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More things!
- Started slowly implementing the original model. - Names are bitmaps, so we use that. - Sprites are stored in RoomDB as bitmap. - Can now import DiMs, need to implement BEms. - Can also view all the sprites for all the DiMs and now you can view DiMs individually (these two are temporary). Things to do next - Use the new model when uploading characters from the watch. - Figure out why my implementation of ABGR to BGRA isn't working (or something like that) - Improve data retrieval from the database, maybe using flows and properly implemented view models. As of now the interface is quite flickery. - Improve code that handles DiMs and BEms. As for bugs - Interface sometimes likes flickering a lot, need to figure out why - I cannot for the life of me create transparent bitmaps... help! - Something else I might be forgetting... Going to continue working in this branch.
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<vector xmlns:android="http://schemas.android.com/apk/res/android" android:height="24dp" android:tint="#000000" android:viewportHeight="24" android:viewportWidth="24" android:width="24dp">
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<path android:fillColor="@android:color/white" android:pathData="M21,19V5c0,-1.1 -0.9,-2 -2,-2H5c-1.1,0 -2,0.9 -2,2v14c0,1.1 0.9,2 2,2h14c1.1,0 2,-0.9 2,-2zM8.5,13.5l2.5,3.01L14.5,12l4.5,6H5l3.5,-4.5z"/>
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</vector>
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