Fixed sprite positioning on main screen.

This commit is contained in:
lightheel 2025-08-05 19:50:37 -04:00
parent 481c0b6d9a
commit b74b04cda9

View File

@ -498,7 +498,7 @@ fun MiddleBattleView(
.size(80.dp) .size(80.dp)
.offset( .offset(
x = enemyHitOffset, x = enemyHitOffset,
y = enemyVerticalOffset y = enemyVerticalOffset + 40.dp
), ),
contentScale = ContentScale.Fit, contentScale = ContentScale.Fit,
reloadMappings = false reloadMappings = false
@ -578,7 +578,7 @@ fun MiddleBattleView(
.scale(-1f, 1f) // Flip player Digimon horizontally .scale(-1f, 1f) // Flip player Digimon horizontally
.offset( .offset(
x = playerHitOffset, x = playerHitOffset,
y = playerVerticalOffset y = playerVerticalOffset - 40.dp
), ),
contentScale = ContentScale.Fit, contentScale = ContentScale.Fit,
reloadMappings = false reloadMappings = false