiOverlay(sprite, bigUiElements);
lastUpdateTime = currentTime;
}
tft_drawBuffer();
}
+5 -7
View File
@@ -6,8 +6,8 @@
#include "animations/animations.h"
void menu_drawHappyScreen(
TFT_eSprite &bg, TFT_eSprite &sprite,
struct SpriteData* spriteData, struct SpriteData* smallUiElements
TFT_eSprite& bg, TFT_eSprite &sprite,
struct SpriteData* spriteData, struct SpriteData* smallUiElements, const int returnScreen
) {
uint8_t frameCounter = 0;
@@ -15,11 +15,9 @@ void menu_drawHappyScreen(
uint64_t currentTime = esp_timer_get_time();
if (currentTime - lastUpdateTime > ANIMATION_THRESHOLD_TIME_US) {
if (frameCounter > 3) {
screenKey = MAIN_SCREEN; // TODO: Change for while battling
screenKey = returnScreen; // TODO: Change for while battling
menuKey = STATUS_SCREEN;
vTaskResume(secondLoop);
return;
}
@@ -35,8 +33,8 @@ void menu_drawHappyScreen(
tone(SPK_PIN, 1000, 50);
tft_clearBuffer(sprite, TFT_TRANSPARENT);
draw_drawSprite(sprite, 18, 72, smallUiElements, FIREWORKS_ICON, 6);
draw_drawSprite(sprite, 174, 72, smallUiElements, FIREWORKS_ICON, 6);
draw_drawSprite(sprite, 18, 72, smallUiElements, FIREWORKS_ICON);
draw_drawSprite(sprite, 174, 72, smallUiElements, FIREWORKS_ICON);
}
frameCounter++;
+1 -1
View File
@@ -13,7 +13,7 @@ void menu_drawIdleScreen(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteData
switch (pressedButtons) {
case K1_PRESSED:
screenKey = MENU_SCREEN;
menuKey = 0;
menuKey = STATUS_SCREEN_MENU;
break;
case K2_PRESSED:
+5 -1
View File
@@ -4,10 +4,14 @@
void menu_mainScreen() {
printf("[MAINSCR] on main screen\n");
lastUpdateTime = 0;
if (coldBoot) {
if (!timeSet) {
screenKey = TITLE_SCREEN;
return;
} else if (charaData[currentCharacter].frozen) {
screenKey = FROZEN_SCREEN;
return;
} else if (!charaData[currentCharacter].hatched && !charaData[currentCharacter].hatching) {
screenKey = EGG_EMPTY_SCREEN;
return;
+10 -2
View File
@@ -3,11 +3,12 @@
#include <TFT_eSPI.h>
#include "defs/defs.h"
#include "defs/sprite_data.h"
void menu_drawCurrentMenuOption(TFT_eSprite &bg, TFT_eSprite &icon, struct SpriteData* spriteData);
void menu_drawClock(TFT_eSprite &bg);
void menu_drawClockEdit(TFT_eSprite &bg);
void menu_drawTitle(TFT_eSprite &bg);
void menu_drawTitle(TFT_eSprite &bg, TFT_eSprite &composite);
void menu_drawIdleScreen(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteData* spriteData, struct SpriteData* bigUiElements, struct SpriteData* smallUiElements);
void menu_offScreen();
void menu_statusScreen(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteData* spriteData);
@@ -38,7 +39,7 @@ uint8_t menu_poopOverlay(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteData
void menu_clearPoopScreen(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteData* spriteData, struct SpriteData* bigUiElements, struct SpriteData* smallUiElements);
void menu_drawHappyScreen(
TFT_eSprite &bg, TFT_eSprite &sprite,
struct SpriteData* spriteData, struct SpriteData* smallUiElements
struct SpriteData* spriteData, struct SpriteData* smallUiElements, const int returnScreen = MAIN_SCREEN
);
void menu_lineSwitcher(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteData* uiSmallSprite);
void menu_eggHatchScreen(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteData* uiBigSprite, struct SpriteData* uiSmallSprite);
@@ -51,8 +52,15 @@ void menu_drawAngryScreen(
TFT_eSprite &bg, TFT_eSprite &sprite,
struct SpriteData* spriteData, struct SpriteData* smallUiElements
);
void menu_drawFridgeScreen(TFT_eSprite &bg, TFT_eSprite& sprite, struct SpriteData* smallUiElements, struct SpriteData* bigUiElements);
void training_screenTraining2(
TFT_eSprite &bg, TFT_eSprite &sprite,
struct SpriteData* mainCharaData, struct SpriteData* attackSprites
);
void menu_sleepScreen_sleepAction();
void menu_sleepScreen_recalculateSleep();
void menu_freezeScreen_alternateFreeze();
#endif
+27 -7
View File
