Commit Graph
126 Commits
Author SHA1 Message Date
nacabaro ffa6958a89 Few things
- Finished working with the card fusions
- Added the GUI part to access the data
- Cleaned up a bit of the code, separated a few things from the SettingsScreenControllerImpl.kt into separate classes.
- Removed a few LaunchedEffect in exchange of Flows (UI now updates automatically when an action happens)
2025-11-15 20:10:17 +01:00
nacabaro 3fa072ce1e Updated the store
- Items can now be purchased
- Changed settings to make use of flows/stateflows from the database, which update the screen in real time after any changes.
- Separated functions from files
2025-11-13 23:52:14 +01:00
nacabaro 69245be8dd Updated README.md 2025-11-03 13:20:16 +01:00
Nacho 73c393df64 Fixed bug syncing watch adventure missions progress with the app 2025-09-14 00:34:05 +02:00
nacabaroandGitHub 0b3ce486cb Merge pull request #39 from nacabaro/card/import_more
Adventure Missions progress
v0.6.1-pre
2025-09-10 02:10:22 +02:00
Nacho 7160eb792a Adventure Missions progress
- Viewing the adventure missions completed in a card is now possible.
2025-09-10 02:09:15 +02:00
Nacho cb9fe8e716 Merge remote-tracking branch 'origin/main' v0.6-pre 2025-09-05 02:22:09 +02:00
Nacho 540766eefb VERSION UP 2025-09-05 02:21:47 +02:00
nacabaroandGitHub af2c852bac Merge pull request #38 from nacabaro/vb/special_missions
Small fix related to special missions
2025-09-05 02:19:36 +02:00
Nacho 8dc5bbbdde Small fix related to special missions
- Now you can clear failed special missions. When a special mission fails, you will not get an item after clearing it.

- Huge note: I have not tested this fix, but it should work... At least that's what my intuition is telling me!

Jokes aside, this should work, but the home screen will not update. I should update this to make use of StateFlows and Flows to keep the home screen updated at all times.
2025-09-05 02:19:09 +02:00
nacabaroandGitHub aac05a3b1c Merge pull request #37 from nacabaro/card/import_more
Agarrate, que vienen curvas
2025-09-05 02:10:05 +02:00
Nacho b827fdccbe Agarrate, que vienen curvas
- Importing more data from the card, this time it's to enhance the functionality of the dex. Things that I'm importing:
  - Tropies
  - Vitals
  - WinRate
  - Battles needed
  - Adventure level cleared
- This commit also includes displaying the data, modifying the relational model and modifying the underlying import functions.

- I've also changed the name from Character to CharacterData, since there is another class that is also called Character. I wanted to move it into the card package, since it's more related to Cards, while character is more designed for user raised characters.

- Another small addition was the ability to construct ImageBitmaps from the BitmapData.kt class. reduces code and makes it more simple, will refactor the old code to use this later on.

- Things I might do
  - Move out of the SettingsScreenControllerImpl.kt file all the card import stuff, since it's slowly growing a lot, and it could benefit from some independence
2025-09-05 02:08:44 +02:00
Nacho 2586190e5c Update libraries 2025-09-02 18:01:11 +02:00
Nacho 1a6753d2aa Fixed date issues with TransformationHistory v0.5.2-pre 2025-09-02 04:54:08 +02:00
Nacho f8ec899335 Version up and credits v0.5.1-pre 2025-08-09 12:59:01 +02:00
Nacho b95edfa2a1 New icon 2025-08-09 12:55:38 +02:00
Nacho 1a570170ca Merge remote-tracking branch 'origin/main' 2025-08-06 20:18:43 +02:00
Nacho 1566876106 Version up 2025-08-06 20:18:32 +02:00
nacabaroandGitHub 019f07d827 Merge pull request #36 from nacabaro/card/card_management
Few things here and there
v0.5-pre
2025-08-06 20:13:09 +02:00
Nacho 4474e6689d Few things here and there
- Card management, you can now modify the name of the cards and remove cards too.
- Also, support for multiple cards with the same ID works too. When scanning for the first time, if a repeat card exists, the user will be asked to choose which card the character comes from. Future scans will not ask since it is stored in the watch app reserved area.
2025-08-06 20:10:21 +02:00
Nacho fb09004d13 Version up, again v0.4.1-pre 2025-08-06 01:32:10 +02:00
Nacho dd1a62d184 Made a mistake
Accidentally locked BE watch items to only BEm characters. I have modified it to also include DiM characters in the BE.
2025-08-06 01:31:18 +02:00
Nacho f96f00e05a Version up
And change the original pop up to mention this works with VB, my bad
v0.4-pre
2025-08-06 01:22:43 +02:00
nacabaroandGitHub 3c17e93d0f Merge pull request #35 from nacabaro/vb/special_missions
Special missions
2025-08-06 01:21:00 +02:00
Nacho f8ce81e932 Special missions
- Basic implementation is complete
- Added 8 different special missions, 4 are easy and more expensive, and 4 are cheaper and more difficult
- Added 9 missions of each so people can test themselves
- Also added checks to disallow BE digimon to have special missions
- UI elements to display the status of the missions
- Finishing a mission awards a random price (TODO: Make the price be based on the mission difficulty)
2025-08-06 01:19:19 +02:00
Nacho 7bb7693876 Version Up v0.3-pre 2025-08-04 19:57:39 +02:00
nacabaroandGitHub 2b33042fe0 Merge pull request #34 from nacabaro/vb/nfc_compat
Added basic VB support
2025-08-04 19:56:12 +02:00
Nacho 4d8dcde26e Forgot to add all the UI methods to preview VB characters 2025-08-04 13:15:07 +02:00
Nacho 0b1eed7da9 Increase version 2025-07-29 23:08:45 +02:00
Nacho 36c3e25fd3 Last minute bug related to sending the active character from the main screen. v0.2-pre 2025-07-29 19:22:23 +02:00
nacabaroandGitHub ac05dfc541 Merge pull request #33 from nacabaro/vb/nfc_compat
Add VB Compatibility
2025-07-29 18:42:10 +02:00
Nacho 220a61a553 Bug fixes
- Fixed an issue with the calendar, now I store the date as year/month/day in the database directly.
- VB expects to have a year between 2021 and 2032, for some reason it gives me back a 2000 year when reading an empty history. I just patched it in the application to return as year 0 in those cases.
- VitalsHistory works as intended now. Also verified functionality of the new classes.
- Moved a few SQL queries too, since they didn't belong where they were.

