Add upscaling on the egg screen

This commit is contained in:
Nacho 2026-05-28 01:32:10 +02:00
parent 2ae5bc8bd4
commit 82a7d76b92

View File

@ -1,6 +1,7 @@
#include "lines.h"
#include "memory/memory.h"
#include "defs/defs.h"
#include "utils/utils.h"
#include <FS.h>
#include <SPIFFS.h>
@ -40,39 +41,69 @@ void lines_getAvailableLines() {
lineFile = root.openNextFile("r");
while (lineFile) {
uint16_t bytesRead = lineFile.readBytes(header, headerSize);
uint16_t bytesRead = 0;
bytesRead += lineFile.readBytes(header, headerSize);
bytesRead += lineFile.read(&availableLines[allocCount].id, 1);
bytesRead += lineFile.readBytes(availableLines[allocCount].name, 16);
bytesRead += lineFile.read(&availableLines[allocCount].eggSprite.spriteWidth, 1);
bytesRead += lineFile.read(&availableLines[allocCount].eggSprite.spriteHeight, 1);
bytesRead += lineFile.read(&availableLines[allocCount].eggSprite.spriteNumber, 1); // Se coloca el cursor al principio de los datos de sprite
uint8_t originalWidth;
uint8_t originalHeight;
uint8_t spriteCount;
availableLines[allocCount].eggSprite.spriteNumber = 1; // Inutil, pero es que necesito hacer la lectura
bytesRead += lineFile.read(&originalWidth, 1);
bytesRead += lineFile.read(&originalHeight, 1);
bytesRead += lineFile.read(&spriteCount, 1);
availableLines[allocCount].eggSprite.spriteData = memory_allocate(
availableLines[allocCount].eggSprite.spriteNumber,
availableLines[allocCount].eggSprite.spriteWidth,
availableLines[allocCount].eggSprite.spriteHeight
);
const uint8_t scaledWidth = originalWidth * SPRITE_SCALE;
const uint8_t scaledHeight = originalHeight * SPRITE_SCALE;
availableLines[allocCount].eggSprite.spriteWidth = scaledWidth;
availableLines[allocCount].eggSprite.spriteHeight = scaledHeight;
availableLines[allocCount].eggSprite.spriteNumber = 1;
availableLines[allocCount].eggSprite.spriteData = memory_allocate(1, scaledWidth, scaledHeight);
uint16_t* spriteBuffer =
(uint16_t*) malloc(
originalWidth *
originalHeight *
sizeof(uint16_t)
);
if (!spriteBuffer) {
printf("[LINES] Failed to allocate sprite buffer\n");
lineFile.close();
lineFile = root.openNextFile();
continue;
}
uint8_t highByte;
uint8_t lowByte;
for (int i = 0; i < availableLines[allocCount].eggSprite.spriteWidth * availableLines[allocCount].eggSprite.spriteHeight; i++) {
for (int i = 0; i < originalWidth * originalHeight; i++) {
bytesRead += lineFile.read(&highByte, 1);
bytesRead += lineFile.read(&lowByte, 1);
uint16_t pixel = (highByte << 8) | lowByte;
availableLines[allocCount].eggSprite.spriteData[0][i] = pixel;
spriteBuffer[i] = (highByte << 8) | lowByte;
}
utils_upscaleSprite(
spriteBuffer,
originalWidth,
originalHeight,
availableLines[allocCount].eggSprite.spriteData[0]
);
free(spriteBuffer);
strcpy(availableLines[allocCount].fileName, lineFile.name());
lineFile.close();
allocCount++;
lineFile = root.openNextFile();
}