@@ -12,7 +12,7 @@
const int textXPos = 10;
const int textYPos = 180;
void menu_drawCurrentMenuOption(TFT_eSprite &bg, TFT_eSprite &icon, struct SpriteData* spriteData) {
void menu_drawCurrentMenuOption(TFT_eSprite& bg, TFT_eSprite &icon, struct SpriteData* spriteData) {
draw_drawBackground(bg, 90, 90, 3);
uint8_t pressedButtons = buttons_getPressedButtons();
@@ -40,19 +40,23 @@ void menu_drawCurrentMenuOption(TFT_eSprite &bg, TFT_eSprite &icon, struct Sprit
break;
case FOOD_SCREEN_MENU:
if (charaData[currentCharacter].frozen) { break; }
screenKey = FOOD_SCREEN;
break;
case SLEEP_SCREEN_MENU:
if (charaData[currentCharacter].frozen) { break; }
menu_sleepScreen_sleepAction();
break;
case TRAIN_SCREEN_MENU:
if (charaData[currentCharacter].frozen) { break; }
screenKey = TRAINING_SCREEN_1;
return;
break;
case POOP_SCREEN_MENU:
if (charaData[currentCharacter].frozen) { break; }
menuKey = STATUS_SCREEN;
screenKey = CLEAR_POOP_SCREEN;
return;
@@ -64,15 +68,20 @@ void menu_drawCurrentMenuOption(TFT_eSprite &bg, TFT_eSprite &icon, struct Sprit
return;
break;
case FREEZE_SCREEN_MENU:
menu_freezeScreen_alternateFreeze();
return;
break;
default:
break;
}
return;
}
draw_drawSpriteCentered(icon, spriteData, menuKey % 9, 6);
draw_drawSpriteCentered(icon, spriteData, menuKey % 10);
switch(menuKey % 10) {
switch(menuKey % 11) {
case STATUS_SCREEN_MENU:
tft_drawCenteredText("Status", 4, textYPos);
break;
@@ -108,8 +117,12 @@ void menu_drawCurrentMenuOption(TFT_eSprite &bg, TFT_eSprite &icon, struct Sprit
case SETTINGS_SCREEN_MENU:
tft_drawCenteredText("Settings", 4, textYPos);
break;
case 9:
case FREEZE_SCREEN_MENU:
tft_drawCenteredText("Freeze", 4, textYPos);
break;
case 10:
menuKey = STATUS_SCREEN_MENU;
screenKey = MAIN_SCREEN;
return;
@@ -130,7 +143,7 @@ void menu_sleepScreen_sleepAction() {
charaData[currentCharacter].sleepDisturbances++;
menuKey = STATUS_SCREEN;
menuKey = STATUS_SCREEN_MENU;
screenKey = MAIN_SCREEN;
} else {
@@ -138,11 +151,18 @@ void menu_sleepScreen_sleepAction() {
vpet_computeCallLight(); // Lo hago por cortesia, no me gusta
menuKey = STATUS_SCREEN;
menuKey = STATUS_SCREEN_MENU;
screenKey = SLEEP_SCREEN;
}
}
void menu_freezeScreen_alternateFreeze() {
charaData[currentCharacter].frozen = !charaData[currentCharacter].frozen;
menuKey = STATUS_SCREEN;
screenKey = MAIN_SCREEN;
}
void menu_sleepScreen_recalculateSleep() {
uint32_t newSleepTime = (dayUnixTime + 3600) % SECONDS_IN_DAY;
uint32_t newWakeUpTime = charaData[currentCharacter].wakeupTime + 3600;
+10 -4
View File
@@ -36,15 +36,21 @@ void menu_clearPoopScreen(
tft_clearBuffer(sprite, TFT_TRANSPARENT);
while (cleanerXPos > 18) {
draw_drawSprite(sprite, cleanerXPos, 72, smallUiElements, CLEANER_ICON, 6);
draw_drawSprite(sprite, cleanerXPos, 120, smallUiElements, CLEANER_ICON, 6);
while (cleanerXPos > 18 - 48) {
draw_drawBackgroundSection(bg, cleanerXPos + 6, 72, 48, 96);
draw_drawSprite(sprite, cleanerXPos, 72, smallUiElements, CLEANER_ICON);
draw_drawSprite(sprite, cleanerXPos, 120, smallUiElements, CLEANER_ICON);
draw_drawBackgroundSection(bg, 0, 72, 18, 96);
tft_drawBuffer();
cleanerXPos -= 6;
delay(50);
}
screenKey = HAPPY_SCREEN;
menuKey = -1;
charaData[currentCharacter].poopNumber = 0;
return;
+1 -1
View File
@@ -13,7 +13,7 @@ uint8_t menu_poopOverlay(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteData
bool poopTop = false;
for (int i = 0; i < charaData[currentCharacter].poopNumber; i++) {
draw_drawSprite(sprite, poopStartX, poopStartY - (48 * poopTop), smallUiElements, POOP_ICON, 6, poopFlip);
draw_drawSprite(sprite, poopStartX, poopStartY - (48 * poopTop), smallUiElements, POOP_ICON, poopFlip);
poopStartX -= (i % 2) * 48;
poopTop = !poopTop;
}
+4 -4
View File
@@ -22,7 +22,7 @@ void menu_poopScreen(
draw_drawBackground(bg, 90, 90, 3);
tft_clearBuffer(sprite, TFT_TRANSPARENT);
draw_drawSprite(sprite, 72 + (animationPosition * 6), 72, spriteData, 6, 6);
