Swapped from using internal app storage to android device storage.

This commit is contained in:
lightheel 2025-11-17 11:11:58 -05:00
parent 44c6382356
commit b4d509aad9
8 changed files with 148 additions and 33 deletions

View File

@ -92,4 +92,11 @@ dependencies {
implementation(libs.protobuf.javalite)
implementation("androidx.compose.material:material")
implementation("androidx.datastore:datastore-preferences:1.1.7")
implementation("com.squareup.retrofit2:retrofit:2.9.0")
implementation("com.squareup.retrofit2:converter-gson:2.9.0")
implementation("com.google.code.gson:gson:2.10.1")
// HTTP request logging
implementation("com.squareup.okhttp3:logging-interceptor:4.11.0")
}

View File

@ -7,6 +7,8 @@
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.MANAGE_EXTERNAL_STORAGE"
tools:ignore="ScopedStorage" />
<application
android:name=".di.VBHelper"

View File

@ -32,9 +32,10 @@ class AttackSpriteManager(private val context: Context) {
private val gson = Gson()
private val characterDataCache = mutableMapOf<String, CharacterData>()
// Get the internal storage directory for attack sprites
private fun getAttackTexturesPath(): String {
return "battle_sprites/extracted_atksprites"
// Get the external storage directory for attack sprites
private fun getAttackTexturesBaseDir(): File {
val externalDir = android.os.Environment.getExternalStorageDirectory()
return File(externalDir, "VBHelper/battle_sprites/extracted_atksprites")
}
fun getAttackSprite(characterId: String, isLarge: Boolean = false): Bitmap? {
@ -58,9 +59,8 @@ class AttackSpriteManager(private val context: Context) {
return null
}
// Load the attack sprite from internal storage
val attackFilePath = "${getAttackTexturesPath()}/$attackFileName.png"
val attackFile = File(context.filesDir, attackFilePath)
// Load the attack sprite from external storage
val attackFile = File(getAttackTexturesBaseDir(), "$attackFileName.png")
println("AttackSpriteManager: Attack file path = ${attackFile.absolutePath}")
println("AttackSpriteManager: Attack file exists = ${attackFile.exists()}")
@ -88,8 +88,9 @@ class AttackSpriteManager(private val context: Context) {
}
try {
// Load character data from JSON file in internal storage
val characterDataFile = File(context.filesDir, "battle_sprites/extracted_digimon_stats/character_data/CharacterData.json")
// Load character data from JSON file in external storage
val externalDir = android.os.Environment.getExternalStorageDirectory()
val characterDataFile = File(externalDir, "VBHelper/battle_sprites/extracted_digimon_stats/character_data/CharacterData.json")
println("AttackSpriteManager: Character data file path = ${characterDataFile.absolutePath}")
println("AttackSpriteManager: Character data file exists = ${characterDataFile.exists()}")

View File

@ -38,9 +38,10 @@ class BattleSpriteManager(private val context: Context) {
private val gson = Gson()
private val spriteCache = mutableMapOf<String, Bitmap>()
// Get the internal storage directory for sprite files
// Get the external storage directory for sprite files
private fun getSpriteBaseDir(): File {
return File(context.filesDir, "battle_sprites/extracted_assets")
val externalDir = android.os.Environment.getExternalStorageDirectory()
return File(externalDir, "VBHelper/battle_sprites/extracted_assets")
}
fun loadSprite(spriteName: String, atlasName: String): Bitmap? {

View File

@ -10,9 +10,10 @@ import java.io.File
class HitEffectSpriteManager(private val context: Context) {
private val spriteCache = mutableMapOf<String, Bitmap>()
// Get the internal storage directory for hit effect sprites
// Get the external storage directory for hit effect sprites
private fun getHitSpritesDir(): File {
return File(context.filesDir, "battle_sprites/extracted_hit_sprites")
val externalDir = android.os.Environment.getExternalStorageDirectory()
return File(externalDir, "VBHelper/battle_sprites/extracted_hit_sprites")
}
/**

View File

@ -9,9 +9,10 @@ import java.io.File
class IndividualSpriteManager(private val context: Context) {
private val spriteCache = mutableMapOf<String, Bitmap>()
// Get the internal storage directory for sprite files
// Get the external storage directory for sprite files
private fun getSpriteBaseDir(): File {
return File(context.filesDir, "battle_sprites/extracted_assets/sprites")
val externalDir = android.os.Environment.getExternalStorageDirectory()
return File(externalDir, "VBHelper/battle_sprites/extracted_assets/sprites")
}
/**

