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https://github.com/nacabaro/vbhelper.git
synced 2026-06-05 22:02:54 +00:00
Fixed sprite sizing.
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a4b159da45
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@ -98,10 +98,24 @@ class BattleSpriteManager(private val context: Context) {
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spriteData.texture_rect.height.toInt()
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)
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// Cache the result
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spriteCache[cacheKey] = spriteBitmap
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// Ensure the bitmap is not scaled and has proper quality
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val finalBitmap = if (spriteBitmap.width != spriteData.texture_rect.width.toInt() ||
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spriteBitmap.height != spriteData.texture_rect.height.toInt()) {
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// If the bitmap was scaled during creation, create a new one with exact dimensions
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Bitmap.createScaledBitmap(spriteBitmap,
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spriteData.texture_rect.width.toInt(),
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spriteData.texture_rect.height.toInt(),
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false) // false = no filtering/interpolation
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} else {
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spriteBitmap
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}
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return spriteBitmap
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println("Extracted sprite dimensions: ${finalBitmap.width}x${finalBitmap.height}")
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// Cache the result
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spriteCache[cacheKey] = finalBitmap
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return finalBitmap
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} catch (e: Exception) {
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e.printStackTrace()
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@ -347,21 +347,20 @@ fun PlayerBattleView(
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// Player character with attack animation
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Box(
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modifier = Modifier.size(120.dp),
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modifier = Modifier.size(80.dp),
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contentAlignment = Alignment.Center
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) {
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SpriteImage(
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spriteName = "00", // The sprite number (00, 01, 02, etc.)
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atlasName = activeCharacter?.charaId ?: when (stage) {
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"rookie" -> "dim275_mon01"
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"rookie" -> "dim000_mon03"
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"champion" -> "dim012_mon04"
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"ultimate" -> "dim137_mon09"
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"mega" -> "dim012_mon14"
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else -> "dim275_mon01"
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else -> "dim011_mon01"
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},
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modifier = Modifier
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.size(120.dp)
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.scale(2f),
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.size(80.dp),
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contentScale = ContentScale.Fit
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)
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/*
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@ -386,7 +385,7 @@ fun PlayerBattleView(
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// Attack animation overlay
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if (attackAnimationProgress > 0) {
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AttackSpriteImage(
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characterId = activeCharacter?.charaId ?: "dim275_mon01",
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characterId = activeCharacter?.charaId ?: "dim011_mon01",
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isLarge = true,
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modifier = Modifier
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.size(60.dp)
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@ -496,21 +495,20 @@ fun OpponentBattleView(
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// Opponent character with attack animation
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Box(
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modifier = Modifier.size(120.dp),
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modifier = Modifier.size(80.dp),
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contentAlignment = Alignment.Center
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) {
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SpriteImage(
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spriteName = "00", // The sprite number (00, 01, 02, etc.)
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atlasName = activeCharacter?.charaId ?: when (stage) {
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"rookie" -> "dim275_mon01"
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"rookie" -> "dim000_mon03"
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"champion" -> "dim012_mon04"
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"ultimate" -> "dim137_mon09"
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"mega" -> "dim012_mon14"
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else -> "dim275_mon01"
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else -> "dim011_mon01"
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},
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modifier = Modifier
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.size(120.dp)
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.scale(2f),
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.size(80.dp),
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contentScale = ContentScale.Fit
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)
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/*
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@ -535,7 +533,7 @@ fun OpponentBattleView(
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// Attack animation overlay
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if (attackAnimationProgress > 0) {
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AttackSpriteImage(
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characterId = activeCharacter?.charaId ?: "dim275_mon01",
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characterId = activeCharacter?.charaId ?: "dim011_mon01",
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isLarge = true,
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modifier = Modifier
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.size(60.dp)
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@ -759,7 +757,7 @@ fun BattlesScreen() {
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// Create hardcoded character lists for each stage
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val rookieCharacters = listOf(
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APIBattleCharacter("AGUMON", "degimon_name_Dim012_003", "dim012_mon03", 0, 1, 1800, 1800, 2400.0f, 700.0f),
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APIBattleCharacter("PULSEMON", "degimon_name_Dim275_001", "dim275_mon01", 0, 1, 1800, 1800, 2400.0f, 700.0f),
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APIBattleCharacter("PULSEMON", "degimon_name_Dim000_003", "dim000_mon03", 0, 1, 1800, 1800, 2400.0f, 700.0f),
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APIBattleCharacter("DORUMON", "degimon_name_dim137_mon03", "dim137_mon03", 0, 1, 3000, 3000, 5100.0f, 1050.0f)
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)
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