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https://github.com/nacabaro/vbhelper.git
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3
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@@ -1,38 +1,69 @@
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# VBHelper
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# VBHelper
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## Developer Setup
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Application to interact with the Vital series, VB, VH, VBC and VBBE.
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1. Clone vb-nfc-reader (https://github.com/cfogrady/lib-vb-nfc)
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## Current state of the project
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2. Run vb-nfc-reader/publishToMavenLocal gradle task in the lib-vb-nfc project.
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3. Clone vb-dim-reader (https://github.com/cfogrady/vb-dim-reader)
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Right now the project is still under development, and until further notice, any database updates will result in having to erase application data.
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4. Run publishToMavenLocal gradle task in the vb-dim-reader project.
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5. Create res/values/keys.xml within the app module.
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This document will be updated once the application does not need any more database resets.
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6. Populate with:
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```
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## Features
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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As of now, the project allows you to read characters, view characters stats, and send them back to your watch.
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<string name="password1">beHmacKey1</string>
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<string name="password2">beHmacKey2</string>
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You can also apply items to the characters read, such as special missions, or change timers, and store characters in the storage section.
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<string name="decryptionKey">aesKey</string>
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<integer-array name="substitutionArray">
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You also earn new items every time an item such as a special mission (VB only) or a character completes an in-app adventure mission.
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<item>0</item>
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<item>1</item>
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App also comes with a dex that will update every time a new character is added, and allows you to see evolution requirements and current adventure stage in the watch.
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<item>2</item>
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<item>3</item>
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## How to set up
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<item>4</item>
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<item>5</item>
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1. Download the latest version for VB Arena APK from a trustworthy source. If your download is a standalone APK, continue to step 2. Otherwise, if your download is an XAPK, do the following:
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<item>6</item>
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<item>7</item>
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1. Using your phone file manager, rename the XAPK file to ZIP, and extract its contents. You can also do this with any other device, such as Windows, macOS and Linux.
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<item>8</item>
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<item>9</item>
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2. Once the files are extracted, look for an APK called `com.bandai.vitalbraceletarena.apk`. Copy it somewhere else, you will need it.
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<item>10</item>
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<item>11</item>
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2. Install an APK release for VB Arena. You will find the releases [here](http://github.com/nacabaro/vbhelper/releases). Download the latest release and install its APK.
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<item>12</item>
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<item>13</item>
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Note, in the current stage of the project, you will have to delete the old application from your device. If the app keeps crashing after installing, clear application data and storage.
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<item>14</item>
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<item>15</item>
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3. Import secrets in the app. These secrets will allow the app to talk to the watch. On the main screen, click on the gear icon, then `Import secrets`.
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</integer-array>
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</resources>
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You will be prompted to choose a file. Choose the APK file that was previously obtained.
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```
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7. Replace the values in the keys.xml file with those extracted from the original app.
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4. Import cards. Due to copyright laws, we cannot offer the characters and sprites themselves in the application. In order to import the cards do the following.
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8. Run
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1. Using your own DiM/BEm cards, dump the cards to your device. You can get an in-depth tutorial in [here](http://mrblinky.net/digimon/vb/dimcardtool/dimcardtool.html). You can download the dump tool from [here](http://mrblinky.net/digimon/vb/dimcardtool/)
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2. Once installed the tool and drivers, open the tool, connect your DiM/BEm reader hardware to yout computer and click on Read card.
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3. Transfer the resulting file to your mobile device. You can put them anywhere, as long as they are accessible. My recommendation is to put them under a folder called `Cards` in your `Internal storage` or `SD Card`
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4. In the app, click on import card. Next choose the BIN file corresponding to the card you want to import.
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**Note: if you do not import the card, whenever you attempt to read a character from th watch, the character you read will get deleted.**
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5. App will now be ready to be used.
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## Planned features
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- Online battles, undegoing development by `lightheel`.
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- VitalWear compatibility, undergoing development by `cfogrady`.
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- Support for multiple languages, not yet started.
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- Database backup/restore.
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## Credits
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- `cyanic` for helping us understand more about the VB connection protocol.
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- `cfogrady` for making both [`VB-DIM-Reader`](https://github.com/cfogrady/VB-DIM-Reader) and [`lib-vb-nfc`](https://github.com/cfogrady/lib-vb-nfc)
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- `lightheel` for working on the online component in the application, both server and battle client.
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- `shvstrz` for the app icon.
