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7
.gitignore
vendored
7
.gitignore
vendored
@ -10,3 +10,10 @@ app/src/main/res/values/keys.xml
|
|||||||
app/src/test/resources/com/github/nacabaro/vbhelper/source/com.bandai.vitalbraceletarena.apk
|
app/src/test/resources/com/github/nacabaro/vbhelper/source/com.bandai.vitalbraceletarena.apk
|
||||||
|
|
||||||
app/src/test/resources/com/github/nacabaro/vbhelper/source/classes.dex
|
app/src/test/resources/com/github/nacabaro/vbhelper/source/classes.dex
|
||||||
|
|
||||||
|
app/src/main/java/com/github/nacabaro/vbhelper/battle/Battle_Sprites_Reference/
|
||||||
|
|
||||||
|
app/src/main/assets/battle_sprites
|
||||||
|
app/src/main/assets/extracted_audio
|
||||||
|
|
||||||
|
API-ACR122USAM-2.01.pdf
|
||||||
@ -26,7 +26,7 @@ App also comes with a dex that will update every time a new character is added,
|
|||||||
|
|
||||||
2. Once the files are extracted, look for an APK called `com.bandai.vitalbraceletarena.apk`. Copy it somewhere else, you will need it.
|
2. Once the files are extracted, look for an APK called `com.bandai.vitalbraceletarena.apk`. Copy it somewhere else, you will need it.
|
||||||
|
|
||||||
2. Install an APK release for VB Arena. You will find the releases [here](http://github.com/nacabaro/vbhelper/releases). Download the latest release and install its APK.
|
2. Install an APK release for VB Helper. You will find the releases [here](http://github.com/nacabaro/vbhelper/releases). Download the latest release and install its APK.
|
||||||
|
|
||||||
Note, in the current stage of the project, you will have to delete the old application from your device. If the app keeps crashing after installing, clear application data and storage.
|
Note, in the current stage of the project, you will have to delete the old application from your device. If the app keeps crashing after installing, clear application data and storage.
|
||||||
|
|
||||||
@ -66,4 +66,4 @@ App also comes with a dex that will update every time a new character is added,
|
|||||||
|
|
||||||
- `lightheel` for working on the online component in the application, both server and battle client.
|
- `lightheel` for working on the online component in the application, both server and battle client.
|
||||||
|
|
||||||
- `shvstrz` for the app icon.
|
- `shvstrz` for the app icon.
|
||||||
|
|||||||
@ -103,4 +103,19 @@ dependencies {
|
|||||||
androidTestImplementation(libs.androidx.espresso.core)
|
androidTestImplementation(libs.androidx.espresso.core)
|
||||||
androidTestImplementation(platform(libs.androidx.compose.bom))
|
androidTestImplementation(platform(libs.androidx.compose.bom))
|
||||||
androidTestImplementation(libs.androidx.ui.test.junit4)
|
androidTestImplementation(libs.androidx.ui.test.junit4)
|
||||||
|
|
||||||
|
debugImplementation(libs.androidx.ui.tooling)
|
||||||
|
debugImplementation(libs.androidx.ui.test.manifest)
|
||||||
|
implementation("androidx.navigation:navigation-compose:2.7.0")
|
||||||
|
implementation("com.google.android.material:material:1.2.0")
|
||||||
|
implementation(libs.protobuf.javalite)
|
||||||
|
implementation("androidx.compose.material:material")
|
||||||
|
implementation("androidx.datastore:datastore-preferences:1.1.7")
|
||||||
|
|
||||||
|
implementation("com.squareup.retrofit2:retrofit:2.9.0")
|
||||||
|
implementation("com.squareup.retrofit2:converter-gson:2.9.0")
|
||||||
|
implementation("com.google.code.gson:gson:2.10.1")
|
||||||
|
|
||||||
|
// HTTP request logging
|
||||||
|
implementation("com.squareup.okhttp3:logging-interceptor:4.11.0")
|
||||||
}
|
}
|
||||||
@ -4,6 +4,11 @@
|
|||||||
|
|
||||||
<uses-permission android:name="android.permission.NFC" />
|
<uses-permission android:name="android.permission.NFC" />
|
||||||
<uses-feature android:name="android.hardware.nfc" android:required="true" />
|
<uses-feature android:name="android.hardware.nfc" android:required="true" />
|
||||||
|
<uses-permission android:name="android.permission.INTERNET" />
|
||||||
|
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
|
||||||
|
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
|
||||||
|
<uses-permission android:name="android.permission.MANAGE_EXTERNAL_STORAGE"
|
||||||
|
tools:ignore="ScopedStorage" />
|
||||||
|
|
||||||
<application
|
<application
|
||||||
android:name=".di.VBHelper"
|
android:name=".di.VBHelper"
|
||||||
@ -15,6 +20,7 @@
|
|||||||
android:roundIcon="@mipmap/ic_launcher_round"
|
android:roundIcon="@mipmap/ic_launcher_round"
|
||||||
android:supportsRtl="true"
|
android:supportsRtl="true"
|
||||||
android:theme="@style/Theme.VBHelper"
|
android:theme="@style/Theme.VBHelper"
|
||||||
|
android:usesCleartextTraffic="true"
|
||||||
tools:targetApi="31">
|
tools:targetApi="31">
|
||||||
<activity
|
<activity
|
||||||
android:name=".MainActivity"
|
android:name=".MainActivity"
|
||||||
@ -26,6 +32,19 @@
|
|||||||
|
|
||||||
<category android:name="android.intent.category.LAUNCHER" />
|
<category android:name="android.intent.category.LAUNCHER" />
|
||||||
</intent-filter>
|
</intent-filter>
|
||||||
|
<intent-filter>
|
||||||
|
<action android:name="android.intent.action.VIEW" />
|
||||||
|
<category android:name="android.intent.category.DEFAULT" />
|
||||||
|
<category android:name="android.intent.category.BROWSABLE" />
|
||||||
|
<data android:scheme="vbhelper" android:host="auth" />
|
||||||
|
</intent-filter>
|
||||||
|
<intent-filter>
|
||||||
|
<action android:name="android.intent.action.VIEW" />
|
||||||
|
<category android:name="android.intent.category.DEFAULT" />
|
||||||
|
<category android:name="android.intent.category.BROWSABLE" />
|
||||||
|
<data android:scheme="http" android:host="localhost" android:port="8080" android:pathPrefix="/authenticate" />
|
||||||
|
<data android:scheme="http" android:host="127.0.0.1" android:port="8080" android:pathPrefix="/authenticate" />
|
||||||
|
</intent-filter>
|
||||||
</activity>
|
</activity>
|
||||||
</application>
|
</application>
|
||||||
|
|
||||||
|
|||||||
@ -0,0 +1,14 @@
|
|||||||
|
package com.github.nacabaro.vbhelper.battle
|
||||||
|
|
||||||
|
data class APIBattleCharacter(
|
||||||
|
val name: String,
|
||||||
|
val namekey: String,
|
||||||
|
val charaId: String,
|
||||||
|
val stage: Int,
|
||||||
|
val attribute: Int,
|
||||||
|
val baseHp: Int,
|
||||||
|
val currentHp: Int,
|
||||||
|
val baseBp: Float,
|
||||||
|
val baseAp: Float,
|
||||||
|
val displayName: String? = null
|
||||||
|
)
|
||||||
@ -0,0 +1,82 @@
|
|||||||
|
package com.github.nacabaro.vbhelper.battle
|
||||||
|
|
||||||
|
import androidx.compose.foundation.Image
|
||||||
|
import androidx.compose.runtime.*
|
||||||
|
import androidx.compose.ui.Modifier
|
||||||
|
import androidx.compose.ui.graphics.asImageBitmap
|
||||||
|
import androidx.compose.ui.layout.ContentScale
|
||||||
|
import androidx.compose.ui.platform.LocalContext
|
||||||
|
import kotlinx.coroutines.launch
|
||||||
|
import kotlinx.coroutines.delay
|
||||||
|
|
||||||
|
@Composable
|
||||||
|
fun AnimatedSpriteImage(
|
||||||
|
characterId: String,
|
||||||
|
animationType: DigimonAnimationType = DigimonAnimationType.IDLE,
|
||||||
|
modifier: Modifier = Modifier,
|
||||||
|
contentScale: ContentScale = ContentScale.Fit,
|
||||||
|
reloadMappings: Boolean = false,
|
||||||
|
animationOffset: Long = 0L // New parameter for offsetting animation timing
|
||||||
|
) {
|
||||||
|
val context = LocalContext.current
|
||||||
|
val spriteManager = remember { IndividualSpriteManager(context) }
|
||||||
|
|
||||||
|
// Calculate frame offset based on animation offset
|
||||||
|
// 750ms is the idle animation duration, so we calculate how many frames to offset
|
||||||
|
val frameOffset = if (animationOffset > 0L) {
|
||||||
|
// Convert time offset to frame offset (2 frames per cycle, 750ms per frame)
|
||||||
|
((animationOffset / 750L) * 2).toInt()
|
||||||
|
} else {
|
||||||
|
0
|
||||||
|
}
|
||||||
|
|
||||||
|
val animationStateMachine = remember { DigimonAnimationStateMachine(characterId, context, frameOffset, animationOffset) }
|
||||||
|
val coroutineScope = rememberCoroutineScope()
|
||||||
