From 54b29051966b1961f11182b4f3776851a138c359 Mon Sep 17 00:00:00 2001 From: lightheel Date: Mon, 17 Nov 2025 17:25:57 -0500 Subject: [PATCH] Changed to use small attack sprites instead of large. --- .../com/github/nacabaro/vbhelper/screens/BattlesScreen.kt | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/app/src/main/java/com/github/nacabaro/vbhelper/screens/BattlesScreen.kt b/app/src/main/java/com/github/nacabaro/vbhelper/screens/BattlesScreen.kt index 9528c36..6b740d7 100644 --- a/app/src/main/java/com/github/nacabaro/vbhelper/screens/BattlesScreen.kt +++ b/app/src/main/java/com/github/nacabaro/vbhelper/screens/BattlesScreen.kt @@ -845,7 +845,7 @@ fun MiddleBattleView( AttackSpriteImage( characterId = opponentCharacter?.charaId ?: "dim011_mon01", - isLarge = true, + isLarge = false, modifier = Modifier .size(60.dp) .offset( @@ -932,7 +932,7 @@ fun MiddleBattleView( AttackSpriteImage( characterId = activeCharacter?.charaId ?: "dim011_mon01", - isLarge = true, + isLarge = false, modifier = Modifier .size(60.dp) .offset( @@ -1284,7 +1284,7 @@ fun PlayerBattleView( if (!isTransitioning && !hidePlayerAttackSprite) { AttackSpriteImage( characterId = characterId, - isLarge = true, + isLarge = false, modifier = Modifier .size(60.dp) .offset( @@ -1458,7 +1458,7 @@ fun EnemyBattleView( if (!isTransitioning && !hideEnemyAttackSprite) { AttackSpriteImage( characterId = characterId, - isLarge = true, + isLarge = false, modifier = Modifier .size(60.dp) .offset(