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@@ -1,17 +1,28 @@
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package com.github.nacabaro.vbhelper.daos
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package com.github.nacabaro.vbhelper.daos
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import androidx.room.Dao
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import androidx.room.Dao
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import androidx.room.Insert
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import androidx.room.Query
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import androidx.room.Query
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import androidx.room.Upsert
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import com.github.nacabaro.vbhelper.domain.card.CardProgress
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import com.github.nacabaro.vbhelper.domain.card.CardProgress
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import com.github.nacabaro.vbhelper.dtos.CharacterDtos
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@Dao
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@Dao
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interface CardProgressDao {
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interface CardProgressDao {
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@Upsert
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@Query("""
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fun updateDimProgress(vararg cardProgresses: CardProgress)
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UPDATE CardProgress
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SET
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currentStage = :currentStage,
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unlocked = :unlocked
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WHERE cardId = :cardId AND
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currentStage < :currentStage
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""")
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fun updateCardProgress(currentStage: Int, cardId: Long, unlocked: Boolean)
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@Query(
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@Query(
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"SELECT currentStage FROM CardProgress WHERE cardId = :cardId"
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"SELECT currentStage FROM CardProgress WHERE cardId = :cardId"
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)
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)
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fun getCardProgress(cardId: Long): Int
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fun getCardProgress(cardId: Long): Int
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@Insert
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fun insertCardProgress(cardProgress: CardProgress)
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}
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}
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@@ -24,10 +24,12 @@ interface CharacterDao {
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d.cardId as cardId,
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d.cardId as cardId,
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c.charaIndex as charId,
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c.charaIndex as charId,
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c.stage as stage,
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c.stage as stage,
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c.attribute as attribute
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c.attribute as attribute,
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cp.currentStage as currentStage
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FROM CardCharacter c
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FROM CardCharacter c
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JOIN UserCharacter uc ON c.id = uc.charId
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JOIN UserCharacter uc ON c.id = uc.charId
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JOIN Card d ON c.cardId = d.id
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JOIN Card d ON c.cardId = d.id
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JOIN CardProgress cp ON d.id = cp.cardId
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WHERE c.id = :charId
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WHERE c.id = :charId
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"""
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"""
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)
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)
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@@ -38,7 +38,8 @@ object CharacterDtos {
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val cardId: Long,
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val cardId: Long,
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val charId: Int,
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val charId: Int,
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val stage: Int,
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val stage: Int,
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val attribute: NfcCharacter.Attribute
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val attribute: NfcCharacter.Attribute,
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val currentStage: Int
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)
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)
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data class TransformationHistory(
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data class TransformationHistory(
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+5
-2
@@ -7,8 +7,11 @@ import androidx.compose.foundation.verticalScroll
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import androidx.compose.material3.Scaffold
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import androidx.compose.material3.Scaffold
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.LaunchedEffect
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import androidx.compose.runtime.LaunchedEffect
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import androidx.compose.runtime.getValue
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import androidx.compose.runtime.mutableIntStateOf
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import androidx.compose.runtime.mutableStateOf
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import androidx.compose.runtime.mutableStateOf
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import androidx.compose.runtime.remember
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import androidx.compose.runtime.remember
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import androidx.compose.runtime.setValue
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.Modifier
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import androidx.navigation.NavController
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import androidx.navigation.NavController
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import com.github.nacabaro.vbhelper.components.TopBanner
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import com.github.nacabaro.vbhelper.components.TopBanner
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@@ -23,7 +26,7 @@ fun CardAdventureScreen(
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cardId: Long
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cardId: Long
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) {
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) {
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val cardAdventureMissions = remember { mutableStateOf(emptyList<CardDtos.CardAdventureWithSprites>()) }
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val cardAdventureMissions = remember { mutableStateOf(emptyList<CardDtos.CardAdventureWithSprites>()) }
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var currentCardAdventure = remember { 0 }
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var currentCardAdventure by remember { mutableIntStateOf(0) }
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LaunchedEffect(cardId) {
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LaunchedEffect(cardId) {
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withContext(Dispatchers.IO) {
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withContext(Dispatchers.IO) {
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@@ -55,7 +58,7 @@ fun CardAdventureScreen(
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cardAdventureMissions.value.mapIndexed { index, it ->
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cardAdventureMissions.value.mapIndexed { index, it ->
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CardAdventureEntry(
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CardAdventureEntry(
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cardAdventureEntry = it,
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cardAdventureEntry = it,
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obscure = index > currentCardAdventure
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obscure = index > currentCardAdventure - 1
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)
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)
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}
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}
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}
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}
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+5
-7
@@ -152,15 +152,13 @@ class FromNfcConverter (
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nfcCharacter: NfcCharacter,
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nfcCharacter: NfcCharacter,
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cardData: Card
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cardData: Card
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) {
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) {