|
|
||||||
|
var bitmap by remember { mutableStateOf<android.graphics.Bitmap?>(null) }
|
||||||
|
|
||||||
|
// Reload mappings when reloadMappings parameter changes
|
||||||
|
LaunchedEffect(reloadMappings) {
|
||||||
|
if (reloadMappings) {
|
||||||
|
animationStateMachine.reloadMappings()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start the animation when the component is first created
|
||||||
|
LaunchedEffect(characterId) {
|
||||||
|
coroutineScope.launch {
|
||||||
|
animationStateMachine.playIdleAnimation()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Change animation when animationType changes
|
||||||
|
LaunchedEffect(animationType) {
|
||||||
|
coroutineScope.launch {
|
||||||
|
if (animationType == DigimonAnimationType.IDLE) {
|
||||||
|
animationStateMachine.playIdleAnimation()
|
||||||
|
} else {
|
||||||
|
animationStateMachine.playAnimation(animationType)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update sprite when animation state changes
|
||||||
|
LaunchedEffect(animationStateMachine.currentFrameNumber) {
|
||||||
|
val frameNumber = animationStateMachine.getCurrentFrame()
|
||||||
|
|
||||||
|
bitmap = spriteManager.loadSpriteFrame(characterId, frameNumber)
|
||||||
|
|
||||||
|
if (bitmap == null) {
|
||||||
|
println("Failed to load animated sprite frame: $frameNumber for character: $characterId")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bitmap?.let { bmp ->
|
||||||
|
Image(
|
||||||
|
bitmap = bmp.asImageBitmap(),
|
||||||
|
contentDescription = "Animated Sprite: $characterId - ${animationStateMachine.currentAnimation}",
|
||||||
|
modifier = modifier,
|
||||||
|
contentScale = contentScale
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,385 @@
|
|||||||
|
package com.github.nacabaro.vbhelper.battle
|
||||||
|
|
||||||
|
import android.util.Log
|
||||||
|
import androidx.compose.runtime.MutableState
|
||||||
|
import androidx.compose.runtime.mutableStateOf
|
||||||
|
import androidx.compose.runtime.getValue
|
||||||
|
import androidx.compose.runtime.setValue
|
||||||
|
import androidx.compose.runtime.State
|
||||||
|
|
||||||
|
class ArenaBattleSystem {
|
||||||
|
companion object {
|
||||||
|
private const val TAG = "ArenaBattleSystem"
|
||||||
|
}
|
||||||
|
|
||||||
|
// Attack phases: 0=Idle, 1=Player attack on player screen, 2=Player attack on opponent screen,
|
||||||
|
// 3=Opponent attack on opponent screen, 4=Opponent attack on player screen
|
||||||
|
private var _attackPhase by mutableStateOf(0)
|
||||||
|
val attackPhase: Int get() = _attackPhase
|
||||||
|
|
||||||
|
private var _attackProgress by mutableStateOf(0f)
|
||||||
|
val attackProgress: Float get() = _attackProgress
|
||||||
|
|
||||||
|
private var _isPlayerAttacking by mutableStateOf(false)
|
||||||
|
val isPlayerAttacking: Boolean get() = _isPlayerAttacking
|
||||||
|
|
||||||
|
private var _attackIsHit by mutableStateOf(false)
|
||||||
|
val attackIsHit: Boolean get() = _attackIsHit
|
||||||
|
|
||||||
|
private var _isAttackButtonEnabled by mutableStateOf(true)
|
||||||
|
val isAttackButtonEnabled: Boolean get() = _isAttackButtonEnabled
|
||||||
|
|
||||||
|
private var _currentView by mutableStateOf(0)
|
||||||
|
val currentView: Int get() = _currentView
|
||||||
|
|
||||||
|
private var _playerHP by mutableStateOf(100f)
|
||||||
|
val playerHP: Float get() = _playerHP
|
||||||
|
|
||||||
|
private var _opponentHP by mutableStateOf(100f)
|
||||||
|
val opponentHP: Float get() = _opponentHP
|
||||||
|
|
||||||
|
private var _isBattleOver by mutableStateOf(false)
|
||||||
|
val isBattleOver: Boolean get() = _isBattleOver
|
||||||
|
|
||||||
|
private var _critBarProgress by mutableStateOf(0)
|
||||||
|
val critBarProgress: Int get() = _critBarProgress
|
||||||
|
|
||||||
|
// Dodge animation states
|
||||||
|
private var _isDodging by mutableStateOf(false)
|
||||||
|
val isDodging: Boolean get() = _isDodging
|
||||||
|
|
||||||
|
private var _dodgeProgress by mutableStateOf(0f)
|
||||||
|
val dodgeProgress: Float get() = _dodgeProgress
|
||||||
|
|
||||||
|
private var _dodgeDirection by mutableStateOf(1f) // 1f = up, -1f = down
|
||||||
|
val dodgeDirection: Float get() = _dodgeDirection
|
||||||
|
|
||||||
|
private var _isHit by mutableStateOf(false)
|
||||||
|
val isHit: Boolean get() = _isHit
|
||||||
|
|
||||||
|
private var _hitProgress by mutableStateOf(0f)
|
||||||
|
val hitProgress: Float get() = _hitProgress
|
||||||
|
|
||||||
|
// Separate states for player and opponent
|
||||||
|
private var _isPlayerDodging by mutableStateOf(false)
|
||||||
|
val isPlayerDodging: Boolean get() = _isPlayerDodging
|
||||||
|
|
||||||
|
private var _isOpponentDodging by mutableStateOf(false)
|
||||||
|
val isOpponentDodging: Boolean get() = _isOpponentDodging
|
||||||
|
|
||||||
|
// Separate dodge progress and direction for player and opponent
|
||||||
|
private var _playerDodgeProgress by mutableStateOf(0f)
|
||||||
|
val playerDodgeProgress: Float get() = _playerDodgeProgress
|
||||||
|
|
||||||
|
private var _playerDodgeDirection by mutableStateOf(1f)
|
||||||
|
val playerDodgeDirection: Float get() = _playerDodgeDirection
|
||||||
|
|
||||||
|
private var _opponentDodgeProgress by mutableStateOf(0f)
|
||||||
|
val opponentDodgeProgress: Float get() = _opponentDodgeProgress
|
||||||
|
|
||||||
|
private var _opponentDodgeDirection by mutableStateOf(1f)
|
||||||
|
val opponentDodgeDirection: Float get() = _opponentDodgeDirection
|
||||||
|
|
||||||
|
private var _isPlayerHit by mutableStateOf(false)
|
||||||
|
val isPlayerHit: Boolean get() = _isPlayerHit
|
||||||
|
|
||||||
|
private var _isOpponentHit by mutableStateOf(false)
|
||||||
|
val isOpponentHit: Boolean get() = _isOpponentHit
|
||||||
|
|
||||||
|
// Delayed hit states for SLEEP animation timing
|
||||||
|
private var _isPlayerHitDelayed by mutableStateOf(false)
|
||||||
|
val isPlayerHitDelayed: Boolean get() = _isPlayerHitDelayed
|
||||||
|
|
||||||
|
private var _isOpponentHitDelayed by mutableStateOf(false)
|
||||||
|
val isOpponentHitDelayed: Boolean get() = _isOpponentHitDelayed
|
||||||
|
|
||||||
|
// Delayed shake states for shake animation timing
|
||||||
|
private var _isPlayerShakeDelayed by mutableStateOf(false)
|
||||||
|
val isPlayerShakeDelayed: Boolean get() = _isPlayerShakeDelayed
|
||||||
|
|
||||||
|
private var _isOpponentShakeDelayed by mutableStateOf(false)
|
||||||
|
val isOpponentShakeDelayed: Boolean get() = _isOpponentShakeDelayed
|
||||||
|
|
||||||
|
// Counter-attack tracking
|
||||||
|
private var _shouldCounterAttack by mutableStateOf(false)
|
||||||
|
val shouldCounterAttack: Boolean get() = _shouldCounterAttack
|
||||||
|
|
||||||
|
private var _counterAttackIsHit by mutableStateOf(false)
|
||||||
|
val counterAttackIsHit: Boolean get() = _counterAttackIsHit
|
||||||
|
|
||||||
|
// Separate tracking for opponent attack result
|
||||||
|
private var _opponentAttackIsHit by mutableStateOf(false)
|
||||||
|
val opponentAttackIsHit: Boolean get() = _opponentAttackIsHit
|
||||||
|
|
||||||
|
fun startPlayerAttack() {
|
||||||
|
_attackPhase = 1
|
||||||
|
_attackProgress = 0f
|
||||||
|
_isPlayerAttacking = true
|
||||||
|
_isAttackButtonEnabled = false
|
||||||
|
_currentView = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
fun startOpponentAttack() {
|
||||||
|
_attackPhase = 3
|
||||||
|
_attackProgress = 0f
|
||||||
|
_isPlayerAttacking = false
|
||||||
|
_currentView = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
fun advanceAttackPhase() {
|
||||||
|
_attackPhase++
|
||||||
|
_attackProgress = 0f
|
||||||
|
}
|
||||||
|
|
||||||
|
fun setAttackProgress(progress: Float) {
|
||||||
|
_attackProgress = progress
|
||||||
|
}
|
||||||
|
|
||||||
|
fun setAttackHitState(isHit: Boolean) {
|
||||||
|
_attackIsHit = isHit
|
||||||
|
}
|
||||||
|
|
||||||
|
fun switchToView(view: Int) {
|
||||||
|
_currentView = view
|
||||||
|
}
|
||||||
|
|
||||||
|
fun enableAttackButton() {
|
||||||
|
_isAttackButtonEnabled = true
|
||||||
|
}
|
||||||
|
|
||||||
|
fun applyDamage(isPlayer: Boolean, damage: Float) {
|
||||||
|
if (isPlayer) {
|
||||||
|
