lightheel
16cd7abce8
Added multiple background sets for battle.
2025-08-08 12:37:32 -04:00
lightheel
6a6369ae9e
Adjusted attack hit sprite location in landscape view.
2025-08-08 12:17:47 -04:00
lightheel
1bbaf66c24
Removed exit button from view until battle is over.
2025-08-08 09:24:30 -04:00
lightheel
ba03be808e
Removed attack bar and button from player view.
2025-08-08 07:51:51 -04:00
lightheel
bb1c29bbb4
Moved sprites to load from external Android storage.
...
Setup landscape view for battle.
2025-08-08 07:44:36 -04:00
lightheel
f0760f9ed0
Added gray boxes around HP
2025-08-07 11:23:32 -04:00
lightheel
61a2439f84
Adjusted horizontal sprite shake timing to sync with attack hit.
2025-08-06 19:19:58 -04:00
lightheel
5bb9fe5209
Delayed damage text to show up when attack sprite hits.
2025-08-06 18:59:08 -04:00
lightheel
26fc0ced56
Adjusted hit effect timing.
2025-08-06 18:53:23 -04:00
lightheel
371a850d45
Offset idle animation so player/enemy Digimon aren't in sync.
2025-08-06 18:38:11 -04:00
lightheel
d833a89c17
Added hit sprites.
2025-08-06 18:03:03 -04:00
Nacho
1a570170ca
Merge remote-tracking branch 'origin/main'
2025-08-06 20:18:43 +02:00
Nacho
1566876106
Version up
2025-08-06 20:18:32 +02:00
Nacho
4474e6689d
Few things here and there
...
- Card management, you can now modify the name of the cards and remove cards too.
- Also, support for multiple cards with the same ID works too. When scanning for the first time, if a repeat card exists, the user will be asked to choose which card the character comes from. Future scans will not ask since it is stored in the watch app reserved area.
2025-08-06 20:10:21 +02:00
lightheel
28cb824bf3
Changed battle background to use all 3 layers.
2025-08-06 12:36:21 -04:00
lightheel
0a643053af
Adjusted HP text color and size.
2025-08-06 12:21:30 -04:00
lightheel
5989f48355
Added battle background.
2025-08-06 11:51:37 -04:00
lightheel
de3d312a32
Fixed pop up damage timing and positioning.
2025-08-06 10:49:30 -04:00
lightheel
cd33d06ecf
Added pop up damage number.
2025-08-06 10:25:26 -04:00
lightheel
6ea9946412
Attack sprites now shows on main battle screen.
2025-08-06 09:00:51 -04:00
lightheel
ec3058b511
Adjusted dodge trigger.
2025-08-05 20:03:50 -04:00
lightheel
26842d1b1b
Reduced attack button size.
2025-08-05 19:55:36 -04:00
lightheel
b74b04cda9
Fixed sprite positioning on main screen.
2025-08-05 19:50:37 -04:00
lightheel
481c0b6d9a
Adjusted BattlesScreen UI.
2025-08-05 19:42:41 -04:00
lightheel
a3bebcf290
Adjusted animation timings.
2025-08-05 19:42:31 -04:00
Nacho
fb09004d13
Version up, again
2025-08-06 01:32:10 +02:00
Nacho
dd1a62d184
Made a mistake
...
Accidentally locked BE watch items to only BEm characters. I have modified it to also include DiM characters in the BE.
2025-08-06 01:31:18 +02:00
Nacho
f96f00e05a
Version up
...
And change the original pop up to mention this works with VB, my bad
2025-08-06 01:22:43 +02:00
Nacho
f8ce81e932
Special missions
...
- Basic implementation is complete
- Added 8 different special missions, 4 are easy and more expensive, and 4 are cheaper and more difficult
- Added 9 missions of each so people can test themselves
- Also added checks to disallow BE digimon to have special missions
- UI elements to display the status of the missions
- Finishing a mission awards a random price (TODO: Make the price be based on the mission difficulty)
2025-08-06 01:19:19 +02:00
lightheel
b3cf823c3f
Swapped to 3 panel battle.
2025-08-05 18:35:50 -04:00
lightheel
7843be7004
Fixed dodge animation. Sprites now move up then back to original location.
2025-08-05 17:35:44 -04:00
lightheel
f0f1d9830e
Added dodge and attack hit animations.
2025-08-05 16:14:17 -04:00
lightheel
c404f4f436
Raised opponent HP bar.
2025-08-05 07:01:39 -04:00
lightheel
71ba5e0207
Fixed atk sprite import bug. Readjusted sprites to load from individual files instead of full spritesheets.
2025-08-05 06:54:55 -04:00
lightheel
fb09350825
Created sprite and animation tester menu.
2025-08-04 14:26:24 -04:00
lightheel
615fb85204
Added sprite test button to battle.
2025-08-04 14:13:26 -04:00
Nacho
7bb7693876
Version Up
2025-08-04 19:57:39 +02:00
lightheel
3687ff2c21
Updated idle animation to use 2 sprites instead of just 1.
2025-08-04 13:26:39 -04:00
lightheel
c973030d9d
Fixed animation mapping.
...
Was previously using _00, _01, _02, etc. number suffix at end of .json file.
Actual sprite index is stored as the m_Name field inside this file.
2025-08-04 13:23:04 -04:00
lightheel
9f7e452850
Added Digimon idle animation.
2025-08-04 13:00:16 -04:00
lightheel
37e5efa874
Started setting up sprite animations.
2025-08-04 12:57:35 -04:00
lightheel
c5cebd8213
Fixed bug where enemy attack was showing as player attack sprite for a moment before animation.
2025-08-04 12:21:41 -04:00
lightheel
cfa52bce9b
Fixed enemy attack sprite positioning.
2025-08-04 12:14:29 -04:00
lightheel
acd990d32b
Adjusted player attack sprite positioning.
2025-08-04 12:06:46 -04:00
lightheel
c8690152bc
Fixed player attack sprite on enemy screen.
...
Was showing enemy attack sprite.
2025-08-04 12:02:41 -04:00
lightheel
eff2fadb55
Enemy attack sprite now shows on player screen.
2025-08-04 11:32:41 -04:00
lightheel
8f790eea41
Fixed player Digimon positioning.
2025-08-04 11:25:01 -04:00
lightheel
9d0e68fb8a
Re-added missing UI pieces (HP bar, HP numbers, & exit button).
2025-08-04 11:22:22 -04:00
lightheel
31fab9dba4
Fixed damage application timing.
2025-08-04 11:13:01 -04:00
lightheel
7af8e00e6f
Re-added missing exit button and health bars.
2025-08-04 11:02:51 -04:00