- Started slowly implementing the original model.
- Names are bitmaps, so we use that.
- Sprites are stored in RoomDB as bitmap.
- Can now import DiMs, need to implement BEms.
- Can also view all the sprites for all the DiMs and now you can view DiMs individually (these two are temporary).
Things to do next
- Use the new model when uploading characters from the watch.
- Figure out why my implementation of ABGR to BGRA isn't working (or something like that)
- Improve data retrieval from the database, maybe using flows and properly implemented view models. As of now the interface is quite flickery.
- Improve code that handles DiMs and BEms.
As for bugs
- Interface sometimes likes flickering a lot, need to figure out why
- I cannot for the life of me create transparent bitmaps... help!
- Something else I might be forgetting...
Going to continue working in this branch.
- From "Battles" to "Battle"
- Added a settings screen, to import keys and cards
- Added a way to access the settings from home
- Get character details
- Adding new mons is working
- database is also working (añlthough we are using a temporary domain model)
- Insertion should be working too
- I used an appcontainer for the dependency injection, maybe this is not the best approach, but I don't really know any other approaches
Known bug:
- When inserting a new mon, you need to reload the app in order for the storage view to refresh correctly, I don't know what happens and why, probably because I did not create a proper ViewModel to accompany the storage part... currently this is very barebones, but it works!