lightheel
cd33d06ecf
Added pop up damage number.
2025-08-06 10:25:26 -04:00
lightheel
6ea9946412
Attack sprites now shows on main battle screen.
2025-08-06 09:00:51 -04:00
lightheel
ec3058b511
Adjusted dodge trigger.
2025-08-05 20:03:50 -04:00
lightheel
26842d1b1b
Reduced attack button size.
2025-08-05 19:55:36 -04:00
lightheel
b74b04cda9
Fixed sprite positioning on main screen.
2025-08-05 19:50:37 -04:00
lightheel
481c0b6d9a
Adjusted BattlesScreen UI.
2025-08-05 19:42:41 -04:00
lightheel
a3bebcf290
Adjusted animation timings.
2025-08-05 19:42:31 -04:00
Nacho
fb09004d13
Version up, again
2025-08-06 01:32:10 +02:00
Nacho
dd1a62d184
Made a mistake
...
Accidentally locked BE watch items to only BEm characters. I have modified it to also include DiM characters in the BE.
2025-08-06 01:31:18 +02:00
Nacho
f96f00e05a
Version up
...
And change the original pop up to mention this works with VB, my bad
2025-08-06 01:22:43 +02:00
Nacho
f8ce81e932
Special missions
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- Basic implementation is complete
- Added 8 different special missions, 4 are easy and more expensive, and 4 are cheaper and more difficult
- Added 9 missions of each so people can test themselves
- Also added checks to disallow BE digimon to have special missions
- UI elements to display the status of the missions
- Finishing a mission awards a random price (TODO: Make the price be based on the mission difficulty)
2025-08-06 01:19:19 +02:00
lightheel
b3cf823c3f
Swapped to 3 panel battle.
2025-08-05 18:35:50 -04:00
lightheel
7843be7004
Fixed dodge animation. Sprites now move up then back to original location.
2025-08-05 17:35:44 -04:00
lightheel
f0f1d9830e
Added dodge and attack hit animations.
2025-08-05 16:14:17 -04:00
lightheel
c404f4f436
Raised opponent HP bar.
2025-08-05 07:01:39 -04:00
lightheel
71ba5e0207
Fixed atk sprite import bug. Readjusted sprites to load from individual files instead of full spritesheets.
2025-08-05 06:54:55 -04:00
lightheel
fb09350825
Created sprite and animation tester menu.
2025-08-04 14:26:24 -04:00
lightheel
615fb85204
Added sprite test button to battle.
2025-08-04 14:13:26 -04:00
Nacho
7bb7693876
Version Up
2025-08-04 19:57:39 +02:00
lightheel
3687ff2c21
Updated idle animation to use 2 sprites instead of just 1.
2025-08-04 13:26:39 -04:00
lightheel
c973030d9d
Fixed animation mapping.
...
Was previously using _00, _01, _02, etc. number suffix at end of .json file.
Actual sprite index is stored as the m_Name field inside this file.
2025-08-04 13:23:04 -04:00
lightheel
9f7e452850
Added Digimon idle animation.
2025-08-04 13:00:16 -04:00
lightheel
37e5efa874
Started setting up sprite animations.
2025-08-04 12:57:35 -04:00
lightheel
c5cebd8213
Fixed bug where enemy attack was showing as player attack sprite for a moment before animation.
2025-08-04 12:21:41 -04:00
lightheel
cfa52bce9b
Fixed enemy attack sprite positioning.
2025-08-04 12:14:29 -04:00
lightheel
acd990d32b
Adjusted player attack sprite positioning.
2025-08-04 12:06:46 -04:00
lightheel
c8690152bc
Fixed player attack sprite on enemy screen.
...
Was showing enemy attack sprite.
2025-08-04 12:02:41 -04:00
lightheel
eff2fadb55
Enemy attack sprite now shows on player screen.
2025-08-04 11:32:41 -04:00
lightheel
8f790eea41
Fixed player Digimon positioning.
2025-08-04 11:25:01 -04:00
lightheel
9d0e68fb8a
Re-added missing UI pieces (HP bar, HP numbers, & exit button).
2025-08-04 11:22:22 -04:00
lightheel
31fab9dba4
Fixed damage application timing.
2025-08-04 11:13:01 -04:00
lightheel
7af8e00e6f
Re-added missing exit button and health bars.
2025-08-04 11:02:51 -04:00
lightheel
4e12962c05
Fixed sprite naming bug.
2025-08-04 10:48:21 -04:00
lightheel
b3a4ced28d
Commented out crit bar progress to stop log noise.
2025-08-04 10:48:06 -04:00
lightheel
d7b10b1ae8
Update BattlesScreen.kt
2025-08-04 10:04:30 -04:00
lightheel
942d843601
Create ArenaBattleSystem.kt
2025-08-04 10:04:05 -04:00
Nacho
4d8dcde26e
Forgot to add all the UI methods to preview VB characters
2025-08-04 13:15:07 +02:00
lightheel
3b762d6195
Updated battle loop. Started to fix attack animations.
2025-08-03 15:25:37 -04:00
lightheel
023af17b23
Updated BattleScreen to perform full battle loop with API calls.
2025-08-03 13:23:46 -04:00
lightheel
2901bcf0da
Updated attack button to actually perform stage 1 API call.
2025-08-03 12:39:03 -04:00
lightheel
266658342a
Fixed sprite sizing.
2025-08-03 12:14:24 -04:00
lightheel
a4b159da45
Sprites now load correctly for Digimon and attacks.
2025-08-03 11:37:43 -04:00
lightheel
fa8546f283
Updated file and sprite managers to use new file structure.
2025-08-03 11:29:40 -04:00
lightheel
6c9d057917
Updated client for attack battle loop.
2025-08-02 07:49:43 -04:00
lightheel
a044d24f5f
Updated BattleScreen.kt. Now starts battle and allow clicking of first attack button.
2025-08-02 06:26:27 -04:00
lightheel
1d21155198
Create AttackSpriteManager.kt
2025-08-02 06:26:01 -04:00
lightheel
09ee139add
Create BattleSpriteManager.kt
2025-08-02 06:25:59 -04:00
lightheel
8d9c507645
Create SpriteFileManager.kt
2025-08-02 06:25:57 -04:00
lightheel
c947e2519c
Create AttackSpriteImage.kt
2025-08-02 06:25:54 -04:00
lightheel
9bcbe85b7f
Create SpriteImage.kt
2025-08-02 06:25:48 -04:00