_playerHP = (_playerHP - damage).coerceAtLeast(0f)
|
||||||
|
} else {
|
||||||
|
_opponentHP = (_opponentHP - damage).coerceAtLeast(0f)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fun updateHPFromAPI(playerHP: Float, opponentHP: Float) {
|
||||||
|
_playerHP = playerHP
|
||||||
|
_opponentHP = opponentHP
|
||||||
|
}
|
||||||
|
|
||||||
|
fun initializeHP(playerHP: Float, opponentHP: Float) {
|
||||||
|
_playerHP = playerHP
|
||||||
|
_opponentHP = opponentHP
|
||||||
|
}
|
||||||
|
|
||||||
|
fun completeAttackAnimation(playerDamage: Float = 0f, opponentDamage: Float = 0f) {
|
||||||
|
if (playerDamage > 0f) {
|
||||||
|
applyDamage(true, playerDamage)
|
||||||
|
}
|
||||||
|
if (opponentDamage > 0f) {
|
||||||
|
applyDamage(false, opponentDamage)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fun resetAttackState() {
|
||||||
|
_attackPhase = 0
|
||||||
|
_attackProgress = 0f
|
||||||
|
_isPlayerAttacking = false
|
||||||
|
_attackIsHit = false
|
||||||
|
_currentView = 0
|
||||||
|
_isDodging = false
|
||||||
|
_dodgeProgress = 0f
|
||||||
|
_dodgeDirection = 1f
|
||||||
|
_isHit = false
|
||||||
|
_hitProgress = 0f
|
||||||
|
_isPlayerDodging = false
|
||||||
|
_isOpponentDodging = false
|
||||||
|
_playerDodgeProgress = 0f
|
||||||
|
_playerDodgeDirection = 1f
|
||||||
|
_opponentDodgeProgress = 0f
|
||||||
|
_opponentDodgeDirection = 1f
|
||||||
|
_isPlayerHit = false
|
||||||
|
_isOpponentHit = false
|
||||||
|
_isPlayerHitDelayed = false
|
||||||
|
_isOpponentHitDelayed = false
|
||||||
|
_isPlayerShakeDelayed = false
|
||||||
|
_isOpponentShakeDelayed = false
|
||||||
|
_shouldCounterAttack = false
|
||||||
|
_counterAttackIsHit = false
|
||||||
|
_opponentAttackIsHit = false
|
||||||
|
}
|
||||||
|
|
||||||
|
fun checkBattleOver(): Boolean {
|
||||||
|
return _playerHP <= 0f || _opponentHP <= 0f
|
||||||
|
}
|
||||||
|
|
||||||
|
fun endBattle() {
|
||||||
|
_isBattleOver = true
|
||||||
|
}
|
||||||
|
|
||||||
|
fun updateCritBarProgress(progress: Int) {
|
||||||
|
_critBarProgress = progress
|
||||||
|
//Log.d(TAG, "Updated crit bar progress: $progress")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Dodge animation methods
|
||||||
|
fun startDodge() {
|
||||||
|
_isDodging = true
|
||||||
|
_dodgeProgress = 0f
|
||||||
|
_dodgeDirection = 1f // Start moving up
|
||||||
|
}
|
||||||
|
|
||||||
|
fun setDodgeProgress(progress: Float) {
|
||||||
|
_dodgeProgress = progress
|
||||||
|
}
|
||||||
|
|
||||||
|
fun setDodgeDirection(direction: Float) {
|
||||||
|
_dodgeDirection = direction
|
||||||
|
}
|
||||||
|
|
||||||
|
fun endDodge() {
|
||||||
|
_isDodging = false
|
||||||
|
_dodgeProgress = 0f
|
||||||
|
}
|
||||||
|
|
||||||
|
// Hit animation methods
|
||||||
|
fun startHit() {
|
||||||
|
_isHit = true
|
||||||
|
_hitProgress = 0f
|
||||||
|
}
|
||||||
|
|
||||||
|
fun setHitProgress(progress: Float) {
|
||||||
|
_hitProgress = progress
|
||||||
|
}
|
||||||
|
|
||||||
|
fun endHit() {
|
||||||
|
_isHit = false
|
||||||
|
_hitProgress = 0f
|
||||||
|
}
|
||||||
|
|
||||||
|
// Player-specific dodge methods
|
||||||
|
fun startPlayerDodge() {
|
||||||
|
_isPlayerDodging = true
|
||||||
|
_playerDodgeProgress = 0f
|
||||||
|
_playerDodgeDirection = 1f
|
||||||
|
}
|
||||||
|
|
||||||
|
fun endPlayerDodge() {
|
||||||
|
_isPlayerDodging = false
|
||||||
|
_playerDodgeProgress = 0f
|
||||||
|
}
|
||||||
|
|
||||||
|
fun setPlayerDodgeProgress(progress: Float) {
|
||||||
|
_playerDodgeProgress = progress
|
||||||
|
}
|
||||||
|
|
||||||
|
fun setPlayerDodgeDirection(direction: Float) {
|
||||||
|
_playerDodgeDirection = direction
|
||||||
|
}
|
||||||
|
|
||||||
|
// Opponent-specific dodge methods
|
||||||
|
fun startOpponentDodge() {
|
||||||
|
_isOpponentDodging = true
|
||||||
|
_opponentDodgeProgress = 0f
|
||||||
|
_opponentDodgeDirection = 1f
|
||||||
|
}
|
||||||
|
|
||||||
|
fun endOpponentDodge() {
|
||||||
|
_isOpponentDodging = false
|
||||||
|
_opponentDodgeProgress = 0f
|
||||||
|
}
|
||||||
|
|
||||||
|
fun setOpponentDodgeProgress(progress: Float) {
|
||||||
|
_opponentDodgeProgress = progress
|
||||||
|
}
|
||||||
|
|
||||||
|
fun setOpponentDodgeDirection(direction: Float) {
|
||||||
|
_opponentDodgeDirection = direction
|
||||||
|
}
|
||||||
|
|
||||||
|
// Player-specific hit methods
|
||||||
|
fun startPlayerHit() {
|
||||||
|
_isPlayerHit = true
|
||||||
|
_hitProgress = 0f
|
||||||
|
}
|
||||||
|
|
||||||
|
fun startPlayerHitDelayed() {
|
||||||
|
_isPlayerHitDelayed = true
|
||||||
|
}
|
||||||
|
|
||||||
|
fun endPlayerHit() {
|
||||||
|
_isPlayerHit = false
|
||||||
|
_hitProgress = 0f
|
||||||
|
}
|
||||||
|
|
||||||
|
fun endPlayerHitDelayed() {
|
||||||
|
_isPlayerHitDelayed = false
|
||||||
|
}
|
||||||
|
|
||||||
|
// Opponent-specific hit methods
|
||||||
|
fun startOpponentHit() {
|
||||||
|
_isOpponentHit = true
|
||||||
|
_hitProgress = 0f
|
||||||
|
}
|
||||||
|
|
||||||
|
fun startOpponentHitDelayed() {
|
||||||
|
_isOpponentHitDelayed = true
|
||||||
|
}
|
||||||
|
|
||||||
|
fun endOpponentHit() {
|
||||||
|
_isOpponentHit = false
|
||||||
|
_hitProgress = 0f
|
||||||
|
}
|
||||||
|
|
||||||
|
fun endOpponentHitDelayed() {
|
||||||
|
_isOpponentHitDelayed = false
|
||||||
|
}
|
||||||
|
|
||||||
|
// Delayed shake methods
|
||||||
|
fun startPlayerShakeDelayed() {
|
||||||
|
_isPlayerShakeDelayed = true
|
||||||
|
}
|
||||||
|
|
||||||
|
fun endPlayerShakeDelayed() {
|
||||||
|
_isPlayerShakeDelayed = false
|
||||||
|
}
|
||||||
|
|
||||||
|
fun startOpponentShakeDelayed() {
|
||||||
|
_isOpponentShakeDelayed = true
|
||||||
|
}
|
||||||
|
|
||||||
|
fun endOpponentShakeDelayed() {
|
||||||
|
_isOpponentShakeDelayed = false
|
||||||
|
}
|
||||||
|
|
||||||
|
// Combined method to handle attack result
|
||||||
|
fun handleAttackResult(isHit: Boolean) {
|
||||||
|
_attackIsHit = isHit
|
||||||
|
if (isHit) {
|
||||||
|
// Player attack hit - opponent gets hit
|
||||||
|
startOpponentHit()
|
||||||
|
} else {
|
||||||
|
// Player attack missed - opponent dodges
|
||||||
|
startOpponentDodge()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Method to handle opponent attack result
|
||||||
|
fun handleOpponentAttackResult(isHit: Boolean) {
|
||||||
|
_opponentAttackIsHit = isHit
|
||||||
|
if (isHit) {
|
||||||
|
// Opponent attack hit - player gets hit
|
||||||
|
startPlayerHit()
|
||||||
|
} else {
|
||||||
|
// Opponent attack missed - player dodges
|
||||||
|
startPlayerDodge()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Counter-attack methods
|
||||||
|
fun setupCounterAttack(isHit: Boolean) {
|
||||||
|
_shouldCounterAttack = true
|
||||||
|
_counterAttackIsHit = isHit
|
||||||
|
}
|
||||||
|
|
||||||
|
fun startCounterAttack() {
|
||||||
|
_attackPhase = 3
|
||||||
|
_attackProgress = 0f
|
||||||
|
_isPlayerAttacking = false
|
||||||
|
_currentView = 1
|
||||||
|
_opponentAttackIsHit = _counterAttackIsHit
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,151 @@
|
|||||||
|
package com.github.nacabaro.vbhelper.battle
|
||||||
|
|
||||||
|
import android.content.Context
|
||||||
|
import android.graphics.Bitmap
|
||||||
|
import android.graphics.BitmapFactory
|
||||||
|
import android.os.Environment
|
||||||
|
import com.google.gson.Gson
|
||||||
|
import java.io.File
|
||||||
|
|
||||||
|
data class CharacterData(
|
||||||
|
val name: String,
|
||||||
|
val charaId: String,
|
||||||
|
val smalefilename: String,
|
||||||
|
val laugeFileName: String
|
||||||
|
)
|
||||||
|
|
||||||
|
data class CharacterDataResponse(
|
||||||
|
val name: String,
|
||||||
|
val type: String,
|
||||||
|
val source_file: String,
|
||||||
|
val collection: String,
|
||||||
|
val unity_collection_id: String,
|
||||||
|
val relative_path: String,
|
||||||
|
val all_attributes: CharacterDataAttributes
|
||||||
|
)
|
||||||
|
|
||||||
|
data class CharacterDataAttributes(
|
||||||
|
val DataList: List<String>
|
||||||
|
)
|
||||||
|
|
||||||
|
class AttackSpriteManager(private val context: Context) {
|
||||||
|
private val gson = Gson()
|
||||||
|
private val characterDataCache = mutableMapOf<String, CharacterData>()
|