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val currentCardProgress = CardProgress(
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cardId = cardData.id,
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currentStage = nfcCharacter.nextAdventureMissionStage.toInt(),
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unlocked = nfcCharacter.nextAdventureMissionStage.toInt() > cardData.stageCount
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)
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database
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database
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.cardProgressDao()
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.cardProgressDao()
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.updateDimProgress(currentCardProgress)
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.updateCardProgress(
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currentStage = nfcCharacter.nextAdventureMissionStage.toInt(),
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cardId = cardData.id,
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unlocked = nfcCharacter.nextAdventureMissionStage.toInt() > cardData.stageCount,
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)
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}
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}
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+4
-10
@@ -38,14 +38,10 @@ class ToNfcConverter(
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.characterDao()
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.characterDao()
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.getCharacterInfo(userCharacter.charId)
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.getCharacterInfo(userCharacter.charId)
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val currentCardStage = database
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.cardProgressDao()
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.getCardProgress(characterInfo.cardId)
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return if (userCharacter.characterType == DeviceType.BEDevice)
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return if (userCharacter.characterType == DeviceType.BEDevice)
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nfcToBENfc(characterId, characterInfo, currentCardStage, userCharacter)
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nfcToBENfc(characterId, characterInfo, userCharacter)
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else
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else
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nfcToVBNfc(characterId, characterInfo, currentCardStage, userCharacter)
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nfcToVBNfc(characterId, characterInfo, userCharacter)
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}
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}
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@@ -53,7 +49,6 @@ class ToNfcConverter(
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private suspend fun nfcToVBNfc(
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private suspend fun nfcToVBNfc(
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characterId: Long,
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characterId: Long,
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characterInfo: CharacterDtos.CardCharacterInfo,
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characterInfo: CharacterDtos.CardCharacterInfo,
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currentCardStage: Int,
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userCharacter: UserCharacter
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userCharacter: UserCharacter
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): VBNfcCharacter {
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): VBNfcCharacter {
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val vbData = database
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val vbData = database
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@@ -70,7 +65,7 @@ class ToNfcConverter(
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stage = characterInfo.stage.toByte(),
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stage = characterInfo.stage.toByte(),
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attribute = characterInfo.attribute,
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attribute = characterInfo.attribute,
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ageInDays = userCharacter.ageInDays.toByte(),
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ageInDays = userCharacter.ageInDays.toByte(),
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nextAdventureMissionStage = currentCardStage.toByte(),
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nextAdventureMissionStage = characterInfo.currentStage.toByte(),
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mood = userCharacter.mood.toByte(),
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mood = userCharacter.mood.toByte(),
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vitalPoints = userCharacter.vitalPoints.toUShort(),
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vitalPoints = userCharacter.vitalPoints.toUShort(),
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transformationCountdownInMinutes = userCharacter.transformationCountdown.toUShort(),
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transformationCountdownInMinutes = userCharacter.transformationCountdown.toUShort(),
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@@ -173,7 +168,6 @@ class ToNfcConverter(
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private suspend fun nfcToBENfc(
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private suspend fun nfcToBENfc(
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characterId: Long,
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characterId: Long,
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characterInfo: CharacterDtos.CardCharacterInfo,
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characterInfo: CharacterDtos.CardCharacterInfo,
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currentCardStage: Int,
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userCharacter: UserCharacter
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userCharacter: UserCharacter
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): BENfcCharacter {
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): BENfcCharacter {
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val beData = database
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val beData = database
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@@ -188,7 +182,7 @@ class ToNfcConverter(
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stage = characterInfo.stage.toByte(),
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stage = characterInfo.stage.toByte(),
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attribute = characterInfo.attribute,
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attribute = characterInfo.attribute,
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ageInDays = userCharacter.ageInDays.toByte(),
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ageInDays = userCharacter.ageInDays.toByte(),
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nextAdventureMissionStage = currentCardStage.toByte(),
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nextAdventureMissionStage = characterInfo.currentStage.toByte(),
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mood = userCharacter.mood.toByte(),
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mood = userCharacter.mood.toByte(),
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vitalPoints = userCharacter.vitalPoints.toUShort(),
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vitalPoints = userCharacter.vitalPoints.toUShort(),
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itemEffectMentalStateValue = beData.itemEffectMentalStateValue.toByte(),
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itemEffectMentalStateValue = beData.itemEffectMentalStateValue.toByte(),
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+7
-7
@@ -336,15 +336,15 @@ class SettingsScreenControllerImpl(
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private fun updateCardProgress(
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private fun updateCardProgress(
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cardId: Long,
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cardId: Long,
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) {
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) {
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val cardProgress = CardProgress(
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cardId = cardId,
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currentStage = 0,
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unlocked = false
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)
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database
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database
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.cardProgressDao()
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.cardProgressDao()
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.updateDimProgress(cardProgress)
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.insertCardProgress(
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CardProgress(
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cardId = cardId,
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currentStage = 1,
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unlocked = false
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)
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)
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}
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}
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private fun importCard(uri: Uri) {
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private fun importCard(uri: Uri) {
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|
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Reference in New Issue
Block a user