Adjusted HP text color and size.

This commit is contained in:
lightheel 2025-08-06 12:21:30 -04:00
parent 5989f48355
commit 0a643053af

View File

@ -595,8 +595,15 @@ fun MiddleBattleView(
// Enemy HP display numbers
Text(
text = "Enemy HP: ${battleSystem.opponentHP.toInt()}/${opponentCharacter?.baseHp ?: 100}",
fontSize = 14.sp,
color = Color.Black
fontSize = 16.sp,
color = Color.LightGray,
style = TextStyle(
shadow = Shadow(
color = Color.Black,
offset = androidx.compose.ui.geometry.Offset(2f, 2f),
//blurRadius = 2f
)
)
)
Spacer(modifier = Modifier.height(16.dp))
@ -811,8 +818,15 @@ fun MiddleBattleView(
// Player HP display numbers
Text(
text = "HP: ${battleSystem.playerHP.toInt()}/${activeCharacter?.baseHp ?: 100}",
fontSize = 14.sp,
color = Color.Black
fontSize = 16.sp,
color = Color.LightGray,
style = TextStyle(
shadow = Shadow(
color = Color.Black,
offset = androidx.compose.ui.geometry.Offset(2f, 2f),
//blurRadius = 2f
)
)
)
Spacer(modifier = Modifier.height(6.dp))
@ -959,6 +973,9 @@ fun PlayerBattleView(
Box(
modifier = Modifier.fillMaxSize()
) {
// Animated Battle Background
AnimatedBattleBackground(modifier = Modifier.fillMaxSize())
// Top section: Exit button, HP bar, and HP numbers
Column(
modifier = Modifier
@ -1005,8 +1022,15 @@ fun PlayerBattleView(
// Health display numbers
Text(
text = "HP: ${battleSystem.playerHP.toInt()}/${activeCharacter?.baseHp ?: 100}",
fontSize = 14.sp,
color = Color.Black
fontSize = 16.sp,
color = Color.LightGray,
style = TextStyle(
shadow = Shadow(
color = Color.Black,
offset = androidx.compose.ui.geometry.Offset(2f, 2f),
//blurRadius = 2f
)
)
)
}
@ -1287,6 +1311,9 @@ fun EnemyBattleView(
Box(
modifier = Modifier.fillMaxSize()
) {
// Animated Battle Background
AnimatedBattleBackground(modifier = Modifier.fillMaxSize())
// Top section: Enemy HP bar and HP numbers
Column(
modifier = Modifier
@ -1306,8 +1333,15 @@ fun EnemyBattleView(
// Enemy HP display numbers
Text(
text = "Enemy HP: ${battleSystem.opponentHP.toInt()}/${activeCharacter?.baseHp ?: 100}",
fontSize = 14.sp,
color = Color.Black
fontSize = 16.sp,
color = Color.LightGray,
style = TextStyle(
shadow = Shadow(
color = Color.Black,
offset = androidx.compose.ui.geometry.Offset(2f, 2f),
//blurRadius = 2f
)
)
)
}