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https://github.com/nacabaro/vbhelper.git
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Adjusted BattlesScreen UI.
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a3bebcf290
commit
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@ -400,6 +400,7 @@ fun MiddleBattleView(
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Spacer(modifier = Modifier.height(16.dp))
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// Debug display
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/*
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if (lastApiResult != null) {
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Text(
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text = "Debug: state=${lastApiResult!!.state}, playerAttackHit=${lastApiResult!!.playerAttackHit}, opponentDamage=${lastApiResult!!.opponentAttackDamage}",
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@ -408,6 +409,7 @@ fun MiddleBattleView(
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)
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Spacer(modifier = Modifier.height(8.dp))
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}
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*/
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// Enemy HP bar (top)
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LinearProgressIndicator(
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@ -428,22 +430,14 @@ fun MiddleBattleView(
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Spacer(modifier = Modifier.height(16.dp))
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// Player HP bar (bottom)
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LinearProgressIndicator(
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progress = battleSystem.playerHP / (activeCharacter?.baseHp?.toFloat() ?: 100f),
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modifier = Modifier
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.fillMaxWidth()
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.height(10.dp),
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color = Color.Green,
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trackColor = Color.Gray
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)
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// Player HP display numbers
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/*
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Text(
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text = "HP: ${battleSystem.playerHP.toInt()}/${activeCharacter?.baseHp ?: 100}",
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fontSize = 14.sp,
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color = Color.Black
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)
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*/
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}
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// Middle section: Both Digimon with horizontal line separator
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@ -611,7 +605,7 @@ fun MiddleBattleView(
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}
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}
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// Bottom section: Critical bar and Attack button
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// Bottom section: Player HP bar, Critical bar and Attack button
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Column(
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modifier = Modifier
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.fillMaxWidth()
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@ -629,7 +623,26 @@ fun MiddleBattleView(
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trackColor = Color.Gray
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)
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Spacer(modifier = Modifier.height(16.dp))
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Spacer(modifier = Modifier.height(6.dp))
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// Player HP bar
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LinearProgressIndicator(
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progress = battleSystem.playerHP / (activeCharacter?.baseHp?.toFloat() ?: 100f),
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modifier = Modifier
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.fillMaxWidth()
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.height(10.dp),
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color = Color.Green,
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trackColor = Color.Gray
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)
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// Player HP display numbers
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Text(
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text = "HP: ${battleSystem.playerHP.toInt()}/${activeCharacter?.baseHp ?: 100}",
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fontSize = 14.sp,
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color = Color.Black
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)
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Spacer(modifier = Modifier.height(6.dp))
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// Attack button
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Button(
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@ -780,13 +793,14 @@ fun PlayerBattleView(
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modifier = Modifier.align(Alignment.TopEnd),
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colors = ButtonDefaults.buttonColors(containerColor = Color.Red)
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) {
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Text("Exit", color = Color.White, fontSize = 14.sp)
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Text("Exit", color = Color.White, fontSize = 12.sp)
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}
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}
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Spacer(modifier = Modifier.height(16.dp))
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Spacer(modifier = Modifier.height(8.dp))
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// Debug display
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/*
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if (lastApiResult != null) {
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Text(
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text = "Debug: state=${lastApiResult!!.state}, playerAttackHit=${lastApiResult!!.playerAttackHit}, opponentDamage=${lastApiResult!!.opponentAttackDamage}",
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@ -795,6 +809,7 @@ fun PlayerBattleView(
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)
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Spacer(modifier = Modifier.height(8.dp))
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}
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*/
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// Health bar
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LinearProgressIndicator(
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@ -1298,6 +1313,7 @@ fun BattlesScreen() {
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opponentsList.clear()
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opponentsList.addAll(opponents.opponentsList)
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currentView = "rookie"
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currentStage = "rookie"
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} catch (e: Exception) {
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Log.d(TAG, "Error processing opponents data: ${e.message}")
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e.printStackTrace()
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@ -1322,6 +1338,7 @@ fun BattlesScreen() {
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opponentsList.clear()
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opponentsList.addAll(opponents.opponentsList)
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currentView = "champion"
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currentStage = "champion"
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} catch (e: Exception) {
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Log.d(TAG, "Error processing opponents data: ${e.message}")
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e.printStackTrace()
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@ -1346,6 +1363,7 @@ fun BattlesScreen() {
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opponentsList.clear()
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opponentsList.addAll(opponents.opponentsList)
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currentView = "ultimate"
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currentStage = "ultimate"
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} catch (e: Exception) {
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Log.d(TAG, "Error processing opponents data: ${e.message}")
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e.printStackTrace()
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@ -1370,6 +1388,7 @@ fun BattlesScreen() {
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opponentsList.clear()
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opponentsList.addAll(opponents.opponentsList)
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currentView = "mega"
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currentStage = "mega"
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} catch (e: Exception) {
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Log.d(TAG, "Error processing opponents data: ${e.message}")
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e.printStackTrace()
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@ -1394,6 +1413,15 @@ fun BattlesScreen() {
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}
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val characterDropdown = @Composable { currentStage: String ->
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// Get the appropriate character list based on the passed currentStage parameter
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val characterListForStage = when (currentStage.lowercase()) {
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"rookie" -> rookieCharacters
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"champion" -> championCharacters
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"ultimate" -> ultimateCharacters
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"mega" -> megaCharacters
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else -> rookieCharacters
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}
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ExposedDropdownMenuBox(
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expanded = expanded,
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onExpandedChange = { expanded = !expanded }
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@ -1410,7 +1438,7 @@ fun BattlesScreen() {
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expanded = expanded,
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onDismissRequest = { expanded = false }
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) {
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characterList.forEach { character ->
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characterListForStage.forEach { character ->
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DropdownMenuItem(
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text = { Text(character.name) },
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onClick = {
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