Also added a small feature, now the application knows if you entered the scan screen through a character in the storage, or the home screen. If there is an active character and you opened the home screen, the application will let you send the active character, while if it was opened through the storage screen, the application will send the character from the storage screen.

What's now missing is to create a VBSCanScreen, and depending on which device we are using, make use of one screen or the other.
2025-07-29 10:36:07 +02:00
Nacho d847f600f1 Quite a few things
- Renamed a few objects to avoid legality issues
- Added a few accompanying tables to support the VB/VH
  - While we speak about tables, added an auxiliary table to track card adventure progress
- Extracted NFC character generation and extraction to different classes, should result in a cleaner ScanScreenController
2025-07-29 02:50:15 +02:00
Nacho f7a4039d66 Merge branch 'main' into vb/nfc_compat
# Conflicts:
#	app/src/main/java/com/github/nacabaro/vbhelper/screens/scanScreen/ScanScreenControllerImpl.kt
2025-07-29 01:35:21 +02:00
nacabaroandGitHub 1eed6a4c17 Merge pull request #32 from nacabaro/navigation/animations
Graphical things
2025-07-29 01:29:55 +02:00
nacabaroandGitHub 1a09e40d1d Merge pull request #31 from nacabaro/database/get_all_sprites
Fetch all the character sprites into the internal database
2025-07-29 01:26:49 +02:00
Nacho 13051145b7 Few things:
- Speed up the fade animation a tad bit
- Added a back arrow in the scan screen
- Improved a bit the placeholder of the battles screen, since it'd throw out the transition animation.
2025-07-29 00:01:02 +02:00
Nacho 1a150ce7ce Few things:
- Speed up the fade animation a tad bit
- Added a back arrow in the scan screen
- Improved a bit the placeholder of the battles screen, since it'd throw out the transition animation.
2025-07-28 23:58:41 +02:00
Nacho 39ba48d867 Forgot to remove the dependency to SpriteRepo 2025-07-27 19:46:07 +02:00
Nacho 3f324ca141 SpriteRepo is not needed anymore 2025-07-27 19:44:12 +02:00
Nacho 1e28a8c249 Application now imports all the sprites related to the character into the internal database. 2025-07-27 19:42:25 +02:00
Nacho d46769b0cb Added credits for the app in preparation for version 0.1 prerelease 2025-07-26 22:26:41 +02:00
Nacho fce05870c5 This should allow the app to build, otherwise it won't or it will crash 2025-07-26 14:23:53 +02:00
Nacho 9f5f806786 Added basic stuff for compatibility with VB 2025-06-01 18:51:30 +02:00
nacabaroandGitHub d749af0a9c Merge pull request #27 from cfogrady/FixStageAndAttributeFromCharacter
Fix stage and attribute coming from character instead of UserCharacter
2025-04-08 15:35:13 +02:00
Christopher O'Grady 076f6bfacf Fix stage and attribute coming from character instead of UserCharacter 2025-04-05 20:31:03 -04:00
nacabaroandGitHub a4f3b701e5 Merge pull request #26 from cfogrady/RemoveDuplicatedData
Remove duplicated stage and attribute from UserCharacter
2025-03-22 00:34:07 +01:00
Christopher O'Grady da134247b1 Remove duplicated stage and attribute from UserCharacter
These fields are on the Character entity.
2025-03-19 15:33:52 -04:00
Nacho f7b3b7256a VB NFC compatibility
- Refactored some names (not really relevant)
- Added the ability to store special missions inside the application's database
- Refactored the conversion code into two classes inside the scan screen package
- Added the missing tables to store the necessary vb data

Also not relevant to this update
- Updated adventure progress app wide, so that instead of it being stored in a character basis, it is shared across all characters in the same dim
2025-02-10 17:44:13 +01:00
nacabaroandGitHub e36a700d9f Merge pull request #25 from nacabaro/database/adventure
Adventure mode
2025-01-26 02:01:24 +01:00