- Active characters display different
- Adventure missions award credits (same as special missions)
- Clicking on about will open the github page
- Corrected from arean to arena
- Removed rename from the settings (it was not used)
- I changed more things to flows from the database
- Cleaned up the logic coming from the scan screen
- Added a delete button to a character. CAREFUL, IT HAS NO CONFIRMATION YET!
- Fixed a few things, now scanning is more stable and will fix the second whoops thing.
- Quick patch, should improve stability when writing to the watch
- Finished working with the card fusions
- Added the GUI part to access the data
- Cleaned up a bit of the code, separated a few things from the SettingsScreenControllerImpl.kt into separate classes.
- Removed a few LaunchedEffect in exchange of Flows (UI now updates automatically when an action happens)
- Items can now be purchased
- Changed settings to make use of flows/stateflows from the database, which update the screen in real time after any changes.
- Separated functions from files
- Now you can clear failed special missions. When a special mission fails, you will not get an item after clearing it.
- Huge note: I have not tested this fix, but it should work... At least that's what my intuition is telling me!
Jokes aside, this should work, but the home screen will not update. I should update this to make use of StateFlows and Flows to keep the home screen updated at all times.
- Importing more data from the card, this time it's to enhance the functionality of the dex. Things that I'm importing:
- Tropies
- Vitals
- WinRate
- Battles needed
- Adventure level cleared
- This commit also includes displaying the data, modifying the relational model and modifying the underlying import functions.
- I've also changed the name from Character to CharacterData, since there is another class that is also called Character. I wanted to move it into the card package, since it's more related to Cards, while character is more designed for user raised characters.
- Another small addition was the ability to construct ImageBitmaps from the BitmapData.kt class. reduces code and makes it more simple, will refactor the old code to use this later on.
- Things I might do
- Move out of the SettingsScreenControllerImpl.kt file all the card import stuff, since it's slowly growing a lot, and it could benefit from some independence
- Card management, you can now modify the name of the cards and remove cards too.
- Also, support for multiple cards with the same ID works too. When scanning for the first time, if a repeat card exists, the user will be asked to choose which card the character comes from. Future scans will not ask since it is stored in the watch app reserved area.