lightheel
a3bebcf290
Adjusted animation timings.
2025-08-05 19:42:31 -04:00
Nacho
fb09004d13
Version up, again
2025-08-06 01:32:10 +02:00
Nacho
dd1a62d184
Made a mistake
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Accidentally locked BE watch items to only BEm characters. I have modified it to also include DiM characters in the BE.
2025-08-06 01:31:18 +02:00
Nacho
f96f00e05a
Version up
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And change the original pop up to mention this works with VB, my bad
2025-08-06 01:22:43 +02:00
Nacho
f8ce81e932
Special missions
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- Basic implementation is complete
- Added 8 different special missions, 4 are easy and more expensive, and 4 are cheaper and more difficult
- Added 9 missions of each so people can test themselves
- Also added checks to disallow BE digimon to have special missions
- UI elements to display the status of the missions
- Finishing a mission awards a random price (TODO: Make the price be based on the mission difficulty)
2025-08-06 01:19:19 +02:00
lightheel
b3cf823c3f
Swapped to 3 panel battle.
2025-08-05 18:35:50 -04:00
lightheel
7843be7004
Fixed dodge animation. Sprites now move up then back to original location.
2025-08-05 17:35:44 -04:00
lightheel
f0f1d9830e
Added dodge and attack hit animations.
2025-08-05 16:14:17 -04:00
lightheel
c404f4f436
Raised opponent HP bar.
2025-08-05 07:01:39 -04:00
lightheel
71ba5e0207
Fixed atk sprite import bug. Readjusted sprites to load from individual files instead of full spritesheets.
2025-08-05 06:54:55 -04:00
lightheel
fb09350825
Created sprite and animation tester menu.
2025-08-04 14:26:24 -04:00
lightheel
615fb85204
Added sprite test button to battle.
2025-08-04 14:13:26 -04:00
Nacho
7bb7693876
Version Up
2025-08-04 19:57:39 +02:00
lightheel
3687ff2c21
Updated idle animation to use 2 sprites instead of just 1.
2025-08-04 13:26:39 -04:00
lightheel
c973030d9d
Fixed animation mapping.
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Was previously using _00, _01, _02, etc. number suffix at end of .json file.
Actual sprite index is stored as the m_Name field inside this file.
2025-08-04 13:23:04 -04:00
lightheel
9f7e452850
Added Digimon idle animation.
2025-08-04 13:00:16 -04:00
lightheel
37e5efa874
Started setting up sprite animations.
2025-08-04 12:57:35 -04:00
lightheel
c5cebd8213
Fixed bug where enemy attack was showing as player attack sprite for a moment before animation.
2025-08-04 12:21:41 -04:00
lightheel
cfa52bce9b
Fixed enemy attack sprite positioning.
2025-08-04 12:14:29 -04:00
lightheel
acd990d32b
Adjusted player attack sprite positioning.
2025-08-04 12:06:46 -04:00
lightheel
c8690152bc
Fixed player attack sprite on enemy screen.
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Was showing enemy attack sprite.
2025-08-04 12:02:41 -04:00
lightheel
eff2fadb55
Enemy attack sprite now shows on player screen.
2025-08-04 11:32:41 -04:00
lightheel
8f790eea41
Fixed player Digimon positioning.
2025-08-04 11:25:01 -04:00
lightheel
9d0e68fb8a
Re-added missing UI pieces (HP bar, HP numbers, & exit button).
2025-08-04 11:22:22 -04:00
lightheel
31fab9dba4
Fixed damage application timing.
2025-08-04 11:13:01 -04:00
lightheel
7af8e00e6f
Re-added missing exit button and health bars.
2025-08-04 11:02:51 -04:00
lightheel
4e12962c05
Fixed sprite naming bug.
2025-08-04 10:48:21 -04:00
lightheel
b3a4ced28d
Commented out crit bar progress to stop log noise.
2025-08-04 10:48:06 -04:00
lightheel
d7b10b1ae8
Update BattlesScreen.kt
2025-08-04 10:04:30 -04:00
lightheel
942d843601
Create ArenaBattleSystem.kt
2025-08-04 10:04:05 -04:00
Nacho
4d8dcde26e
Forgot to add all the UI methods to preview VB characters
2025-08-04 13:15:07 +02:00
lightheel
3b762d6195
Updated battle loop. Started to fix attack animations.
2025-08-03 15:25:37 -04:00
lightheel
023af17b23
Updated BattleScreen to perform full battle loop with API calls.
2025-08-03 13:23:46 -04:00
lightheel
2901bcf0da
Updated attack button to actually perform stage 1 API call.
2025-08-03 12:39:03 -04:00
lightheel
266658342a
Fixed sprite sizing.
2025-08-03 12:14:24 -04:00
lightheel
a4b159da45
Sprites now load correctly for Digimon and attacks.
2025-08-03 11:37:43 -04:00
lightheel
fa8546f283
Updated file and sprite managers to use new file structure.
2025-08-03 11:29:40 -04:00
lightheel
6c9d057917
Updated client for attack battle loop.
2025-08-02 07:49:43 -04:00
lightheel
a044d24f5f
Updated BattleScreen.kt. Now starts battle and allow clicking of first attack button.
2025-08-02 06:26:27 -04:00
lightheel
1d21155198
Create AttackSpriteManager.kt
2025-08-02 06:26:01 -04:00
lightheel
09ee139add
Create BattleSpriteManager.kt
2025-08-02 06:25:59 -04:00
lightheel
8d9c507645
Create SpriteFileManager.kt
2025-08-02 06:25:57 -04:00
lightheel
c947e2519c
Create AttackSpriteImage.kt
2025-08-02 06:25:54 -04:00
lightheel
9bcbe85b7f
Create SpriteImage.kt
2025-08-02 06:25:48 -04:00
lightheel
a72718273c
Added imports to remove build errors. Started added battle screens, logic, and animations.
2025-08-01 17:04:35 -04:00
lightheel
bd0cc46398
Setup API calls for stage 0 on Digimon name button click.
2025-08-01 15:53:40 -04:00
lightheel
a011ae39a4
First push on branch.
2025-08-01 15:42:37 -04:00
Nacho
0b1eed7da9
Increase version
2025-07-29 23:08:45 +02:00
Nacho
36c3e25fd3
Last minute bug related to sending the active character from the main screen.
2025-07-29 19:22:23 +02:00
Nacho
220a61a553
Bug fixes
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- Fixed an issue with the calendar, now I store the date as year/month/day in the database directly.
- VB expects to have a year between 2021 and 2032, for some reason it gives me back a 2000 year when reading an empty history. I just patched it in the application to return as year 0 in those cases.
- VitalsHistory works as intended now. Also verified functionality of the new classes.
- Moved a few SQL queries too, since they didn't belong where they were.
Also added a small feature, now the application knows if you entered the scan screen through a character in the storage, or the home screen. If there is an active character and you opened the home screen, the application will let you send the active character, while if it was opened through the storage screen, the application will send the character from the storage screen.
What's now missing is to create a VBSCanScreen, and depending on which device we are using, make use of one screen or the other.
2025-07-29 10:36:07 +02:00