draw_drawSprite(sprite, 72 + (animationPosition * 6), 72, spriteData, 6);
tft_clearBuffer(sprite, TFT_TRANSPARENT);
menu_uiOverlay(sprite, bigUiElements);
@@ -45,13 +45,13 @@ void menu_poopScreen(
draw_drawBackground(bg, 90, 90, 3);
tft_clearBuffer(sprite, TFT_TRANSPARENT);
draw_drawSprite(sprite, 174, 120, smallUiElements, POOP_ICON, 6);
draw_drawSprite(sprite, 174, 120, smallUiElements, POOP_ICON);
tft_clearBuffer(sprite, TFT_TRANSPARENT);
menu_uiOverlay(sprite, bigUiElements);
tft_clearBuffer(sprite, TFT_TRANSPARENT);
draw_drawSprite(sprite, 72, 72, spriteData, 7, 6);
draw_drawSprite(sprite, 72, 72, spriteData, 7);
animationFrame++;
animationPosition = !animationPosition;
@@ -69,7 +69,7 @@ void menu_poopScreen(
screenKey = MAIN_SCREEN;
}
menuKey = 0;
menuKey = -1;
animationFrame = 0;
animationPosition = 0;
+2 -2
View File
@@ -42,10 +42,10 @@ void menu_sleepingScreen(
animate_performSleepyAnimation(sprite, mainCharaData);
tft_clearBuffer(sprite, TFT_TRANSPARENT);
draw_drawSprite(sprite, 72, 72, bigUiElements, BED_SPRITE, 6);
draw_drawSprite(sprite, 72, 72, bigUiElements, BED_SPRITE);
tft_clearBuffer(sprite, TFT_TRANSPARENT);
draw_drawSprite(sprite, 172, 72, smallUIElements, ZZZ_ICON, 6);
draw_drawSprite(sprite, 172, 72, smallUIElements, ZZZ_ICON);
tft_clearBuffer(sprite, TFT_TRANSPARENT);
menu_uiOverlay(sprite, bigUiElements);
+3 -2
View File
@@ -6,6 +6,8 @@
#include "display/display.h"
#include "draw/draw.h"
#include <math.h>
void menu_statusScreen(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteData* spriteData) {
tft_clearBuffer(sprite, TFT_TRANSPARENT);
@@ -23,7 +25,7 @@ void menu_statusScreen(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteData*
menu_statusScreen_drawStat(sprite, spriteData, 10, 10, "Hunger", charaData[currentCharacter].hunger);
menu_statusScreen_drawStat(sprite, spriteData, 10, 80, "Strength", charaData[currentCharacter].strength);
menu_statusScreen_drawStat(sprite, spriteData, 10, 150, "Effort", charaData[currentCharacter].effort);
menu_statusScreen_drawStat(sprite, spriteData, 10, 150, "Effort", floor(charaData[currentCharacter].effort / 4));
tft_drawBuffer();
}
@@ -43,7 +45,6 @@ void menu_statusScreen_drawStat(TFT_eSprite &sprite, struct SpriteData* spriteDa
y + 30,
spriteData,
icon,
4,
false
);
}
+3 -1
View File
@@ -4,7 +4,7 @@
#include "defs/defs.h"
#include "buttons/buttons.h"
void menu_drawTitle(TFT_eSprite &bg) {
void menu_drawTitle(TFT_eSprite &bg, TFT_eSprite &composite) {
uint8_t pressedButtons = buttons_getPressedButtons();
if (pressedButtons == 8 || pressedButtons == 4) {
screenKey = CLOCK_EDIT_SCREEN;
@@ -18,4 +18,6 @@ void menu_drawTitle(TFT_eSprite &bg) {
tft_drawCenteredText(VERSION, 2, 80);
tft_drawBuffer();
delay(200);
}
+2 -2
View File
@@ -14,7 +14,7 @@ void training_screenTraining1(
vTaskSuspend(secondLoop);
draw_drawBackground(bg, 90, 90, 3);
draw_drawSpriteCentered(sprite, mainCharaData, 11, 6);
draw_drawSpriteCentered(sprite, mainCharaData, 11);
tone(SPK_PIN, 4100, 100);
tone(SPK_PIN, 3500, 100);
@@ -24,7 +24,7 @@ void training_screenTraining1(
delay(500);
draw_drawBackground(bg, 90, 90, 3);
draw_drawSpriteCentered(sprite, mainCharaData, 0, 6);
draw_drawSpriteCentered(sprite, mainCharaData, 0);
tft_drawCenteredText("PUSH!!", 4, 190);
tft_drawBuffer();
+5
View File
@@ -7,5 +7,10 @@ void training_screenTraining1(
TFT_eSprite &bg, TFT_eSprite &sprite,
struct SpriteData* mainCharaData, struct SpriteData* attackSprites
);
void training_screenTraining2(
TFT_eSprite &bg, TFT_eSprite &sprite,
struct SpriteData* mainCharaData, struct SpriteData* attackSprites
);
#endif
+96
View File
@@ -0,0 +1,96 @@
#include "menu.h"
#include "vpet/training/training.h"
#include "defs/defs.h"
#include "defs/chara_data.h"
#include "draw/draw.h"
#include "display/display.h"
#include "buttons/buttons.h"
