From acd990d32b2f8c20782082860553bb15a3899a24 Mon Sep 17 00:00:00 2001 From: lightheel Date: Mon, 4 Aug 2025 12:06:46 -0400 Subject: [PATCH] Adjusted player attack sprite positioning. --- .../com/github/nacabaro/vbhelper/screens/BattlesScreen.kt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/app/src/main/java/com/github/nacabaro/vbhelper/screens/BattlesScreen.kt b/app/src/main/java/com/github/nacabaro/vbhelper/screens/BattlesScreen.kt index d8f83cb..84a09a9 100644 --- a/app/src/main/java/com/github/nacabaro/vbhelper/screens/BattlesScreen.kt +++ b/app/src/main/java/com/github/nacabaro/vbhelper/screens/BattlesScreen.kt @@ -281,7 +281,7 @@ fun PlayerBattleView( if (shouldShowAttack) { val xOffset = when (battleSystem.attackPhase) { - 1 -> (attackAnimationProgress * 400 - 200).dp // Player attack on player screen + 1 -> (attackAnimationProgress * 400 + 50).dp // Player attack on player screen - start and end more to the right 2 -> (attackAnimationProgress * 400 - 200).dp // Player attack on opponent screen 4 -> (-attackAnimationProgress * 400 + 200).dp // Opponent attack on player screen else -> 0.dp @@ -466,7 +466,7 @@ fun OpponentBattleView( if (shouldShowAttack) { val xOffset = when (battleSystem.attackPhase) { - 2 -> (attackAnimationProgress * 400 - 200).dp // Player attack on opponent screen + 2 -> (attackAnimationProgress * 400 - 350).dp // Player attack on opponent screen - start more to the left 3 -> (-attackAnimationProgress * 400 + 200).dp // Opponent attack on opponent screen else -> 0.dp }