4 Commits

Author SHA1 Message Date
Nacho
19fbed0ef2 More things!
- Started slowly implementing the original model.
- Names are bitmaps, so we use that.
- Sprites are stored in RoomDB as bitmap.
- Can now import DiMs, need to implement BEms.
- Can also view all the sprites for all the DiMs and now you can view DiMs individually (these two are temporary).

Things to do next
- Use the new model when uploading characters from the watch.
- Figure out why my implementation of ABGR to BGRA isn't working (or something like that)
- Improve data retrieval from the database, maybe using flows and properly implemented view models. As of now the interface is quite flickery.
- Improve code that handles DiMs and BEms.

As for bugs
- Interface sometimes likes flickering a lot, need to figure out why
- I cannot for the life of me create transparent bitmaps... help!
- Something else I might be forgetting...

Going to continue working in this branch.
2025-01-05 17:38:12 +01:00
Nacho
e8f441ba2b Few things, again!
- From "Battles" to "Battle"
- Added a settings screen, to import keys and cards
- Added a way to access the settings from home
- Get character details
2025-01-05 01:58:08 +01:00
Nacho
187ac970de Added dummy screens plus icons 2025-01-04 01:20:03 +01:00
Nacho
84a1c1af72 Initial commit 2025-01-04 01:12:57 +01:00