lightheel
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61a2439f84
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Adjusted horizontal sprite shake timing to sync with attack hit.
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2025-08-06 19:19:58 -04:00 |
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lightheel
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5bb9fe5209
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Delayed damage text to show up when attack sprite hits.
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2025-08-06 18:59:08 -04:00 |
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lightheel
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26fc0ced56
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Adjusted hit effect timing.
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2025-08-06 18:53:23 -04:00 |
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lightheel
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371a850d45
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Offset idle animation so player/enemy Digimon aren't in sync.
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2025-08-06 18:38:11 -04:00 |
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lightheel
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d833a89c17
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Added hit sprites.
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2025-08-06 18:03:03 -04:00 |
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lightheel
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28cb824bf3
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Changed battle background to use all 3 layers.
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2025-08-06 12:36:21 -04:00 |
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lightheel
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0a643053af
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Adjusted HP text color and size.
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2025-08-06 12:21:30 -04:00 |
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lightheel
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5989f48355
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Added battle background.
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2025-08-06 11:51:37 -04:00 |
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lightheel
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de3d312a32
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Fixed pop up damage timing and positioning.
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2025-08-06 10:49:30 -04:00 |
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lightheel
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cd33d06ecf
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Added pop up damage number.
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2025-08-06 10:25:26 -04:00 |
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lightheel
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6ea9946412
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Attack sprites now shows on main battle screen.
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2025-08-06 09:00:51 -04:00 |
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lightheel
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ec3058b511
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Adjusted dodge trigger.
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2025-08-05 20:03:50 -04:00 |
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lightheel
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26842d1b1b
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Reduced attack button size.
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2025-08-05 19:55:36 -04:00 |
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lightheel
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b74b04cda9
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Fixed sprite positioning on main screen.
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2025-08-05 19:50:37 -04:00 |
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lightheel
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481c0b6d9a
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Adjusted BattlesScreen UI.
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2025-08-05 19:42:41 -04:00 |
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lightheel
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a3bebcf290
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Adjusted animation timings.
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2025-08-05 19:42:31 -04:00 |
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lightheel
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b3cf823c3f
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Swapped to 3 panel battle.
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2025-08-05 18:35:50 -04:00 |
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lightheel
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7843be7004
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Fixed dodge animation. Sprites now move up then back to original location.
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2025-08-05 17:35:44 -04:00 |
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lightheel
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f0f1d9830e
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Added dodge and attack hit animations.
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2025-08-05 16:14:17 -04:00 |
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lightheel
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c404f4f436
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Raised opponent HP bar.
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2025-08-05 07:01:39 -04:00 |
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lightheel
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71ba5e0207
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Fixed atk sprite import bug. Readjusted sprites to load from individual files instead of full spritesheets.
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2025-08-05 06:54:55 -04:00 |
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lightheel
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fb09350825
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Created sprite and animation tester menu.
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2025-08-04 14:26:24 -04:00 |
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lightheel
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615fb85204
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Added sprite test button to battle.
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2025-08-04 14:13:26 -04:00 |
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lightheel
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3687ff2c21
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Updated idle animation to use 2 sprites instead of just 1.
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2025-08-04 13:26:39 -04:00 |
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lightheel
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c973030d9d
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Fixed animation mapping.
Was previously using _00, _01, _02, etc. number suffix at end of .json file.
Actual sprite index is stored as the m_Name field inside this file.
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2025-08-04 13:23:04 -04:00 |
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lightheel
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9f7e452850
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Added Digimon idle animation.
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2025-08-04 13:00:16 -04:00 |
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lightheel
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37e5efa874
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Started setting up sprite animations.
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2025-08-04 12:57:35 -04:00 |
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lightheel
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c5cebd8213
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Fixed bug where enemy attack was showing as player attack sprite for a moment before animation.
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2025-08-04 12:21:41 -04:00 |
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lightheel
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cfa52bce9b
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Fixed enemy attack sprite positioning.
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2025-08-04 12:14:29 -04:00 |
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lightheel
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acd990d32b
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Adjusted player attack sprite positioning.
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2025-08-04 12:06:46 -04:00 |
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lightheel
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c8690152bc
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Fixed player attack sprite on enemy screen.
Was showing enemy attack sprite.
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2025-08-04 12:02:41 -04:00 |
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lightheel
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eff2fadb55
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Enemy attack sprite now shows on player screen.
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2025-08-04 11:32:41 -04:00 |
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lightheel
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8f790eea41
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Fixed player Digimon positioning.
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2025-08-04 11:25:01 -04:00 |
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lightheel
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9d0e68fb8a
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Re-added missing UI pieces (HP bar, HP numbers, & exit button).
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2025-08-04 11:22:22 -04:00 |
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lightheel
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31fab9dba4
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Fixed damage application timing.
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2025-08-04 11:13:01 -04:00 |
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lightheel
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7af8e00e6f
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Re-added missing exit button and health bars.
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2025-08-04 11:02:51 -04:00 |
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lightheel
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4e12962c05
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Fixed sprite naming bug.
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2025-08-04 10:48:21 -04:00 |
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lightheel
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b3a4ced28d
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Commented out crit bar progress to stop log noise.
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2025-08-04 10:48:06 -04:00 |
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lightheel
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d7b10b1ae8
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Update BattlesScreen.kt
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2025-08-04 10:04:30 -04:00 |
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lightheel
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942d843601
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Create ArenaBattleSystem.kt
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2025-08-04 10:04:05 -04:00 |
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lightheel
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3b762d6195
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Updated battle loop. Started to fix attack animations.
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2025-08-03 15:25:37 -04:00 |
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lightheel
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023af17b23
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Updated BattleScreen to perform full battle loop with API calls.
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2025-08-03 13:23:46 -04:00 |
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lightheel
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2901bcf0da
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Updated attack button to actually perform stage 1 API call.
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2025-08-03 12:39:03 -04:00 |
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lightheel
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266658342a
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Fixed sprite sizing.
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2025-08-03 12:14:24 -04:00 |
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lightheel
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a4b159da45
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Sprites now load correctly for Digimon and attacks.
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2025-08-03 11:37:43 -04:00 |
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lightheel
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fa8546f283
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Updated file and sprite managers to use new file structure.
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2025-08-03 11:29:40 -04:00 |
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lightheel
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6c9d057917
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Updated client for attack battle loop.
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2025-08-02 07:49:43 -04:00 |
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lightheel
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a044d24f5f
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Updated BattleScreen.kt. Now starts battle and allow clicking of first attack button.
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2025-08-02 06:26:27 -04:00 |
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lightheel
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1d21155198
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Create AttackSpriteManager.kt
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2025-08-02 06:26:01 -04:00 |
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lightheel
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09ee139add
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Create BattleSpriteManager.kt
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2025-08-02 06:25:59 -04:00 |
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