View File

@ -9,7 +9,7 @@ import java.io.FileInputStream
class SpriteFileManager(private val context: Context) {
// Get the external storage directory where files are already located
private fun getExternalSpriteBaseDir(): File {
fun getExternalSpriteBaseDir(): File {
val externalDir = android.os.Environment.getExternalStorageDirectory()
return File(externalDir, "VBHelper/battle_sprites")
}
@ -271,7 +271,7 @@ class SpriteFileManager(private val context: Context) {
}
fun checkSpriteFilesExist(): Boolean {
val battleSpritesDir = getInternalSpriteBaseDir()
val battleSpritesDir = getExternalSpriteBaseDir()
val extractedAssetsDir = File(battleSpritesDir, "extracted_assets")
val extractedStatsDir = File(battleSpritesDir, "extracted_digimon_stats")
val atkspritesDir = File(battleSpritesDir, "extracted_atksprites")
@ -283,7 +283,7 @@ class SpriteFileManager(private val context: Context) {
val atkspritesExist = atkspritesDir.exists() && atkspritesDir.listFiles()?.isNotEmpty() == true
val battlebgsExist = battlebgsDir.exists() && battlebgsDir.listFiles()?.isNotEmpty() == true
println("Checking sprite files exist in internal storage:")
println("Checking sprite files exist in external storage:")
println(" battle_sprites exists: $battleSpritesExist")
println(" extracted_assets exists: $assetsExist")
println(" extracted_digimon_stats exists: $statsExist")

