Changed to use small attack sprites instead of large.

This commit is contained in:
lightheel 2025-11-17 17:25:57 -05:00
parent c4450296db
commit 54b2905196

View File

@ -845,7 +845,7 @@ fun MiddleBattleView(
AttackSpriteImage(
characterId = opponentCharacter?.charaId ?: "dim011_mon01",
isLarge = true,
isLarge = false,
modifier = Modifier
.size(60.dp)
.offset(
@ -932,7 +932,7 @@ fun MiddleBattleView(
AttackSpriteImage(
characterId = activeCharacter?.charaId ?: "dim011_mon01",
isLarge = true,
isLarge = false,
modifier = Modifier
.size(60.dp)
.offset(
@ -1284,7 +1284,7 @@ fun PlayerBattleView(
if (!isTransitioning && !hidePlayerAttackSprite) {
AttackSpriteImage(
characterId = characterId,
isLarge = true,
isLarge = false,
modifier = Modifier
.size(60.dp)
.offset(
@ -1458,7 +1458,7 @@ fun EnemyBattleView(
if (!isTransitioning && !hideEnemyAttackSprite) {
AttackSpriteImage(
characterId = characterId,
isLarge = true,
isLarge = false,
modifier = Modifier
.size(60.dp)
.offset(