||||||
|
|
||||||
|
// Get the external storage directory for attack sprites
|
||||||
|
private fun getAttackTexturesBaseDir(): File {
|
||||||
|
val externalDir = android.os.Environment.getExternalStorageDirectory()
|
||||||
|
return File(externalDir, "VBHelper/battle_sprites/extracted_atksprites")
|
||||||
|
}
|
||||||
|
|
||||||
|
fun getAttackSprite(characterId: String, isLarge: Boolean = false): Bitmap? {
|
||||||
|
println("AttackSpriteManager: Getting attack sprite for characterId=$characterId, isLarge=$isLarge")
|
||||||
|
try {
|
||||||
|
// Get character data
|
||||||
|
val characterData = getCharacterData(characterId) ?: return null
|
||||||
|
// Determine which attack file to use
|
||||||
|
val attackFileName = if (isLarge) {
|
||||||
|
characterData.laugeFileName
|
||||||
|
} else {
|
||||||
|
characterData.smalefilename
|
||||||
|
}
|
||||||
|
|
||||||
|
// Skip if no attack file
|
||||||
|
if (attackFileName == "0") {
|
||||||
|
println("AttackSpriteManager: Skipping attack file (filename is '0')")
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load the attack sprite from external storage
|
||||||
|
val attackFile = File(getAttackTexturesBaseDir(), "$attackFileName.png")
|
||||||
|
|
||||||
|
return if (attackFile.exists()) {
|
||||||
|
val bitmap = BitmapFactory.decodeFile(attackFile.absolutePath)
|
||||||
|
bitmap
|
||||||
|
} else {
|
||||||
|
println("AttackSpriteManager: Attack file does not exist")
|
||||||
|
null
|
||||||
|
}
|
||||||
|
} catch (e: Exception) {
|
||||||
|
println("AttackSpriteManager: Exception occurred: ${e.message}")
|
||||||
|
e.printStackTrace()
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun getCharacterData(characterId: String): CharacterData? {
|
||||||
|
// Check cache first
|
||||||
|
if (characterDataCache.containsKey(characterId)) {
|
||||||
|
return characterDataCache[characterId]
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
// Load character data from JSON file in external storage
|
||||||
|
val externalDir = android.os.Environment.getExternalStorageDirectory()
|
||||||
|
val characterDataFile = File(externalDir, "VBHelper/battle_sprites/extracted_digimon_stats/character_data/CharacterData.json")
|
||||||
|
|
||||||
|
if (!characterDataFile.exists()) {
|
||||||
|
println("AttackSpriteManager: Character data file does not exist, using default data")
|
||||||
|
// For now, return a default character data
|
||||||
|
val characterData = CharacterData(
|
||||||
|
name = characterId,
|
||||||
|
charaId = characterId,
|
||||||
|
smalefilename = "atk_s_02", // Default small attack
|
||||||
|
laugeFileName = "atk_l_04" // Default large attack
|
||||||
|
)
|
||||||
|
|
||||||
|
characterDataCache[characterId] = characterData
|
||||||
|
return characterData
|
||||||
|
}
|
||||||
|
|
||||||
|
val jsonContent = characterDataFile.readText()
|
||||||
|
|
||||||
|
// Parse the JSON response
|
||||||
|
val response = gson.fromJson(jsonContent, CharacterDataResponse::class.java)
|
||||||
|
|
||||||
|
// Search through the DataList for the matching characterId
|
||||||
|
for (characterString in response.all_attributes.DataList) {
|
||||||
|
// Extract charaId from the string format: "<UnknownObject<Character> id=0, charaId='dim000_mon03', ...>"
|
||||||
|
val charaIdMatch = Regex("charaId='([^']+)'").find(characterString)
|
||||||
|
if (charaIdMatch != null) {
|
||||||
|
val foundCharaId = charaIdMatch.groupValues[1]
|
||||||
|
if (foundCharaId == characterId) {
|
||||||
|
// Extract smalefilename and laugeFileName
|
||||||
|
val smallFileMatch = Regex("smalefilename='([^']+)'").find(characterString)
|
||||||
|
val largeFileMatch = Regex("laugeFileName='([^']+)'").find(characterString)
|
||||||
|
|
||||||
|
val smallFileName = smallFileMatch?.groupValues?.get(1) ?: "0"
|
||||||
|
val largeFileName = largeFileMatch?.groupValues?.get(1) ?: "0"
|
||||||
|
|
||||||
|
val characterData = CharacterData(
|
||||||
|
name = characterId,
|
||||||
|
charaId = characterId,
|
||||||
|
smalefilename = smallFileName,
|
||||||
|
laugeFileName = largeFileName
|
||||||
|
)
|
||||||
|
|
||||||
|
characterDataCache[characterId] = characterData
|
||||||
|
return characterData
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// If character not found, return default data
|
||||||
|
println("AttackSpriteManager: Character not found in JSON, using default data")
|
||||||
|
val characterData = CharacterData(
|
||||||
|
name = characterId,
|
||||||
|
charaId = characterId,
|
||||||
|
smalefilename = "atk_s_02", // Default small attack
|
||||||
|
laugeFileName = "atk_l_04" // Default large attack
|
||||||
|
)
|
||||||
|
|
||||||
|
characterDataCache[characterId] = characterData
|
||||||
|
return characterData
|
||||||
|
|
||||||
|
} catch (e: Exception) {
|
||||||
|
println("AttackSpriteManager: Exception in getCharacterData: ${e.message}")
|
||||||
|
e.printStackTrace()
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,31 @@
|
|||||||
|
package com.github.nacabaro.vbhelper.battle
|
||||||
|
|
||||||
|
import okhttp3.Interceptor
|
||||||
|
import okhttp3.Response
|
||||||
|
|
||||||
|
/**
|
||||||
|
* OkHttp interceptor that adds Authorization header to API requests.
|
||||||
|
* Skips adding header for auth endpoints.
|
||||||
|
*/
|
||||||
|
class AuthInterceptor(private val token: String) : Interceptor {
|
||||||
|
override fun intercept(chain: Interceptor.Chain): Response {
|
||||||
|
val originalRequest = chain.request()
|
||||||
|
|
||||||
|
// Skip adding auth header for auth endpoints
|
||||||
|
if (originalRequest.url.encodedPath.startsWith("/api/auth")) {
|
||||||
|
return chain.proceed(originalRequest)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add authentication header for game endpoints
|
||||||
|
// Use X-Session-Token header (preferred) or Authorization: Bearer
|
||||||
|
val authenticatedRequest = originalRequest.newBuilder()
|
||||||
|
.header("X-Session-Token", token)
|
||||||
|
.build()
|
||||||
|
|
||||||
|
// Debug: Log which header is being used (first few chars of token for security)
|
||||||
|
val tokenPreview = if (token.length > 8) "${token.take(4)}...${token.takeLast(4)}" else "***"
|
||||||
|
println("AuthInterceptor: Adding X-Session-Token header (token: $tokenPreview)")
|
||||||
|
|
||||||
|
return chain.proceed(authenticatedRequest)
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,14 @@
|
|||||||
|
package com.github.nacabaro.vbhelper.battle
|
||||||
|
|
||||||
|
import retrofit2.Call
|
||||||
|
import retrofit2.http.Body
|
||||||
|
import retrofit2.http.POST
|
||||||
|
|
||||||
|
interface AuthService {
|
||||||
|
@POST("api/auth/validate")
|
||||||
|
fun validate(@Body request: AuthenticateRequest): Call<AuthenticateResponse>
|
||||||
|
|
||||||
|
@POST("api/auth/login")
|
||||||
|
fun login(@Body request: AuthenticateRequest): Call<AuthenticateResponse>
|
||||||
|
}
|
||||||
|
|
||||||
@ -0,0 +1,6 @@
|
|||||||
|
package com.github.nacabaro.vbhelper.battle
|
||||||
|
|
||||||
|
data class AuthenticateRequest(
|
||||||
|
val userToken: String
|
||||||
|
)
|
||||||
|
|
||||||
@ -0,0 +1,21 @@
|
|||||||
|
package com.github.nacabaro.vbhelper.battle
|
||||||
|
|
||||||
|
data class AdditionalInfo(
|
||||||
|
val avatar: String? = null,
|
||||||
|
val id: Long? = null,
|
||||||
|
val name: String? = null,
|
||||||
|
val status: String? = null
|
||||||
|
)
|
||||||
|
|
||||||
|
data class UserInfo(
|
||||||
|
val userId: String? = null,
|
||||||
|
val additionalInfo: AdditionalInfo? = null
|
||||||
|
)
|
||||||
|
|
||||||
|
data class AuthenticateResponse(
|
||||||
|
val success: Boolean,
|
||||||
|
val message: String? = null,
|
||||||
|
val userInfo: UserInfo? = null,
|
||||||
|
val sessionToken: String? = null
|
||||||
|
)
|
||||||
|
|
||||||
@ -0,0 +1,16 @@
|
|||||||
|
package com.github.nacabaro.vbhelper.battle
|
||||||
|
|
||||||
|
import android.content.Context
|
||||||
|
import androidx.datastore.preferences.core.Preferences
|
||||||
|
import androidx.datastore.preferences.preferencesDataStore
|
||||||
|
import com.github.nacabaro.vbhelper.source.AuthRepository
|
||||||
|
|
||||||
|