void training_screenTraining2(
TFT_eSprite &bg, TFT_eSprite &sprite,
struct SpriteData* mainCharaData, struct SpriteData* attackSprites
) {
vTaskSuspend(secondLoop);
draw_drawBackground(bg, 90, 90 ,3);
// Player
draw_drawSprite(sprite, 174, 72, mainCharaData, 0, false);
draw_drawBackgroundSection(bg, 222, 72, 18, 96);
// Opponent
draw_drawSprite(sprite, -30, 72, mainCharaData, 0, true);
draw_drawBackgroundSection(bg, 0, 72, 18, 96);
tft_drawBuffer();
uint64_t inactivityTimer = esp_timer_get_time();
while (true) {
uint64_t currentTime = esp_timer_get_time();
if (currentTime - lastUpdateTime > 500000) {
tone(SPK_PIN, BEEP_FREQ_HZ, BEEP_LEN_MS);
lastUpdateTime = currentTime;
}
if (currentTime - inactivityTimer > 3000000) {
screenKey = MAIN_SCREEN;
submenuKey = STATUS_SCREEN_MENU;
vTaskResume(secondLoop);
return;
}
uint8_t randomPosition = rand() % 2;
uint8_t projectilePosition = 0;
uint8_t pressedButtons = buttons_getPressedButtons();
if (pressedButtons == K1_PRESSED || pressedButtons == K2_PRESSED) {
projectilePosition = pressedButtons >> 3; // pressedButtons >> 4 == 1 => K1; != 1 => K2
printf("[TRAIN] projectilePosition=%i\n", projectilePosition);
} else if (pressedButtons == K3_PRESSED) {
screenKey = MAIN_SCREEN;
submenuKey = STATUS_SCREEN_MENU;
vTaskResume(secondLoop);
return;
}
if (pressedButtons != 0) {
inactivityTimer = esp_timer_get_time();
// Player attack
draw_drawSprite(sprite, 126, 72 + 48 * projectilePosition, attackSprites, POOP_ICON);
// Opponent attack
draw_drawSprite(sprite, 66, 72 + 48 * randomPosition, attackSprites, FOOD_ICON);
tft_drawBuffer();
if (projectilePosition != randomPosition) {
delay(500);
draw_drawBackgroundSection(bg, 126, 72 + 48 * projectilePosition, 48, 48);
draw_drawSprite(sprite, 66, 72 + 48 * projectilePosition, attackSprites, POOP_ICON);
tft_drawBuffer();
delay(500);
} else {
delay(500);
}
draw_drawBackgroundSection(bg, 66, 72, 108, 96);
if (projectilePosition != randomPosition) {
charaData[currentCharacter].strength++;
menu_drawHappyScreen(bg, sprite, mainCharaData, attackSprites);
} else {
printf("[TRAIN] Train failed\n");
menu_drawAngryScreen(bg, sprite, mainCharaData, attackSprites);
}
}
}
}
+17 -16
View File
@@ -1,22 +1,23 @@
#include "menu.h"
#include "draw/draw.h"
#include "display/display.h"
#include "defs/chara_data.h"
#include "defs/screen_defs.h"
#include "display/display.h"
#include "draw/draw.h"
#include "menu.h"
void menu_uiOverlay(TFT_eSprite &charSprite, struct SpriteData* uiElements) {
char hourBuffer[6];
void menu_uiOverlay(TFT_eSprite &charSprite, struct SpriteData *uiElements) {
char hourBuffer[6];
snprintf(hourBuffer, 6, "%02d:%02d", timeInfo.tm_hour, timeInfo.tm_min);
snprintf(hourBuffer, 6, "%02d:%02d", timeInfo.tm_hour, timeInfo.tm_min);
composite1.fillRect(0, 0, 240, 24, TFT_BLACK);
tft_drawText(hourBuffer, 2, 4, 4, TFT_WHITE);
snprintf(hourBuffer, 6, "%05d", stepCounter);
tft_drawText(hourBuffer, 2, 176, 4, TFT_WHITE);
if (charaData[currentCharacter].careMistakeCallLight) {
tft_clearBuffer(charSprite, TFT_TRANSPARENT);
draw_drawSprite(charSprite, 192, 192, uiElements, CARE_MISTAKE_CALL_LIGHT, 2);
}
composite.fillRect(0, 0, 240, 24, TFT_BLACK);
tft_drawText(hourBuffer, 2, 4, 4, TFT_WHITE);
snprintf(hourBuffer, 6, "%05d", stepCounter);
tft_drawText(hourBuffer, 2, 176, 4, TFT_WHITE);
if (charaData[currentCharacter].careMistakeCallLight) {
tft_clearBuffer(charSprite, TFT_TRANSPARENT);
// draw_drawSprite(charSprite, 192, 192, uiElements,
// CARE_MISTAKE_CALL_LIGHT, 2);
}
}
+258 -57
View File
@@ -1,9 +1,17 @@
#include "storage.h"
#include "memory/memory.h"
#include "defs/defs.h"
#include "defs/chara_data.h"
#include "defs/sprite_data.h"
#include "defs/screen_defs.h"
#include "TFT_eSPI.h"
const char* TAG_S = "[STORAGE]";
// All sprites are upscaled by this factor at load time so draw_drawSprite
// can skip the scaling loop entirely at runtime.
