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https://github.com/nacabaro/vbhelper.git
synced 2026-06-05 22:02:54 +00:00
Re-added missing UI pieces (HP bar, HP numbers, & exit button).
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parent
31fab9dba4
commit
9d0e68fb8a
@ -206,32 +206,59 @@ fun PlayerBattleView(
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) {
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Box(
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modifier = Modifier.fillMaxSize()
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) {
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// Top section: Exit button, HP bar, and HP numbers
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Column(
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modifier = Modifier
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.fillMaxWidth()
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.padding(16.dp)
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) {
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// Exit button at the top-right
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Box(
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modifier = Modifier.fillMaxWidth()
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) {
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Button(
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onClick = { /* TODO: Add exit functionality */ },
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modifier = Modifier
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.align(Alignment.TopEnd)
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.padding(16.dp),
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modifier = Modifier.align(Alignment.TopEnd),
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colors = ButtonDefaults.buttonColors(containerColor = Color.Red)
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) {
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Text("Exit", color = Color.White, fontSize = 14.sp)
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}
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}
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// Main content
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Column(
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Spacer(modifier = Modifier.height(16.dp))
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// Health bar
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LinearProgressIndicator(
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progress = battleSystem.playerHP / (activeCharacter?.baseHp?.toFloat() ?: 100f),
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modifier = Modifier
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.fillMaxWidth()
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.height(10.dp),
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color = Color.Green,
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trackColor = Color.Gray
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)
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// Health display numbers
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Text(
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text = "HP: ${battleSystem.playerHP.toInt()}/${activeCharacter?.baseHp ?: 100}",
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fontSize = 14.sp,
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color = Color.Black
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)
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}
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// Middle section: Player Digimon only
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Box(
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modifier = Modifier
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.fillMaxSize()
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.padding(16.dp),
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horizontalAlignment = Alignment.CenterHorizontally,
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verticalArrangement = Arrangement.SpaceBetween
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contentAlignment = Alignment.Center
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) {
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// Player Digimon
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// Player Digimon (center)
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Box(
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modifier = Modifier
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.fillMaxWidth()
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.size(80.dp),
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contentAlignment = Alignment.CenterStart
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contentAlignment = Alignment.Center
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) {
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SpriteImage(
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spriteName = activeCharacter?.charaId ?: "dim011_mon01",
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@ -274,7 +301,16 @@ fun PlayerBattleView(
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)
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}
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}
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}
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// Bottom section: Critical bar and Attack button
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Column(
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modifier = Modifier
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.fillMaxWidth()
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.padding(16.dp)
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.align(Alignment.BottomCenter),
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horizontalAlignment = Alignment.CenterHorizontally
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) {
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// Critical bar
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LinearProgressIndicator(
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progress = battleSystem.critBarProgress / 100f,
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@ -287,25 +323,6 @@ fun PlayerBattleView(
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Spacer(modifier = Modifier.height(16.dp))
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// Health bar
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LinearProgressIndicator(
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progress = battleSystem.playerHP / (activeCharacter?.baseHp?.toFloat() ?: 100f),
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modifier = Modifier
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.fillMaxWidth()
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.height(10.dp),
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color = Color.Green,
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trackColor = Color.Gray
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)
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// Health display numbers
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Text(
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text = "HP: ${battleSystem.playerHP.toInt()}/${activeCharacter?.baseHp ?: 100}",
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fontSize = 14.sp,
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color = Color.Black
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)
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Spacer(modifier = Modifier.height(16.dp))
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// Attack button
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Button(
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onClick = {
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@ -396,8 +413,6 @@ fun PlayerBattleView(
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) {
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Text("Attack", color = Color.White, fontSize = 18.sp)
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}
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Spacer(modifier = Modifier.height(16.dp))
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}
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}
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}
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