private const val BATTLE_AUTH_PREFERENCES_NAME = "battle_auth_preferences"
|
||||||
|
val Context.battleAuthStore: androidx.datastore.core.DataStore<Preferences> by preferencesDataStore(
|
||||||
|
name = BATTLE_AUTH_PREFERENCES_NAME
|
||||||
|
)
|
||||||
|
|
||||||
|
class BattleAuthContainer(private val context: Context) {
|
||||||
|
val authRepository: AuthRepository = AuthRepository(context.battleAuthStore)
|
||||||
|
}
|
||||||
|
|
||||||
@ -0,0 +1,181 @@
|
|||||||
|
package com.github.nacabaro.vbhelper.battle
|
||||||
|
|
||||||
|
import android.content.Context
|
||||||
|
import android.graphics.Bitmap
|
||||||
|
import android.graphics.BitmapFactory
|
||||||
|
import android.os.Environment
|
||||||
|
import com.google.gson.Gson
|
||||||
|
import java.io.File
|
||||||
|
|
||||||
|
data class SpriteMapping(
|
||||||
|
val atlas_name: String,
|
||||||
|
val atlas_file: String,
|
||||||
|
val texture: TextureInfo,
|
||||||
|
val sprites: List<String>
|
||||||
|
)
|
||||||
|
|
||||||
|
data class TextureInfo(
|
||||||
|
val name: String,
|
||||||
|
val file: String,
|
||||||
|
val path_id: Long
|
||||||
|
)
|
||||||
|
|
||||||
|
data class SpriteData(
|
||||||
|
val name: String,
|
||||||
|
val atlas_name: String,
|
||||||
|
val m_Name: String,
|
||||||
|
val texture_rect: TextureRect
|
||||||
|
)
|
||||||
|
|
||||||
|
data class TextureRect(
|
||||||
|
val height: Float,
|
||||||
|
val width: Float,
|
||||||
|
val x: Float,
|
||||||
|
val y: Float
|
||||||
|
)
|
||||||
|
|
||||||
|
class BattleSpriteManager(private val context: Context) {
|
||||||
|
private val gson = Gson()
|
||||||
|
private val spriteCache = mutableMapOf<String, Bitmap>()
|
||||||
|
|
||||||
|
// Get the external storage directory for sprite files
|
||||||
|
private fun getSpriteBaseDir(): File {
|
||||||
|
val externalDir = android.os.Environment.getExternalStorageDirectory()
|
||||||
|
return File(externalDir, "VBHelper/battle_sprites/extracted_assets")
|
||||||
|
}
|
||||||
|
|
||||||
|
fun loadSprite(spriteName: String, atlasName: String): Bitmap? {
|
||||||
|
val cacheKey = "${spriteName}_${atlasName}"
|
||||||
|
|
||||||
|
// Check cache first
|
||||||
|
if (spriteCache.containsKey(cacheKey)) {
|
||||||
|
return spriteCache[cacheKey]
|
||||||
|
}
|
||||||
|
|
||||||
|
// Debug: Check if base directory exists
|
||||||
|
val spriteBaseDir = getSpriteBaseDir()
|
||||||
|
if (!spriteBaseDir.exists()) {
|
||||||
|
println("Sprite base directory does not exist: ${spriteBaseDir.absolutePath}")
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
|
||||||
|
println("Sprite base directory exists: ${spriteBaseDir.absolutePath}")
|
||||||
|
println("Available directories: ${spriteBaseDir.listFiles()?.map { it.name }}")
|
||||||
|
|
||||||
|
try {
|
||||||
|
// Load the PNG texture file directly using the atlas name
|
||||||
|
val textureFile = File(spriteBaseDir, "extracted_textures/${atlasName}.png")
|
||||||
|
|
||||||
|
if (!textureFile.exists()) {
|
||||||
|
println("Texture file not found: ${textureFile.absolutePath}")
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
|
||||||
|
val fullBitmap = BitmapFactory.decodeFile(textureFile.absolutePath)
|
||||||
|
if (fullBitmap == null) {
|
||||||
|
println("Failed to decode texture file: ${textureFile.absolutePath}")
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load the specific sprite data file
|
||||||
|
val spriteDataFile = File(spriteBaseDir, "sprites/${spriteName}.json")
|
||||||
|
if (!spriteDataFile.exists()) {
|
||||||
|
println("Sprite data file not found: ${spriteDataFile.absolutePath}")
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
|
||||||
|
val spriteDataJson = spriteDataFile.readText()
|
||||||
|
val spriteData = gson.fromJson(spriteDataJson, SpriteData::class.java)
|
||||||
|
|
||||||
|
// Debug: Print sprite coordinates
|
||||||
|
println("Sprite coordinates: x=${spriteData.texture_rect.x}, y=${spriteData.texture_rect.y}, width=${spriteData.texture_rect.width}, height=${spriteData.texture_rect.height}")
|
||||||
|
println("Texture dimensions: width=${fullBitmap.width}, height=${fullBitmap.height}")
|
||||||
|
|
||||||
|
// Calculate the correct Y coordinate (inverted coordinate system)
|
||||||
|
val correctedY = fullBitmap.height - spriteData.texture_rect.y.toInt() - spriteData.texture_rect.height.toInt()
|
||||||
|
|
||||||
|
// Extract the sprite from the atlas using texture_rect coordinates
|
||||||
|
val spriteBitmap = Bitmap.createBitmap(
|
||||||
|
fullBitmap,
|
||||||
|
spriteData.texture_rect.x.toInt(),
|
||||||
|
correctedY,
|
||||||
|
spriteData.texture_rect.width.toInt(),
|
||||||
|
spriteData.texture_rect.height.toInt()
|
||||||
|
)
|
||||||
|
|
||||||
|
// Ensure the bitmap is not scaled and has proper quality
|
||||||
|
val finalBitmap = if (spriteBitmap.width != spriteData.texture_rect.width.toInt() ||
|
||||||
|
spriteBitmap.height != spriteData.texture_rect.height.toInt()) {
|
||||||
|
// If the bitmap was scaled during creation, create a new one with exact dimensions
|
||||||
|
Bitmap.createScaledBitmap(spriteBitmap,
|
||||||
|
spriteData.texture_rect.width.toInt(),
|
||||||
|
spriteData.texture_rect.height.toInt(),
|
||||||
|
false) // false = no filtering/interpolation
|
||||||
|
} else {
|
||||||
|
spriteBitmap
|
||||||
|
}
|
||||||
|
|
||||||
|
println("Extracted sprite dimensions: ${finalBitmap.width}x${finalBitmap.height}")
|
||||||
|
|
||||||
|
// Cache the result
|
||||||
|
spriteCache[cacheKey] = finalBitmap
|
||||||
|
|
||||||
|
return finalBitmap
|
||||||
|
|
||||||
|
} catch (e: Exception) {
|
||||||
|
e.printStackTrace()
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fun clearCache() {
|
||||||
|
spriteCache.clear()
|
||||||
|
}
|
||||||
|
|
||||||
|
// Helper method to get available sprites for an atlas
|
||||||
|
fun getAvailableSprites(atlasName: String): List<String> {
|
||||||
|
try {
|
||||||
|
val spritesDir = File(getSpriteBaseDir(), "sprites")
|
||||||
|
if (!spritesDir.exists()) {
|
||||||
|
return emptyList()
|
||||||
|
}
|
||||||
|
|
||||||
|
val spriteFiles = spritesDir.listFiles { file ->
|
||||||
|
file.name.startsWith("${atlasName}_sprite_") && file.name.endsWith(".json")
|
||||||
|
} ?: emptyArray()
|
||||||
|
|
||||||
|
return spriteFiles.map { file ->
|
||||||
|
// Extract sprite number from filename (e.g., "dim000_mon01_sprite_00.json" -> "00")
|
||||||
|
val spriteNumber = file.name.substringAfter("_sprite_").substringBefore(".json")
|
||||||
|
spriteNumber
|
||||||
|
}.sorted()
|
||||||
|
|
||||||
|
} catch (e: Exception) {
|
||||||
|
e.printStackTrace()
|
||||||
|
return emptyList()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Helper method to get available atlases
|
||||||
|
fun getAvailableAtlases(): List<String> {
|
||||||
|
try {
|
||||||
|
val texturesDir = File(getSpriteBaseDir(), "extracted_textures")
|
||||||
|
if (!texturesDir.exists()) {
|
||||||
|
return emptyList()
|
||||||
|
}
|
||||||
|
|
||||||
|
val textureFiles = texturesDir.listFiles { file ->
|
||||||
|
file.name.endsWith(".png")
|
||||||
|
} ?: emptyArray()
|
||||||
|
|
||||||
|
return textureFiles.map { file ->
|
||||||
|
// Extract atlas name from filename (e.g., "dim000_mon01.png" -> "dim000_mon01")
|
||||||
|
file.name.substringBefore(".png")
|
||||||
|
}.sorted()
|
||||||
|
|
||||||
|
} catch (e: Exception) {
|
||||||
|
e.printStackTrace()
|
||||||
|
return emptyList()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,167 @@
|
|||||||
|
package com.github.nacabaro.vbhelper.battle
|
||||||
|
|
||||||
|
import androidx.compose.runtime.getValue
|
||||||
|
import androidx.compose.runtime.mutableStateOf
|
||||||
|
import androidx.compose.runtime.setValue
|
||||||
|
import kotlinx.coroutines.delay
|
||||||
|
import android.content.Context
|
||||||
|
import java.io.File
|
||||||
|
|
||||||
|
enum class DigimonAnimationType {
|
||||||
|
IDLE,
|
||||||
|
IDLE2,
|
||||||
|
WALK,
|
||||||
|
WALK2,
|
||||||
|
RUN,
|
||||||
|
RUN2,
|
||||||
|
WORKOUT,
|
||||||
|
WORKOUT2,
|
||||||
|
HAPPY,
|
||||||
|
SLEEP,
|
||||||
|
ATTACK,
|
||||||
|
FLEE
|
||||||
|
}
|
||||||
|
|
||||||
|
data class AnimationState(
|
