nacapet/src/menu/egg_hatch_screen.cpp

61 lines
1.9 KiB
C++

#include "menu.h"
#include "draw/draw.h"
#include "display/display.h"
#include "buttons/buttons.h"
#include "defs/defs.h"
#include "defs/sprite_data.h"
#include "defs/chara_data.h"
#include "animations/animations.h"
#include "vpet/vpet/vpet.h"
#include "vpet/lines/lines.h"
void menu_eggHatchScreen(TFT_eSprite& bg, TFT_eSprite &sprite, struct SpriteData* uiBigSprite, struct SpriteData* uiSmallSprite) {
static bool eggSpriteFrame = false;
uint8_t pressedButtons = buttons_getPressedButtons();
switch (pressedButtons) {
case K2_PRESSED:
screenKey = CLOCK_SCREEN;
break;
default:
break;
}
uint64_t currentTime = esp_timer_get_time();
if (currentTime - lastUpdateTime > ANIMATION_THRESHOLD_TIME_US) {
if (charaData[currentCharacter].hatchTimer <= currentLine[currentCharacter]->hatchTime) {
draw_drawBackground(bg, 90, 90, 3);
draw_drawSpriteCentered(sprite, &currentEgg->eggSprite, eggSpriteFrame);
eggSpriteFrame = !eggSpriteFrame;
lastUpdateTime = currentTime;
tft_drawBuffer();
} else if (charaData[currentCharacter].hatchTimer > currentLine[currentCharacter]->hatchTime && !charaData[currentCharacter].hatched) {
for (int i = 0; i < 30; i++) {
tone(SPK_PIN, 4100, 35);
tone(SPK_PIN, 3500, 35);
draw_drawBackground(bg, 90, 90, 3);
animate_performHatchingAnimation(sprite, &currentEgg->eggSprite);
tft_drawBuffer();
}
draw_drawBackground(bg, 90, 90, 3);
draw_drawSpriteCentered(sprite, &currentEgg->eggSprite, 2);
tft_drawBuffer();
delay(2000);
lines_onHatchComplete();
return;
}
}
}