lightheel
c404f4f436
Raised opponent HP bar.
2025-08-05 07:01:39 -04:00
lightheel
71ba5e0207
Fixed atk sprite import bug. Readjusted sprites to load from individual files instead of full spritesheets.
2025-08-05 06:54:55 -04:00
lightheel
fb09350825
Created sprite and animation tester menu.
2025-08-04 14:26:24 -04:00
lightheel
615fb85204
Added sprite test button to battle.
2025-08-04 14:13:26 -04:00
Nacho
7bb7693876
Version Up
v0.3-pre
2025-08-04 19:57:39 +02:00
nacabaro
2b33042fe0
Merge pull request #34 from nacabaro/vb/nfc_compat
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Added basic VB support
2025-08-04 19:56:12 +02:00
lightheel
3687ff2c21
Updated idle animation to use 2 sprites instead of just 1.
2025-08-04 13:26:39 -04:00
lightheel
c973030d9d
Fixed animation mapping.
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Was previously using _00, _01, _02, etc. number suffix at end of .json file.
Actual sprite index is stored as the m_Name field inside this file.
2025-08-04 13:23:04 -04:00
lightheel
9f7e452850
Added Digimon idle animation.
2025-08-04 13:00:16 -04:00
lightheel
37e5efa874
Started setting up sprite animations.
2025-08-04 12:57:35 -04:00
lightheel
c5cebd8213
Fixed bug where enemy attack was showing as player attack sprite for a moment before animation.
2025-08-04 12:21:41 -04:00
lightheel
cfa52bce9b
Fixed enemy attack sprite positioning.
2025-08-04 12:14:29 -04:00
lightheel
acd990d32b
Adjusted player attack sprite positioning.
2025-08-04 12:06:46 -04:00
lightheel
c8690152bc
Fixed player attack sprite on enemy screen.
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Was showing enemy attack sprite.
2025-08-04 12:02:41 -04:00
lightheel
eff2fadb55
Enemy attack sprite now shows on player screen.
2025-08-04 11:32:41 -04:00
lightheel
8f790eea41
Fixed player Digimon positioning.
2025-08-04 11:25:01 -04:00
lightheel
9d0e68fb8a
Re-added missing UI pieces (HP bar, HP numbers, & exit button).
2025-08-04 11:22:22 -04:00
lightheel
31fab9dba4
Fixed damage application timing.
2025-08-04 11:13:01 -04:00
lightheel
7af8e00e6f
Re-added missing exit button and health bars.
2025-08-04 11:02:51 -04:00
lightheel
4e12962c05
Fixed sprite naming bug.
2025-08-04 10:48:21 -04:00
lightheel
b3a4ced28d
Commented out crit bar progress to stop log noise.
2025-08-04 10:48:06 -04:00
lightheel
d7b10b1ae8
Update BattlesScreen.kt
2025-08-04 10:04:30 -04:00
lightheel
942d843601
Create ArenaBattleSystem.kt
2025-08-04 10:04:05 -04:00
Nacho
4d8dcde26e
Forgot to add all the UI methods to preview VB characters
2025-08-04 13:15:07 +02:00
lightheel
3b762d6195
Updated battle loop. Started to fix attack animations.
2025-08-03 15:25:37 -04:00
lightheel
023af17b23
Updated BattleScreen to perform full battle loop with API calls.
2025-08-03 13:23:46 -04:00
lightheel
2901bcf0da
Updated attack button to actually perform stage 1 API call.
2025-08-03 12:39:03 -04:00
lightheel
266658342a
Fixed sprite sizing.
2025-08-03 12:14:24 -04:00
lightheel
a4b159da45
Sprites now load correctly for Digimon and attacks.
2025-08-03 11:37:43 -04:00
lightheel
fa8546f283
Updated file and sprite managers to use new file structure.
2025-08-03 11:29:40 -04:00
lightheel
d86ee00109
Update .gitignore
2025-08-03 11:29:23 -04:00
lightheel
6c9d057917
Updated client for attack battle loop.
2025-08-02 07:49:43 -04:00
lightheel
a044d24f5f
Updated BattleScreen.kt. Now starts battle and allow clicking of first attack button.
2025-08-02 06:26:27 -04:00
lightheel
1d21155198
Create AttackSpriteManager.kt
2025-08-02 06:26:01 -04:00
lightheel
09ee139add
Create BattleSpriteManager.kt
2025-08-02 06:25:59 -04:00
lightheel
8d9c507645
Create SpriteFileManager.kt
2025-08-02 06:25:57 -04:00
lightheel
c947e2519c
Create AttackSpriteImage.kt
2025-08-02 06:25:54 -04:00
lightheel
9bcbe85b7f
Create SpriteImage.kt
2025-08-02 06:25:48 -04:00
lightheel
a72718273c
Added imports to remove build errors. Started added battle screens, logic, and animations.
2025-08-01 17:04:35 -04:00
lightheel
bd0cc46398
Setup API calls for stage 0 on Digimon name button click.
2025-08-01 15:53:40 -04:00
lightheel
a011ae39a4
First push on branch.
2025-08-01 15:42:37 -04:00
Nacho
0b1eed7da9
Increase version
2025-07-29 23:08:45 +02:00
Nacho
36c3e25fd3
Last minute bug related to sending the active character from the main screen.
v0.2-pre
2025-07-29 19:22:23 +02:00
nacabaro
ac05dfc541
Merge pull request #33 from nacabaro/vb/nfc_compat
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Add VB Compatibility
2025-07-29 18:42:10 +02:00
Nacho
220a61a553
Bug fixes
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- Fixed an issue with the calendar, now I store the date as year/month/day in the database directly.
- VB expects to have a year between 2021 and 2032, for some reason it gives me back a 2000 year when reading an empty history. I just patched it in the application to return as year 0 in those cases.
- VitalsHistory works as intended now. Also verified functionality of the new classes.
- Moved a few SQL queries too, since they didn't belong where they were.
Also added a small feature, now the application knows if you entered the scan screen through a character in the storage, or the home screen. If there is an active character and you opened the home screen, the application will let you send the active character, while if it was opened through the storage screen, the application will send the character from the storage screen.
What's now missing is to create a VBSCanScreen, and depending on which device we are using, make use of one screen or the other.
2025-07-29 10:36:07 +02:00
Nacho
d847f600f1
Quite a few things
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- Renamed a few objects to avoid legality issues
- Added a few accompanying tables to support the VB/VH
- While we speak about tables, added an auxiliary table to track card adventure progress
- Extracted NFC character generation and extraction to different classes, should result in a cleaner ScanScreenController
2025-07-29 02:50:15 +02:00
Nacho
f7a4039d66
Merge branch 'main' into vb/nfc_compat
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# Conflicts:
# app/src/main/java/com/github/nacabaro/vbhelper/screens/scanScreen/ScanScreenControllerImpl.kt
2025-07-29 01:35:21 +02:00
nacabaro
1eed6a4c17
Merge pull request #32 from nacabaro/navigation/animations
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Graphical things
2025-07-29 01:29:55 +02:00
nacabaro
1a09e40d1d
Merge pull request #31 from nacabaro/database/get_all_sprites
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Fetch all the character sprites into the internal database
2025-07-29 01:26:49 +02:00
Nacho
13051145b7
Few things:
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- Speed up the fade animation a tad bit
- Added a back arrow in the scan screen
- Improved a bit the placeholder of the battles screen, since it'd throw out the transition animation.
2025-07-29 00:01:02 +02:00