||||||
|
val type: DigimonAnimationType,
|
||||||
|
val frameNumber: Int, // 1-12 for individual PNG files
|
||||||
|
val duration: Long = 100L, // Duration in milliseconds
|
||||||
|
val loop: Boolean = true
|
||||||
|
)
|
||||||
|
|
||||||
|
class DigimonAnimationStateMachine(
|
||||||
|
private val characterId: String,
|
||||||
|
private val context: Context,
|
||||||
|
private val initialFrameOffset: Int = 0, // New parameter for offsetting the starting frame
|
||||||
|
private val timingOffset: Long = 0L // New parameter for offsetting the timing
|
||||||
|
) {
|
||||||
|
var currentAnimation by mutableStateOf<DigimonAnimationType>(DigimonAnimationType.IDLE)
|
||||||
|
private set
|
||||||
|
|
||||||
|
var currentFrameNumber by mutableStateOf(1)
|
||||||
|
private set
|
||||||
|
|
||||||
|
var isPlaying by mutableStateOf(false)
|
||||||
|
private set
|
||||||
|
|
||||||
|
// Direct mapping of frame numbers (1-12) to animation types
|
||||||
|
// This is based on the standard Digimon sprite frame order
|
||||||
|
private val frameToAnimationType = mapOf(
|
||||||
|
1 to DigimonAnimationType.IDLE,
|
||||||
|
2 to DigimonAnimationType.IDLE2,
|
||||||
|
3 to DigimonAnimationType.WALK,
|
||||||
|
4 to DigimonAnimationType.WALK2,
|
||||||
|
5 to DigimonAnimationType.RUN,
|
||||||
|
6 to DigimonAnimationType.RUN2,
|
||||||
|
7 to DigimonAnimationType.WORKOUT,
|
||||||
|
8 to DigimonAnimationType.WORKOUT2,
|
||||||
|
9 to DigimonAnimationType.HAPPY,
|
||||||
|
10 to DigimonAnimationType.SLEEP,
|
||||||
|
11 to DigimonAnimationType.ATTACK,
|
||||||
|
12 to DigimonAnimationType.FLEE
|
||||||
|
)
|
||||||
|
|
||||||
|
// Reverse mapping for getting frame numbers for each animation type
|
||||||
|
private val animationTypeToFrames = frameToAnimationType.entries.groupBy({ it.value }, { it.key })
|
||||||
|
|
||||||
|
// Animation durations for each type
|
||||||
|
private val animationDurations = mapOf(
|
||||||
|
DigimonAnimationType.IDLE to 750L,
|
||||||
|
DigimonAnimationType.IDLE2 to 750L,
|
||||||
|
DigimonAnimationType.WALK to 200L,
|
||||||
|
DigimonAnimationType.WALK2 to 200L,
|
||||||
|
DigimonAnimationType.RUN to 150L,
|
||||||
|
DigimonAnimationType.RUN2 to 150L,
|
||||||
|
DigimonAnimationType.WORKOUT to 300L,
|
||||||
|
DigimonAnimationType.WORKOUT2 to 300L,
|
||||||
|
DigimonAnimationType.HAPPY to 400L,
|
||||||
|
DigimonAnimationType.SLEEP to 1500L,
|
||||||
|
DigimonAnimationType.ATTACK to 650L,
|
||||||
|
DigimonAnimationType.FLEE to 150L
|
||||||
|
)
|
||||||
|
|
||||||
|
/*
|
||||||
|
init {
|
||||||
|
println("Initialized DigimonAnimationStateMachine for character: $characterId with frame offset: $initialFrameOffset, timing offset: $timingOffset")
|
||||||
|
println("Available animation types: ${animationTypeToFrames.keys}")
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
suspend fun playAnimation(animationType: DigimonAnimationType) {
|
||||||
|
if (currentAnimation == animationType && isPlaying) {
|
||||||
|
return // Already playing this animation
|
||||||
|
}
|
||||||
|
|
||||||
|
currentAnimation = animationType
|
||||||
|
isPlaying = true
|
||||||
|
|
||||||
|
val frameNumbers = animationTypeToFrames[animationType] ?: listOf(1)
|
||||||
|
val duration = animationDurations[animationType] ?: 100L
|
||||||
|
|
||||||
|
// For non-looping animations like ATTACK, play once and return to IDLE
|
||||||
|
if (animationType == DigimonAnimationType.ATTACK) {
|
||||||
|
currentFrameNumber = frameNumbers.firstOrNull() ?: 1
|
||||||
|
delay(duration)
|
||||||
|
playAnimation(DigimonAnimationType.IDLE)
|
||||||
|
} else {
|
||||||
|
// For looping animations, cycle through frames
|
||||||
|
var frameIndex = 0
|
||||||
|
while (isPlaying && currentAnimation == animationType) {
|
||||||
|
val frameNumber = frameNumbers[frameIndex % frameNumbers.size]
|
||||||
|
currentFrameNumber = frameNumber
|
||||||
|
delay(duration)
|
||||||
|
frameIndex++
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Special method for idle animation that cycles between IDLE and IDLE2
|
||||||
|
suspend fun playIdleAnimation() {
|
||||||
|
if (currentAnimation == DigimonAnimationType.IDLE && isPlaying) {
|
||||||
|
return // Already playing idle animation
|
||||||
|
}
|
||||||
|
|
||||||
|
currentAnimation = DigimonAnimationType.IDLE
|
||||||
|
isPlaying = true
|
||||||
|
|
||||||
|
val idleFrames = animationTypeToFrames[DigimonAnimationType.IDLE] ?: listOf(1)
|
||||||
|
val idle2Frames = animationTypeToFrames[DigimonAnimationType.IDLE2] ?: listOf(2)
|
||||||
|
|
||||||
|
// Combine frames for cycling idle animation
|
||||||
|
val combinedFrames = (idleFrames + idle2Frames).distinct()
|
||||||
|
|
||||||
|
val duration = animationDurations[DigimonAnimationType.IDLE] ?: 500L
|
||||||
|
|
||||||
|
// Apply initial timing offset
|
||||||
|
if (timingOffset > 0L) {
|
||||||
|
delay(timingOffset)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cycle through idle frames, starting from the offset
|
||||||
|
var frameIndex = initialFrameOffset
|
||||||
|
while (isPlaying && currentAnimation == DigimonAnimationType.IDLE) {
|
||||||
|
val frameNumber = combinedFrames[frameIndex % combinedFrames.size]
|
||||||
|
currentFrameNumber = frameNumber
|
||||||
|
delay(duration)
|
||||||
|
frameIndex++
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fun stopAnimation() {
|
||||||
|
isPlaying = false
|
||||||
|
}
|
||||||
|
|
||||||
|
fun getCurrentFrame(): Int {
|
||||||
|
return currentFrameNumber
|
||||||
|
}
|
||||||
|
|
||||||
|
fun getCurrentCharacterId(): String {
|
||||||
|
return characterId
|
||||||
|
}
|
||||||
|
|
||||||
|
// Method to reload mappings (useful for testing)
|
||||||
|
fun reloadMappings() {
|
||||||
|
println("Reloading mappings for character: $characterId")
|
||||||
|
// No need to reload since we use direct frame mapping
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,120 @@
|
|||||||
|
package com.github.nacabaro.vbhelper.battle
|
||||||
|
|
||||||
|
import androidx.compose.foundation.Image
|
||||||
|
import androidx.compose.foundation.layout.Box
|
||||||
|
import androidx.compose.foundation.layout.fillMaxSize
|
||||||
|
import androidx.compose.foundation.layout.offset
|
||||||
|
import androidx.compose.foundation.layout.size
|
||||||
|
import androidx.compose.runtime.*
|
||||||
|
import androidx.compose.ui.Alignment
|
||||||
|
import androidx.compose.ui.Modifier
|
||||||
|
import androidx.compose.ui.graphics.asImageBitmap
|
||||||
|
import androidx.compose.ui.layout.ContentScale
|
||||||
|
import androidx.compose.ui.platform.LocalContext
|
||||||
|
import androidx.compose.ui.platform.LocalConfiguration
|
||||||
|
import androidx.compose.ui.unit.dp
|
||||||
|
import kotlinx.coroutines.delay
|
||||||
|
import kotlinx.coroutines.launch
|
||||||
|
|
||||||
|
@Composable
|
||||||
|
fun HitEffectOverlay(
|
||||||
|
isVisible: Boolean,
|
||||||
|
modifier: Modifier = Modifier,
|
||||||
|
isPlayerScreen: Boolean = false,
|
||||||
|
onAnimationComplete: () -> Unit = {}
|
||||||
|
) {
|
||||||
|
if (!isVisible) return
|
||||||
|
|
||||||
|
val context = LocalContext.current
|
||||||
|
val configuration = LocalConfiguration.current
|
||||||
|
val isLandscapeMode = configuration.orientation == android.content.res.Configuration.ORIENTATION_LANDSCAPE
|
||||||
|
val hitEffectManager = remember { HitEffectSpriteManager(context) }
|
||||||
|
val coroutineScope = rememberCoroutineScope()
|
||||||
|
|
||||||
|
var currentFrame by remember { mutableStateOf(0) }
|
||||||
|
var currentSprite by remember { mutableStateOf<android.graphics.Bitmap?>(null) }
|
||||||
|
var animationProgress by remember { mutableStateOf(0f) }
|
||||||
|
var scale by remember { mutableStateOf(0.5f) }
|
||||||
|
var alpha by remember { mutableStateOf(1f) }
|
||||||
|
|
||||||
|
LaunchedEffect(isVisible) {
|
||||||
|
if (isVisible) {
|
||||||
|
|
||||||
|
// Add delay before starting hit effect animation
|
||||||
|
delay(400) // Increased from 200ms to 400ms delay before hit effect appears
|
||||||
|
|
||||||
|
// Randomly choose between hit_01, hit_02, and hit_02_white
|
||||||
|
val hitSpriteName = when (kotlin.random.Random.nextInt(3)) {