#define SPRITE_SCALE 6
void storage_init() {
if (!SPIFFS.begin(true)) {
printf("%s Failed to mount file system\n", TAG_S);
@@ -20,56 +28,93 @@ void storage_readFile(const char* path, struct SpriteData* spriteData) {
return;
}
size_t bytesRead = 0;
size_t fileSize = file.size();
uint8_t width, height, spriteNumber;
bytesRead += file.read(&width, 1);
bytesRead += file.read(&height, 1);
bytesRead += file.read(&spriteNumber, 1);
file.read(&width, 1);
file.read(&height, 1);
file.read(&spriteNumber, 1);
if (spriteData->spriteData != NULL) {
memory_free(spriteData);
}
spriteData->spriteWidth = width;
spriteData->spriteHeight = height;
spriteData->spriteNumber = spriteNumber;
spriteData->spriteData = memory_allocate(spriteData->spriteNumber, spriteData->spriteWidth, spriteData->spriteHeight);
}
const uint8_t scaledW = width * SPRITE_SCALE;
const uint8_t scaledH = height * SPRITE_SCALE;
// Allocate scaled buffers in PSRAM (ps_malloc falls back to regular heap
// automatically if PSRAM is not available for a given allocation).
uint16_t** scaled = (uint16_t**) ps_malloc(spriteNumber * sizeof(uint16_t*));
if (!scaled) {
printf("%s PSRAM alloc failed for pointer table\n", TAG_S);
file.close();
return;
}
for (uint8_t i = 0; i < spriteNumber; i++) {
scaled[i] = (uint16_t*) ps_malloc(scaledW * scaledH * sizeof(uint16_t));
if (!scaled[i]) {
printf("%s PSRAM alloc failed for sprite %d\n", TAG_S, i);
for (uint8_t j = 0; j < i; j++) free(scaled[j]);
free(scaled);
file.close();
return;
}
}
// Temporary single-row scratch buffer in internal RAM for reading from file
uint16_t* rowBuf = (uint16_t*) malloc(width * sizeof(uint16_t));
if (!rowBuf) {
printf("%s scratch alloc failed\n", TAG_S);
for (uint8_t i = 0; i < spriteNumber; i++) free(scaled[i]);
free(scaled);
file.close();
return;
}
printf(
"%s Read header: width=%d, height=%d, numSprites=%d\n",
TAG_S, spriteData->spriteWidth, spriteData->spriteHeight, spriteData->spriteNumber
"%s Read header: width=%d, height=%d, numSprites=%d -> scaled to %dx%d\n",
TAG_S, width, height, spriteNumber, scaledW, scaledH
);
fileSize = (fileSize - 3) / sizeof(uint16_t);
for (int sprN = 0; sprN < spriteNumber; sprN++) {
uint16_t* dst = scaled[sprN];
size_t bufferSize = spriteData->spriteNumber * spriteData->spriteWidth * spriteData->spriteHeight;
for (int srcY = 0; srcY < height; srcY++) {
// --- Read one source row, byte-swapping as we go ---
for (int srcX = 0; srcX < width; srcX++) {
uint8_t hi, lo;
file.read(&hi, 1);
file.read(&lo, 1);
// File is big-endian RGB565; TFT_eSPI expects little-endian
rowBuf[srcX] = (lo << 8) | hi;
}
uint8_t highByte;
uint8_t lowByte;
// --- Scale row vertically (repeat SPRITE_SCALE times) ---
for (int dy = 0; dy < SPRITE_SCALE; dy++) {
uint16_t* dstRow = dst + (srcY * SPRITE_SCALE + dy) * scaledW;
for (int sprN = 0; sprN < spriteData->spriteNumber; sprN++) {
for (int i = 0; i < spriteData->spriteWidth * spriteData->spriteHeight; i++) {
bytesRead += file.read(&highByte, 1);
bytesRead += file.read(&lowByte, 1);
uint16_t pixel = (highByte << 8) | lowByte;
if (i < bufferSize) {
(spriteData->spriteData)[sprN][i] = pixel;
} else {
printf("%s Buffer overflow, skipping pixel\n", TAG_S);
break;
// --- Scale each pixel horizontally ---
for (int srcX = 0; srcX < width; srcX++) {
uint16_t color = rowBuf[srcX];
uint16_t* dstPixel = dstRow + srcX * SPRITE_SCALE;
for (int dx = 0; dx < SPRITE_SCALE; dx++) {
dstPixel[dx] = color;
}
}
}
}
}
printf("%s Read %zu bytes from file %s\n", TAG_S, bytesRead, path);
free(rowBuf);
file.close();
// Store scaled dimensions so the rest of the code sees the final size
spriteData->spriteWidth = scaledW;
spriteData->spriteHeight = scaledH;
spriteData->spriteNumber = spriteNumber;
spriteData->spriteData = scaled;
printf("%s Loaded & upscaled %s (%d sprites, each %dx%d px)\n",
TAG_S, path, spriteNumber, scaledW, scaledH);
}
