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Adjusted animation timings.
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@ -64,8 +64,8 @@ class DigimonAnimationStateMachine(
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// Animation durations for each type
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// Animation durations for each type
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private val animationDurations = mapOf(
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private val animationDurations = mapOf(
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DigimonAnimationType.IDLE to 500L,
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DigimonAnimationType.IDLE to 750L,
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DigimonAnimationType.IDLE2 to 500L,
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DigimonAnimationType.IDLE2 to 750L,
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DigimonAnimationType.WALK to 200L,
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DigimonAnimationType.WALK to 200L,
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DigimonAnimationType.WALK2 to 200L,
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DigimonAnimationType.WALK2 to 200L,
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DigimonAnimationType.RUN to 150L,
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DigimonAnimationType.RUN to 150L,
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@ -73,8 +73,8 @@ class DigimonAnimationStateMachine(
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DigimonAnimationType.WORKOUT to 300L,
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DigimonAnimationType.WORKOUT to 300L,
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DigimonAnimationType.WORKOUT2 to 300L,
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DigimonAnimationType.WORKOUT2 to 300L,
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DigimonAnimationType.HAPPY to 400L,
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DigimonAnimationType.HAPPY to 400L,
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DigimonAnimationType.SLEEP to 1000L,
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DigimonAnimationType.SLEEP to 1500L,
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DigimonAnimationType.ATTACK to 300L,
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DigimonAnimationType.ATTACK to 650L,
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DigimonAnimationType.FLEE to 150L
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DigimonAnimationType.FLEE to 150L
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)
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)
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