|
||||||
|
0 -> "hit_01"
|
||||||
|
1 -> "hit_02"
|
||||||
|
else -> "hit_02_white"
|
||||||
|
}
|
||||||
|
currentSprite = hitEffectManager.loadHitSprite(hitSpriteName)
|
||||||
|
|
||||||
|
if (currentSprite != null) {
|
||||||
|
// Animate the hit effect
|
||||||
|
animationProgress = 0f
|
||||||
|
scale = 0.5f
|
||||||
|
alpha = 1f
|
||||||
|
|
||||||
|
// Scale up animation - slowed down
|
||||||
|
while (scale < 1.2f) {
|
||||||
|
scale += 0.05f // Reduced from 0.1f to 0.05f
|
||||||
|
delay(32) // Increased from 16ms to 32ms
|
||||||
|
}
|
||||||
|
|
||||||
|
// Hold for a moment - increased duration
|
||||||
|
delay(300) // Increased from 100ms to 300ms
|
||||||
|
|
||||||
|
// Fade out - slowed down
|
||||||
|
while (alpha > 0f) {
|
||||||
|
alpha -= 0.03f // Reduced from 0.05f to 0.03f
|
||||||
|
delay(32) // Increased from 16ms to 32ms
|
||||||
|
}
|
||||||
|
|
||||||
|
println("DEBUG: Hit effect animation completed")
|
||||||
|
onAnimationComplete()
|
||||||
|
} else {
|
||||||
|
println("DEBUG: Failed to load hit sprite")
|
||||||
|
onAnimationComplete()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
currentSprite?.let { sprite ->
|
||||||
|
Box(
|
||||||
|
modifier = modifier.fillMaxSize(),
|
||||||
|
contentAlignment = Alignment.Center
|
||||||
|
) {
|
||||||
|
Image(
|
||||||
|
bitmap = sprite.asImageBitmap(),
|
||||||
|
contentDescription = "Hit Effect",
|
||||||
|
modifier = Modifier
|
||||||
|
.size((sprite.width * scale).dp, (sprite.height * scale).dp)
|
||||||
|
.offset(
|
||||||
|
x = if (isPlayerScreen) {
|
||||||
|
// On player screen, position further to the left
|
||||||
|
if (isLandscapeMode) {
|
||||||
|
// In landscape mode, move even further left for player screen
|
||||||
|
(-sprite.width * scale / 2 - 300).dp
|
||||||
|
} else {
|
||||||
|
// In portrait mode, use original positioning
|
||||||
|
(-sprite.width * scale / 2 - 100).dp
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// On enemy screen, position further to the right
|
||||||
|
if (isLandscapeMode) {
|
||||||
|
// In landscape mode, move even further right for enemy screen
|
||||||
|
(-sprite.width * scale / 2 + 350).dp
|
||||||
|
} else {
|
||||||
|
// In portrait mode, use original positioning
|
||||||
|
(-sprite.width * scale / 2 + 150).dp
|
||||||
|
}
|
||||||
|
},
|
||||||
|
y = (-sprite.height * scale / 2 + 40).dp // Position lower on screen (was -60, now +40)
|
||||||
|
),
|
||||||
|
contentScale = ContentScale.Fit
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,172 @@
|
|||||||
|
package com.github.nacabaro.vbhelper.battle
|
||||||
|
|
||||||
|
import android.content.Context
|
||||||
|
import android.graphics.Bitmap
|
||||||
|
import android.graphics.BitmapFactory
|
||||||
|
import android.graphics.Rect
|
||||||
|
import android.os.Environment
|
||||||
|
import java.io.File
|
||||||
|
|
||||||
|
class HitEffectSpriteManager(private val context: Context) {
|
||||||
|
private val spriteCache = mutableMapOf<String, Bitmap>()
|
||||||
|
|
||||||
|
// Get the external storage directory for hit effect sprites
|
||||||
|
private fun getHitSpritesDir(): File {
|
||||||
|
val externalDir = android.os.Environment.getExternalStorageDirectory()
|
||||||
|
return File(externalDir, "VBHelper/battle_sprites/extracted_hit_sprites")
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Load a hit sprite (hit_01.png, hit_02.png, hit_02_white.png)
|
||||||
|
* @param spriteName The sprite name (e.g., "hit_01", "hit_02", "hit_02_white")
|
||||||
|
* @return Bitmap of the hit sprite, or null if not found
|
||||||
|
*/
|
||||||
|
fun loadHitSprite(spriteName: String): Bitmap? {
|
||||||
|
val cacheKey = "hit_$spriteName"
|
||||||
|
|
||||||
|
// Check cache first
|
||||||
|
if (spriteCache.containsKey(cacheKey)) {
|
||||||
|
return spriteCache[cacheKey]
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
val hitSpritesDir = getHitSpritesDir()
|
||||||
|
val spriteFile = File(hitSpritesDir, "$spriteName.png")
|
||||||
|
|
||||||
|
if (!spriteFile.exists()) {
|
||||||
|
println("Hit sprite file not found: ${spriteFile.absolutePath}")
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
|
||||||
|
val bitmap = BitmapFactory.decodeFile(spriteFile.absolutePath)
|
||||||
|
if (bitmap == null) {
|
||||||
|
println("Failed to decode hit sprite file: ${spriteFile.absolutePath}")
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cache the result
|
||||||
|
spriteCache[cacheKey] = bitmap
|
||||||
|
|
||||||
|
return bitmap
|
||||||
|
|
||||||
|
} catch (e: Exception) {
|
||||||
|
println("Error loading hit sprite: ${e.message}")
|
||||||
|
e.printStackTrace()
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Load a damage effect sprite from spritesheet
|
||||||
|
* @param spritesheetName The spritesheet name (e.g., "dmg_ef1", "dmg_ef2")
|
||||||
|
* @param frameIndex The frame index (0-3 for dmg_ef1 and dmg_ef2, 0 for dmg_ef3)
|
||||||
|
* @return Bitmap of the damage effect frame, or null if not found
|
||||||
|
*/
|
||||||
|
fun loadDamageEffectSprite(spritesheetName: String, frameIndex: Int = 0): Bitmap? {
|
||||||
|
val cacheKey = "dmg_${spritesheetName}_frame_${frameIndex}"
|
||||||
|
|
||||||
|
// Check cache first
|
||||||
|
if (spriteCache.containsKey(cacheKey)) {
|
||||||
|
return spriteCache[cacheKey]
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
val spritesheetFile = File(getHitSpritesDir(), "$spritesheetName.png")
|
||||||
|
|
||||||
|
if (!spritesheetFile.exists()) {
|
||||||
|
println("Damage effect spritesheet not found: ${spritesheetFile.absolutePath}")
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
|
||||||
|
val spritesheet = BitmapFactory.decodeFile(spritesheetFile.absolutePath)
|
||||||
|
if (spritesheet == null) {
|
||||||
|
println("Failed to decode damage effect spritesheet: ${spritesheetFile.absolutePath}")
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
|
||||||
|
// Extract frame from spritesheet
|
||||||
|
val frameBitmap = when (spritesheetName) {
|
||||||
|
"dmg_ef1", "dmg_ef2" -> {
|
||||||
|
// These are 2x2 spritesheets (4 frames)
|
||||||
|
val frameWidth = spritesheet.width / 2
|
||||||
|
val frameHeight = spritesheet.height / 2
|
||||||
|
val row = frameIndex / 2
|
||||||
|
val col = frameIndex % 2
|
||||||
|
val x = col * frameWidth
|
||||||
|
val y = row * frameHeight
|
||||||
|
Bitmap.createBitmap(spritesheet, x, y, frameWidth, frameHeight)
|
||||||
|
}
|
||||||
|
"dmg_ef3" -> {
|
||||||
|
// This is a single sprite
|
||||||
|
spritesheet
|
||||||
|
}
|
||||||
|
else -> {
|
||||||
|
println("Unknown spritesheet name: $spritesheetName")
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
println("Successfully loaded damage effect frame: $spritesheetName frame $frameIndex (${frameBitmap.width}x${frameBitmap.height})")
|
||||||
|
|
||||||
|
// Cache the result
|
||||||
|
spriteCache[cacheKey] = frameBitmap
|
||||||
|
|
||||||
|
return frameBitmap
|
||||||
|
|
||||||
|
} catch (e: Exception) {
|
||||||
|
println("Error loading damage effect sprite: ${e.message}")
|
||||||
|
e.printStackTrace()
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get all available hit sprites
|
||||||
|
* @return List of hit sprite names (without .png extension)
|
||||||
|
*/
|
||||||
|
fun getAvailableHitSprites(): List<String> {
|
||||||
|
val hitSpritesDir = getHitSpritesDir()
|
||||||
|
|
||||||
|
if (!hitSpritesDir.exists()) {
|
||||||
|
return emptyList()
|
||||||
|
}
|
||||||
|
|
||||||
|
return hitSpritesDir.listFiles { file ->
|
||||||
|
file.name.startsWith("hit_") && file.name.endsWith(".png")
|
||||||
|
}?.map { file ->
|
||||||
|
file.name.substringBefore(".png")
|
||||||
|
}?.sorted() ?: emptyList()
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get available damage effect spritesheet names
|
||||||
|
* @return List of available damage effect spritesheet names
|
||||||
|
*/
|
||||||
|
fun getAvailableDamageEffectSpritesheets(): List<String> {
|
||||||
|
try {
|
||||||
|
if (!getHitSpritesDir().exists()) {
|
||||||
|
return emptyList()
|
||||||
|
}
|
||||||
|
|
||||||
|
val dmgFiles = getHitSpritesDir().listFiles { file ->