void storage_initBackground(const char* path, TFT_eSprite& bg) {
@@ -79,40 +124,196 @@ void storage_initBackground(const char* path, TFT_eSprite& bg) {
return;
}
size_t bytesRead = 0;
uint8_t width, height;
file.read(&width, 1);
file.read(&height, 1);
size_t fileSize = file.size();
size_t pixelCount = width * height;
uint8_t width;
uint8_t height;
bytesRead += file.read(&width, 1);
bytesRead += file.read(&height, 1);
printf("%s Read header: width=%d, height=%d\n", TAG_S, width, height);
fileSize = (fileSize - 2) / sizeof(uint16_t);
printf("%s width=%d height=%d pixels=%zu\n", TAG_S, width, height, pixelCount);
bg.createSprite(width, height);
for(int i = 0; i < width * height; i++) {
uint8_t highByte;
uint8_t lowByte;
uint16_t* bgBuf = (uint16_t*) bg.getPointer();
bytesRead += file.read(&highByte, 1);
bytesRead += file.read(&lowByte, 1);
for (size_t i = 0; i < pixelCount; i++) {
uint8_t hi, lo;
file.read(&lo, 1);
file.read(&hi, 1);
// Store directly into sprite buffer – no byte swap needed here since
// background pixels are not going through the draw_drawSprite path.
bgBuf[i] = (hi << 8) | lo;
}
uint16_t pixel = (highByte << 8) | lowByte;
file.close();
}
if (i < fileSize) {
bg.drawPixel(i % width, i / width, pixel);
} else {
printf("%s Buffer overflow, skipping pixel\n", TAG_S);
break;
void storage_saveState() {
File file;
file = SPIFFS.open("/save.bin", "w");
if (!file) {
printf("%s Cannot save: cannot open save file.\n", TAG_S);
return;
}
file.write(
(uint8_t*) charaData,
sizeof(struct CharacterData) * CHARA_COUNT_IN_DEVICE
);
printf("%s Saved current character data.\n", TAG_S);
for (int i = 0; i < CHARA_COUNT_IN_DEVICE; i++) {
printf("%s Saving line data %i\n", TAG_S, i);
uint8_t lineUsed = (currentLine[i] != NULL);
file.write(lineUsed);
if (lineUsed) {
file.write(currentLine[i]->id);
file.write((uint8_t*) &(currentLine[i]->hatchTime), sizeof(uint16_t));
file.write((uint8_t*) currentLine[i]->name, 16);
file.write(currentLine[i]->charaNumber);
printf("%s Done saving static line %i\n", TAG_S, i);
uint8_t hasCharacters = (currentLine[i]->characters != NULL);
file.write(hasCharacters);
printf("%s hasCharacters=%i, characters=%i, charaNumber=%i\n",
TAG_S, hasCharacters, currentLine[i]->characters, currentLine[i]->charaNumber);
if (hasCharacters) {
file.write(
(uint8_t*) currentLine[i]->characters,
sizeof(LineChara_t) * currentLine[i]->charaNumber
);
}
printf("%s Done saving line data for %i\n", TAG_S, i);
}
}
for (int i = 0; i < CHARA_COUNT_IN_DEVICE; i++) {
printf("%s Saving care data %i\n", TAG_S, i);
uint8_t careDataUsed = currentLineCareInstr[i] != NULL;
file.write(careDataUsed);
if (careDataUsed) {
file.write(currentLineCareInstr[i]->lineId);
file.write(currentLineCareInstr[i]->numCareMistakesData);
printf("%s Done saving static care data %i\n", TAG_S, i);
uint8_t hasCareData = (currentLineCareInstr[i]->careMistakeData != NULL);
file.write(hasCareData);
printf("%s hasCharacters=%i, characters=%i, charaNumber=%i\n",
TAG_S, hasCareData, currentLineCareInstr[i]->careMistakeData, currentLineCareInstr[i]->numCareMistakesData);
if (hasCareData) {
file.write(
(uint8_t*) currentLineCareInstr[i]->careMistakeData,
sizeof(CareMistakes_t) * currentLineCareInstr[i]->numCareMistakesData
);
}
printf("%s Done saving care data for %i\n", TAG_S, i);
}
}
file.write(currentCharacter);
file.close();
printf("%s Save completed!\n", TAG_S);
}
void storage_loadState() {
File file;
if (!SPIFFS.exists("/save.bin")) {
printf("%s Cannot load: File does not exist.\n", TAG_S);
return;
}
file = SPIFFS.open("/save.bin", "r");
if (!file) {
printf("%s Cannot save: cannot open save file.\n", TAG_S);
return;
}
file.read((uint8_t*) charaData, sizeof(struct CharacterData) * CHARA_COUNT_IN_DEVICE);
for (int i = 0; i < CHARA_COUNT_IN_DEVICE; i++) {
uint8_t currentLineUsed = file.read();
if (currentLineUsed) {
currentLine[i] = (Line_t*) calloc(1, sizeof(Line_t));
