#ifndef DRAW_H #define DRAW_H #include void draw_drawSprite( TFT_eSprite &tft, int x, int y, struct SpriteData* spriteData, uint8_t spriteNumber, uint8_t factor, bool flipHorizontal = false ); void draw_drawBackground(TFT_eSprite &bg, int spr_w, int spr_h, int factor); void draw_drawSpriteCentered( TFT_eSprite &spr, struct SpriteData* spriteData, uint8_t spriteNumber, uint8_t factor, bool flipped = false, int y = -1 ); #endif