View File

@ -34,6 +34,16 @@ import androidx.compose.material3.DropdownMenuItem
import androidx.compose.foundation.layout.Box
import androidx.compose.ui.platform.LocalContext
import androidx.compose.runtime.LaunchedEffect
import android.Manifest
import android.content.pm.PackageManager
import androidx.activity.compose.rememberLauncherForActivityResult
import androidx.activity.result.contract.ActivityResultContracts
import androidx.core.content.ContextCompat
import androidx.activity.ComponentActivity
import android.os.Build
import android.provider.Settings
import android.content.Intent
import android.net.Uri
import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.tween
import kotlinx.coroutines.delay
@ -1542,6 +1552,92 @@ fun EnemyBattleView(
@Composable
fun BattlesScreen() {
val TAG = "BattleScreen"
val context = LocalContext.current
val activity = context as? ComponentActivity
// Permission state
var hasStoragePermission by remember { mutableStateOf(false) }
// Check if permission is already granted
// For Android 11+ (API 30+), check MANAGE_EXTERNAL_STORAGE
// For Android 10 and below, check READ_EXTERNAL_STORAGE
val permissionCheck = remember {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
// Android 11+ - check for MANAGE_EXTERNAL_STORAGE
android.os.Environment.isExternalStorageManager()
} else {
// Android 10 and below - check for READ_EXTERNAL_STORAGE
ContextCompat.checkSelfPermission(
context,
Manifest.permission.READ_EXTERNAL_STORAGE
) == PackageManager.PERMISSION_GRANTED
}
}
// Permission launcher for READ_EXTERNAL_STORAGE (Android 10 and below)
val readStoragePermissionLauncher = rememberLauncherForActivityResult(
contract = ActivityResultContracts.RequestPermission()
) { isGranted: Boolean ->
hasStoragePermission = isGranted
if (isGranted) {
println("BATTLESCREEN: READ_EXTERNAL_STORAGE permission granted")
} else {
println("BATTLESCREEN: READ_EXTERNAL_STORAGE permission denied")
}
}
// Launcher for opening settings to grant MANAGE_EXTERNAL_STORAGE (Android 11+)
val manageStorageSettingsLauncher = rememberLauncherForActivityResult(
contract = ActivityResultContracts.StartActivityForResult()
) {
// Re-check permission after returning from settings
val hasPermission = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
android.os.Environment.isExternalStorageManager()
} else {
ContextCompat.checkSelfPermission(
context,
Manifest.permission.READ_EXTERNAL_STORAGE
) == PackageManager.PERMISSION_GRANTED
}
hasStoragePermission = hasPermission
if (hasPermission) {
println("BATTLESCREEN: MANAGE_EXTERNAL_STORAGE permission granted")
} else {
println("BATTLESCREEN: MANAGE_EXTERNAL_STORAGE permission not granted")
}
}
// Initialize permission state
LaunchedEffect(Unit) {
hasStoragePermission = permissionCheck
if (!permissionCheck && activity != null) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
// Android 11+ - need to request MANAGE_EXTERNAL_STORAGE
// This requires user to go to settings
println("BATTLESCREEN: Android 11+ detected - opening settings for MANAGE_EXTERNAL_STORAGE")
try {
val intent = Intent(Settings.ACTION_MANAGE_APP_ALL_FILES_ACCESS_PERMISSION)
intent.data = Uri.parse("package:${context.packageName}")
manageStorageSettingsLauncher.launch(intent)
} catch (e: Exception) {
println("BATTLESCREEN: Error opening settings: ${e.message}")
// Fallback: try the general manage external storage settings
try {
val intent = Intent(Settings.ACTION_MANAGE_ALL_FILES_ACCESS_PERMISSION)
manageStorageSettingsLauncher.launch(intent)
} catch (e2: Exception) {
println("BATTLESCREEN: Error opening fallback settings: ${e2.message}")
}
}
} else {
// Android 10 and below - request READ_EXTERNAL_STORAGE
println("BATTLESCREEN: Requesting READ_EXTERNAL_STORAGE permission...")
readStoragePermissionLauncher.launch(Manifest.permission.READ_EXTERNAL_STORAGE)
}
} else if (permissionCheck) {
println("BATTLESCREEN: Storage permission already granted")
}
}
var currentView by remember { mutableStateOf("main") }
@ -1601,8 +1697,6 @@ fun BattlesScreen() {
else -> rookieCharacters
}
val context = LocalContext.current
// Determine if player can battle based on stage (derived from activeUserCharacter)
val canBattle = activeUserCharacter?.stage?.let { it >= 2 } ?: false
@ -1650,15 +1744,19 @@ fun BattlesScreen() {
}
}
// Initialize sprite files on first load
LaunchedEffect(Unit) {
// Initialize sprite files on first load - check that they exist in external storage
// Only check if permission is granted
LaunchedEffect(hasStoragePermission) {
if (hasStoragePermission) {
println("BATTLESCREEN: LaunchedEffect triggered - checking sprite files...")
val spriteFileManager = SpriteFileManager(context)
if (!spriteFileManager.checkSpriteFilesExist()) {
println("BATTLESCREEN: Copying sprite files from external storage to internal storage...")
spriteFileManager.copySpriteFilesToInternalStorage()
if (spriteFileManager.checkSpriteFilesExist()) {
println("BATTLESCREEN: Sprite files exist in external storage")
} else {
println("BATTLESCREEN: Sprite files already exist in internal storage")
println("BATTLESCREEN: Sprite files not found in external storage")
}
} else {
println("BATTLESCREEN: Cannot check sprite files - storage permission not granted")
}
}
@ -1672,10 +1770,12 @@ fun BattlesScreen() {
kotlinx.coroutines.withContext(Dispatchers.IO) {
// First, let's check all characters to see what's in the database
val allCharacters = database.userCharacterDao().getAllCharacters()
/*
println("BATTLESCREEN: Found ${allCharacters.size} total characters in database")
allCharacters.forEach { char ->
println(" - Character ID: ${char.id}, CharId: ${char.charId}")
}
*/
val activeChar = database.userCharacterDao().getActiveCharacter()
println("BATTLESCREEN: getActiveCharacter() returned: $activeChar")
@ -2211,10 +2311,11 @@ fun AnimatedBattleBackground(
println("DEBUG: Screen dimensions = ${screenWidth.value}x${screenHeight.value}dp")
}
// Load background image from internal storage
// Load background image from external storage
LaunchedEffect(Unit) {
try {
val backgroundFile = File(context.filesDir, "battle_sprites/extracted_battlebgs/BattleBg_0015_BattleBg_0012.png")
val externalDir = android.os.Environment.getExternalStorageDirectory()
val backgroundFile = File(externalDir, "VBHelper/battle_sprites/extracted_battlebgs/BattleBg_0015_BattleBg_0012.png")
if (backgroundFile.exists()) {
backgroundBitmap = BitmapFactory.decodeFile(backgroundFile.absolutePath)
println("Successfully loaded battle background: ${backgroundFile.absolutePath}")
@ -2317,13 +2418,14 @@ fun MultiLayerAnimatedBattleBackground(
println("DEBUG: Multi-layer screen dimensions = ${screenWidth.value}x${screenHeight.value}dp")
}
// Load all three background layers from internal storage
// Load all three background layers from external storage
LaunchedEffect(backgroundSetIndex) {
try {
val externalDir = android.os.Environment.getExternalStorageDirectory()
val selectedSet = backgroundSets[backgroundSetIndex]
// Back layer
val backLayerFile = File(context.filesDir, "battle_sprites/extracted_battlebgs/${selectedSet.backLayer}")
val backLayerFile = File(externalDir, "VBHelper/battle_sprites/extracted_battlebgs/${selectedSet.backLayer}")
if (backLayerFile.exists()) {
backLayerBitmap = BitmapFactory.decodeFile(backLayerFile.absolutePath)
println("Successfully loaded back layer background (Set ${backgroundSetIndex + 1}): ${backLayerFile.absolutePath}")
@ -2332,7 +2434,7 @@ fun MultiLayerAnimatedBattleBackground(
}
// Middle layer
val middleLayerFile = File(context.filesDir, "battle_sprites/extracted_battlebgs/${selectedSet.middleLayer}")
val middleLayerFile = File(externalDir, "VBHelper/battle_sprites/extracted_battlebgs/${selectedSet.middleLayer}")
if (middleLayerFile.exists()) {
middleLayerBitmap = BitmapFactory.decodeFile(middleLayerFile.absolutePath)
println("Successfully loaded middle layer background (Set ${backgroundSetIndex + 1}): ${middleLayerFile.absolutePath}")
@ -2341,7 +2443,7 @@ fun MultiLayerAnimatedBattleBackground(
}
// Front layer
val frontLayerFile = File(context.filesDir, "battle_sprites/extracted_battlebgs/${selectedSet.frontLayer}")
val frontLayerFile = File(externalDir, "VBHelper/battle_sprites/extracted_battlebgs/${selectedSet.frontLayer}")
if (frontLayerFile.exists()) {
frontLayerBitmap = BitmapFactory.decodeFile(frontLayerFile.absolutePath)
println("Successfully loaded front layer background (Set ${backgroundSetIndex + 1}): ${frontLayerFile.absolutePath}")