currentLine[i]->id = file.read();
file.read((uint8_t*) &(currentLine[i]->hatchTime), sizeof(uint16_t));
file.read((uint8_t*) currentLine[i]->name, 16);
currentLine[i]->charaNumber = file.read();
uint8_t hasCharacters = file.read();
if (hasCharacters) {
if (currentLine[i]->characters != NULL) {
free(currentLine[i]->characters);
}
currentLine[i]->characters = (LineChara_t*) malloc(sizeof(LineChara_t) * currentLine[i]->charaNumber);
file.read(
(uint8_t*) currentLine[i]->characters,
sizeof(LineChara_t) * currentLine[i]->charaNumber
);
} else {
currentLine[i]->characters = NULL;
}
}
}
for (int i = 0; i < CHARA_COUNT_IN_DEVICE; i++) {
uint8_t currentLineUsed = file.read();
if (currentLineUsed) {
currentLineCareInstr[i] = (LineCare_t*) calloc(1, sizeof(LineCare_t));
currentLineCareInstr[i]->lineId = file.read();
currentLineCareInstr[i]->numCareMistakesData = file.read();
uint8_t hasCareData = file.read();
if (hasCareData) {
if (currentLineCareInstr[i]->careMistakeData != NULL) {
free(currentLineCareInstr[i]->careMistakeData);
}
currentLineCareInstr[i]->careMistakeData = (CareMistakes_t*) malloc(sizeof(CareMistakes_t) * currentLineCareInstr[i]->numCareMistakesData);
file.read(
(uint8_t*) currentLineCareInstr[i]->careMistakeData,
sizeof(CareMistakes_t) * currentLineCareInstr[i]->numCareMistakesData
);
} else {
currentLineCareInstr[i]->careMistakeData = NULL;
}
}
}
printf("%s Read %zu bytes from file %s\n", TAG_S, bytesRead, path);
currentCharacter = file.read();
file.close();
char spriteFileName[30];
snprintf(spriteFileName, 30, "/chara/%02x.bin", charaData[currentCharacter].idChara);
storage_readFile(spriteFileName, &mainCharacterSprites);
printf("%s Load completed!\n", TAG_S);
}
+4 -1
View File
@@ -9,6 +9,9 @@
void storage_init();
void storage_readFile(const char* path, struct SpriteData* spriteData);
void storage_initBackground(const char* path, TFT_eSprite& bg);
void storage_initBackground(const char* path, TFT_eSprite &bg);
void storage_saveState();
void storage_loadState();
#endif
+2
View File
@@ -86,4 +86,6 @@ void change_onChangeComplete() {
snprintf(spriteFileName, 30, "/chara/%02x.bin", charaData[currentCharacter].idChara);
storage_readFile(spriteFileName, &mainCharacterSprites);
storage_saveState();
}
+4 -3
View File
@@ -2,7 +2,8 @@
#include "memory/memory.h"
#include "defs/defs.h"
#include "SPIFFS.h"
#include <FS.h>
#include <SPIFFS.h>
const char lineHeader[5] = "NPET";
const uint8_t headerSize = 4;
@@ -12,8 +13,8 @@ void lines_getAvailableLines() {
return;
}
File root = SPIFFS.open("/lines");
File lineFile = root.openNextFile();
fs::File root = SPIFFS.open("/lines");
fs::File lineFile = root.openNextFile();
uint8_t allocCount = 0;
char header[5];
+4 -3
View File
@@ -2,19 +2,20 @@
#include "defs/file_chara.h"
#include "defs/defs.h"
#include "SPIFFS.h"
#include <FS.h>
#include <SPIFFS.h>
void lines_getLineCareMistakes(const char* fileName) {
char careMistakesPath[strlen(fileName) + 8];
snprintf(careMistakesPath, strlen(fileName) + 8, "/care/%s", fileName);
File careMistakesFile = SPIFFS.open(careMistakesPath);
fs::File careMistakesFile = SPIFFS.open(careMistakesPath);
uint8_t bytesRead = 0;
LineCare_t* careMistakesData = (LineCare_t*) malloc(sizeof(LineCare_t));
careMistakesFile.seek(4, SeekCur);
careMistakesFile.seek(4, fs::SeekCur);
bytesRead += careMistakesFile.read(&careMistakesData->lineId, 1);
bytesRead += careMistakesFile.read(&careMistakesData->numCareMistakesData, 1);
+4 -3
View File
@@ -2,13 +2,14 @@
#include "memory/memory.h"
#include "defs/defs.h"
#include <FS.h>
#include <SPIFFS.h>
void lines_getSingleLine(const char* fileName) {
char fullPath[8 + strlen(fileName)];
snprintf(fullPath, 20, "/lines/%s", fileName);
File lineFile = SPIFFS.open(fullPath);
fs::File lineFile = SPIFFS.open(fullPath);
struct Line_t* selectedLine = (struct Line_t*) malloc(sizeof(struct Line_t));
