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https://github.com/nacabaro/nacapet.git
synced 2026-06-05 14:02:53 +00:00
Add upscaling on the egg screen
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parent
2ae5bc8bd4
commit
82a7d76b92
@ -1,6 +1,7 @@
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#include "lines.h"
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#include "memory/memory.h"
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#include "defs/defs.h"
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#include "utils/utils.h"
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#include <FS.h>
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#include <SPIFFS.h>
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@ -40,39 +41,69 @@ void lines_getAvailableLines() {
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lineFile = root.openNextFile("r");
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while (lineFile) {
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uint16_t bytesRead = lineFile.readBytes(header, headerSize);
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uint16_t bytesRead = 0;
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bytesRead += lineFile.readBytes(header, headerSize);
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bytesRead += lineFile.read(&availableLines[allocCount].id, 1);
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bytesRead += lineFile.readBytes(availableLines[allocCount].name, 16);
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bytesRead += lineFile.read(&availableLines[allocCount].eggSprite.spriteWidth, 1);
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bytesRead += lineFile.read(&availableLines[allocCount].eggSprite.spriteHeight, 1);
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bytesRead += lineFile.read(&availableLines[allocCount].eggSprite.spriteNumber, 1); // Se coloca el cursor al principio de los datos de sprite
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uint8_t originalWidth;
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uint8_t originalHeight;
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uint8_t spriteCount;
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availableLines[allocCount].eggSprite.spriteNumber = 1; // Inutil, pero es que necesito hacer la lectura
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bytesRead += lineFile.read(&originalWidth, 1);
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bytesRead += lineFile.read(&originalHeight, 1);
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bytesRead += lineFile.read(&spriteCount, 1);
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availableLines[allocCount].eggSprite.spriteData = memory_allocate(
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availableLines[allocCount].eggSprite.spriteNumber,
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availableLines[allocCount].eggSprite.spriteWidth,
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availableLines[allocCount].eggSprite.spriteHeight
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const uint8_t scaledWidth = originalWidth * SPRITE_SCALE;
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const uint8_t scaledHeight = originalHeight * SPRITE_SCALE;
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availableLines[allocCount].eggSprite.spriteWidth = scaledWidth;
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availableLines[allocCount].eggSprite.spriteHeight = scaledHeight;
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availableLines[allocCount].eggSprite.spriteNumber = 1;
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availableLines[allocCount].eggSprite.spriteData = memory_allocate(1, scaledWidth, scaledHeight);
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uint16_t* spriteBuffer =
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(uint16_t*) malloc(
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originalWidth *
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originalHeight *
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sizeof(uint16_t)
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);
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if (!spriteBuffer) {
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printf("[LINES] Failed to allocate sprite buffer\n");
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lineFile.close();
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lineFile = root.openNextFile();
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continue;
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}
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uint8_t highByte;
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uint8_t lowByte;
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for (int i = 0; i < availableLines[allocCount].eggSprite.spriteWidth * availableLines[allocCount].eggSprite.spriteHeight; i++) {
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for (int i = 0; i < originalWidth * originalHeight; i++) {
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bytesRead += lineFile.read(&highByte, 1);
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bytesRead += lineFile.read(&lowByte, 1);
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uint16_t pixel = (highByte << 8) | lowByte;
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availableLines[allocCount].eggSprite.spriteData[0][i] = pixel;
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spriteBuffer[i] = (highByte << 8) | lowByte;
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}
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utils_upscaleSprite(
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spriteBuffer,
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originalWidth,
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originalHeight,
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availableLines[allocCount].eggSprite.spriteData[0]
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);
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free(spriteBuffer);
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strcpy(availableLines[allocCount].fileName, lineFile.name());
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lineFile.close();
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allocCount++;
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lineFile = root.openNextFile();
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}
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