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Changed to use small attack sprites instead of large.
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@ -845,7 +845,7 @@ fun MiddleBattleView(
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AttackSpriteImage(
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characterId = opponentCharacter?.charaId ?: "dim011_mon01",
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isLarge = true,
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isLarge = false,
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modifier = Modifier
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.size(60.dp)
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.offset(
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@ -932,7 +932,7 @@ fun MiddleBattleView(
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AttackSpriteImage(
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characterId = activeCharacter?.charaId ?: "dim011_mon01",
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isLarge = true,
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isLarge = false,
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modifier = Modifier
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.size(60.dp)
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.offset(
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@ -1284,7 +1284,7 @@ fun PlayerBattleView(
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if (!isTransitioning && !hidePlayerAttackSprite) {
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AttackSpriteImage(
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characterId = characterId,
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isLarge = true,
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isLarge = false,
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modifier = Modifier
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.size(60.dp)
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.offset(
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@ -1458,7 +1458,7 @@ fun EnemyBattleView(
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if (!isTransitioning && !hideEnemyAttackSprite) {
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AttackSpriteImage(
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characterId = characterId,
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isLarge = true,
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isLarge = false,
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modifier = Modifier
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.size(60.dp)
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.offset(
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