if (selectedLine == NULL) {
@@ -17,7 +18,7 @@ void lines_getSingleLine(const char* fileName) {
uint8_t buffer[4];
lineFile.seek(4, SeekCur);
lineFile.seek(4, fs::SeekCur);
uint8_t bytesRead = lineFile.read(&selectedLine->id, 1);
bytesRead += lineFile.readBytes(selectedLine->name, 16);
@@ -40,7 +41,7 @@ void lines_getSingleLine(const char* fileName) {
currentEgg = selectedEgg;
}
void lines_getSingleEggSprites(File &lineFile, Egg_t* selectedEgg) {
void lines_getSingleEggSprites(fs::File &lineFile, Egg_t* selectedEgg) {
// Importante tener el nombre de archivo del huevo en todo momento
strcpy(selectedEgg->fileName, lineFile.name());
+4 -2
View File
@@ -1,12 +1,14 @@
#include "lines.h"
#include "defs/defs.h"
#include "defs/file_chara.h"
#include "defs/chara_data.h"
Egg_t* currentEgg = NULL;
LineCare_t** currentLineCareInstr = NULL;
Line_t** currentLine = NULL;
void lines_initLineStorage() {
currentLineCareInstr = (LineCare_t**) malloc(sizeof(LineCare_t*) * CHARA_COUNT_IN_DEVICE);
currentLine = (Line_t**) malloc(sizeof(Line_t*) * CHARA_COUNT_IN_DEVICE);
charaData = (struct CharacterData*) calloc(CHARA_COUNT_IN_DEVICE, sizeof(struct CharacterData));
currentLineCareInstr = (LineCare_t**) calloc(CHARA_COUNT_IN_DEVICE, sizeof(LineCare_t*));
currentLine = (Line_t**) calloc(CHARA_COUNT_IN_DEVICE, sizeof(Line_t*));
}
+1
View File
@@ -2,6 +2,7 @@
#define TRAINING_H
#include <TFT_eSPI.h>
#include "defs/sprite_data.h"
void training_displayTrainingResult(
TFT_eSprite &bg, TFT_eSprite &sprite,
+9 -4
View File
@@ -2,6 +2,7 @@
#include "draw/draw.h"
#include "defs/defs.h"
#include "defs/chara_data.h"
#include "defs/sprite_data.h"
#include "display/display.h"
#define NUM_ROUNDS 5
@@ -75,13 +76,17 @@ void training_displayTrainingResult(
break;
}
draw_drawBackground(bg, 90, 90, 3);
for (int i = 0; i < NUM_ROUNDS; i++) {
training_trainingAttackSounds();
for (int j = 78; j >= -48; j -= 3) {
draw_drawBackground(bg, 90, 90, 3);
draw_drawSprite(sprite, 126, 72, mainCharaData, 11, 6);
draw_drawAttacks(sprite, attackSprites, j, 72, pattern[i], charaData[currentCharacter].spriteAttackId, 6);
for (int j = 78; j >= -48; j -= 6) {
draw_drawSprite(sprite, 126, 72, mainCharaData, 11);
draw_drawAttacks(bg, sprite, attackSprites, j, 72, pattern[i], charaData[currentCharacter].spriteAttackId);
draw_drawBackgroundSection(bg, 0, 72, 18, 96);
tft_drawBuffer();
}
+15 -1
View File
@@ -167,7 +167,12 @@ void vpet_evalHungerTimer() {
charaData[currentCharacter].hungerCareMistakeTimer <= 0 &&
charaData[currentCharacter].hunger > 0
) {
#ifndef DEBUG
charaData[currentCharacter].hunger--;
#else
charaData[currentCharacter].hunger -= 60;
#endif
if (charaData[currentCharacter].hunger > 0) {
charaData[currentCharacter].hungerCareMistakeTimer = charaData[currentCharacter].initialStatsReductionTime;
@@ -202,7 +207,12 @@ void vpet_evalStrengthTimer() {
charaData[currentCharacter].strengthCareMistakeTimer <= 0 &&
charaData[currentCharacter].strength > 0
) {
#ifndef DEBUG
charaData[currentCharacter].strength--;
#else
charaData[currentCharacter].strength -= 60;
#endif
if (charaData[currentCharacter].strength > 0) {
charaData[currentCharacter].strengthCareMistakeTimer = charaData[currentCharacter].initialStatsReductionTime;
} else {
@@ -226,7 +236,11 @@ void vpet_evalStrengthTimer() {
void vpet_evalChangeTimer(uint8_t diff_sec) {
if (charaData[currentCharacter].changeTimerLeft > 0) {
#ifndef DEBUG
charaData[currentCharacter].changeTimerLeft -= diff_sec;
#else
charaData[currentCharacter].changeTimerLeft -= 600;
#endif
}
if (charaData[currentCharacter].changeTimerLeft <= 0) {
@@ -245,7 +259,7 @@ void IRAM_ATTR onActionTimerDelta() {
}
void vpet_runVpetTasks() {
if (runVpetTasks) {
if (runVpetTasks && !charaData[currentCharacter].frozen) {
uint64_t currentEvaluationTime = esp_timer_get_time();
uint64_t deltaUs = currentEvaluationTime - vpetLastEvaluationTime;