nacapet/src/menu/status_screen.cpp
Nacho e138334e06 Na, poca cosa
- Soporte para varios bichos  a la vez
- Algunos bugs menos
2025-06-01 01:54:36 +02:00

50 lines
1.4 KiB
C++

#include "menu.h"
#include "defs/defs.h"
#include "defs/sprite_data.h"
#include "defs/chara_data.h"
#include "buttons/buttons.h"
#include "display/display.h"
#include "draw/draw.h"
void menu_statusScreen(TFT_eSprite &bg, TFT_eSprite &sprite, struct SpriteData* spriteData) {
tft_clearBuffer(sprite, TFT_TRANSPARENT);
uint8_t pressedButtons = buttons_getPressedButtons();
switch (pressedButtons) {
case 2:
screenKey = MENU_SCREEN;
break;
default:
break;
}
draw_drawBackground(bg, 90, 90, 3);
menu_statusScreen_drawStat(sprite, spriteData, 10, 10, "Hunger", charaData[currentCharacter].hunger);
menu_statusScreen_drawStat(sprite, spriteData, 10, 80, "Strength", charaData[currentCharacter].strength);
menu_statusScreen_drawStat(sprite, spriteData, 10, 150, "Effort", charaData[currentCharacter].effort);
tft_drawBuffer();
}
void menu_statusScreen_drawStat(TFT_eSprite &sprite, struct SpriteData* spriteData, int x, int y, const char* text, uint8_t statValue) {
uint8_t icon;
tft_drawText(text, 4, x, y);
for (int i = 0; i < 4; i++) {
if (i < statValue) { icon = FULL_HEART_ICON; }
else { icon = EMPTY_HEART_ICON; }
draw_drawSprite(
sprite,
15 + (i * 32),
y + 30,
spriteData,
icon,
4,
false
);
}
}