|
||||||
|
file.name.startsWith("dmg_ef") && file.name.endsWith(".png")
|
||||||
|
} ?: emptyArray()
|
||||||
|
|
||||||
|
return dmgFiles.map { file ->
|
||||||
|
file.name.substringBefore(".png")
|
||||||
|
}.sorted()
|
||||||
|
|
||||||
|
} catch (e: Exception) {
|
||||||
|
println("Error getting available damage effect spritesheets: ${e.message}")
|
||||||
|
e.printStackTrace()
|
||||||
|
return emptyList()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Clear the sprite cache
|
||||||
|
*/
|
||||||
|
fun clearCache() {
|
||||||
|
spriteCache.clear()
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,132 @@
|
|||||||
|
package com.github.nacabaro.vbhelper.battle
|
||||||
|
|
||||||
|
import android.content.Context
|
||||||
|
import android.graphics.Bitmap
|
||||||
|
import android.graphics.BitmapFactory
|
||||||
|
import android.os.Environment
|
||||||
|
import java.io.File
|
||||||
|
|
||||||
|
class IndividualSpriteManager(private val context: Context) {
|
||||||
|
private val spriteCache = mutableMapOf<String, Bitmap>()
|
||||||
|
|
||||||
|
// Get the external storage directory for sprite files
|
||||||
|
private fun getSpriteBaseDir(): File {
|
||||||
|
val externalDir = android.os.Environment.getExternalStorageDirectory()
|
||||||
|
return File(externalDir, "VBHelper/battle_sprites/extracted_assets/sprites")
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Load a specific sprite frame for a character
|
||||||
|
* @param characterId The character ID (e.g., "dim012_mon03")
|
||||||
|
* @param frameNumber The frame number (1-12)
|
||||||
|
* @return Bitmap of the sprite frame, or null if not found
|
||||||
|
*/
|
||||||
|
fun loadSpriteFrame(characterId: String, frameNumber: Int): Bitmap? {
|
||||||
|
val cacheKey = "${characterId}_frame_${frameNumber}"
|
||||||
|
|
||||||
|
// Check cache first
|
||||||
|
if (spriteCache.containsKey(cacheKey)) {
|
||||||
|
return spriteCache[cacheKey]
|
||||||
|
}
|
||||||
|
|
||||||
|
// Debug: Check if base directory exists
|
||||||
|
val spriteBaseDir = getSpriteBaseDir()
|
||||||
|
if (!spriteBaseDir.exists()) {
|
||||||
|
println("Sprite base directory does not exist: ${spriteBaseDir.absolutePath}")
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
// Construct the sprite file path
|
||||||
|
val spriteFileName = "${characterId}_${String.format("%02d", frameNumber)}.png"
|
||||||
|
val spriteFile = File(spriteBaseDir, "$characterId/$spriteFileName")
|
||||||
|
|
||||||
|
if (!spriteFile.exists()) {
|
||||||
|
println("Sprite file not found: ${spriteFile.absolutePath}")
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load the PNG file directly
|
||||||
|
val bitmap = BitmapFactory.decodeFile(spriteFile.absolutePath)
|
||||||
|
if (bitmap == null) {
|
||||||
|
println("Failed to decode sprite file: ${spriteFile.absolutePath}")
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cache the result
|
||||||
|
spriteCache[cacheKey] = bitmap
|
||||||
|
|
||||||
|
return bitmap
|
||||||
|
|
||||||
|
} catch (e: Exception) {
|
||||||
|
println("Error loading sprite frame: ${e.message}")
|
||||||
|
e.printStackTrace()
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get all available sprite frames for a character
|
||||||
|
* @param characterId The character ID
|
||||||
|
* @return List of frame numbers (1-12) that exist for this character
|
||||||
|
*/
|
||||||
|
fun getAvailableFrames(characterId: String): List<Int> {
|
||||||
|
val spriteBaseDir = getSpriteBaseDir()
|
||||||
|
val characterDir = File(spriteBaseDir, characterId)
|
||||||
|
|
||||||
|
if (!characterDir.exists()) {
|
||||||
|
return emptyList()
|
||||||
|
}
|
||||||
|
|
||||||
|
val spriteFiles = characterDir.listFiles { file ->
|
||||||
|
file.name.startsWith("${characterId}_") && file.name.endsWith(".png")
|
||||||
|
} ?: emptyArray()
|
||||||
|
|
||||||
|
return spriteFiles.mapNotNull { file ->
|
||||||
|
val fileName = file.name
|
||||||
|
val frameMatch = Regex("${characterId}_(\\d{2})\\.png").find(fileName)
|
||||||
|
frameMatch?.groupValues?.get(1)?.toIntOrNull()
|
||||||
|
}.sorted()
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get all available character IDs
|
||||||
|
* @return List of character IDs that have sprite directories
|
||||||
|
*/
|
||||||
|
fun getAvailableCharacters(): List<String> {
|
||||||
|
val spriteBaseDir = getSpriteBaseDir()
|
||||||
|
|
||||||
|
if (!spriteBaseDir.exists()) {
|
||||||
|
return emptyList()
|
||||||
|
}
|
||||||
|
|
||||||
|
return spriteBaseDir.listFiles { file ->
|
||||||
|
file.isDirectory && file.listFiles()?.any { it.name.endsWith(".png") } == true
|
||||||
|
}?.map { it.name }?.sorted() ?: emptyList()
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Clear the sprite cache
|
||||||
|
*/
|
||||||
|
fun clearCache() {
|
||||||
|
spriteCache.clear()
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if a character has sprite files
|
||||||
|
* @param characterId The character ID to check
|
||||||
|
* @return true if the character has sprite files, false otherwise
|
||||||
|
*/
|
||||||
|
fun hasCharacterSprites(characterId: String): Boolean {
|
||||||
|
val characterDir = File(getSpriteBaseDir(), characterId)
|
||||||
|
if (!characterDir.exists()) {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
|
val spriteFiles = characterDir.listFiles { file ->
|
||||||
|
file.name.startsWith("${characterId}_") && file.name.endsWith(".png")
|
||||||
|
} ?: emptyArray()
|
||||||
|
|
||||||
|
return spriteFiles.isNotEmpty()
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,13 @@
|
|||||||
|
package com.github.nacabaro.vbhelper.battle
|
||||||
|
|
||||||
|
import retrofit2.Call
|
||||||
|
import retrofit2.http.GET
|
||||||
|
import retrofit2.http.Query
|
||||||
|
|
||||||
|
interface OpponentService {
|
||||||
|
@GET("api/opponents")
|
||||||
|
// This method returns a Call object with a generic
|
||||||
|
// type of DataModel, which represents
|
||||||
|
// the data model for the response.
|
||||||
|
fun getopponents(@Query("stage") stage: String): Call<OpponentsDataModel>
|
||||||
|
}
|
||||||
@ -0,0 +1,5 @@
|
|||||||
|
package com.github.nacabaro.vbhelper.battle
|
||||||
|
|
||||||
|
data class OpponentsDataModel (
|
||||||
|
val opponentsList: ArrayList<APIBattleCharacter>
|
||||||
|
):java.io.Serializable
|
||||||
@ -0,0 +1,16 @@
|
|||||||
|
package com.github.nacabaro.vbhelper.battle
|
||||||
|
|
||||||
|
data class PVPDataModel (
|
||||||
|
val status: String,
|
||||||
|
val state: Int,
|
||||||
|
val currentRound: Int,
|
||||||
|
val playerHP: Int,
|
||||||
|
val opponentHP: Int,
|
||||||
|
val playerAttackHit: Boolean,
|
||||||
|
val playerAttackDamage: Int,
|
||||||
|
val opponentAttackDamage: Int,
|
||||||
|
val winner: String,
|
||||||
|
val opponentCharaId: String? = null, // Server provides opponent's charaId from the match
|
||||||
|
val playerMaxHP: Int? = null, // Server should provide max HP for resumed matches
|
||||||
|
val opponentMaxHP: Int? = null // Server should provide max HP for resumed matches
|
||||||
|
):java.io.Serializable
|
||||||
@ -0,0 +1,22 @@
|
|||||||
|
package com.github.nacabaro.vbhelper.battle
|
||||||
|
|
||||||
|
import retrofit2.Call
|
||||||
|
import retrofit2.http.GET
|
||||||
|
import retrofit2.http.Query
|
||||||
|
|
||||||
|
interface PVPService {
|
||||||
|
@GET("api/pvp")
|
||||||
|
// This method returns a Call object with a generic
|
||||||
|
// type of DataModel, which represents
|
||||||
|
// the data model for the response.
|
||||||
|
fun getwinner(
|
||||||
|
@Query("apiStage") apiStage: Int,
|
||||||
|
@Query("playerID") playerID: Long,
|
||||||
|
@Query("playerDigi") playerDigi: String,
|
||||||
|
@Query("playerStage") playerStage: Int,
|
||||||
|
@Query("critBar") critBar: Int,
|
||||||
|
@Query("opponentDigi") opponentDigi: String,
|
||||||
|
@Query("opponentStage") opponentStage: Int,
|
||||||
|
@Query("action") action: String? = null // Optional: "quit" or "rejoin"
|
||||||
|
): Call<PVPDataModel>
|
||||||
|
}
|
||||||
@ -0,0 +1,377 @@
|
|||||||
|
package com.github.nacabaro.vbhelper.battle
|
||||||
|
|
||||||
|
import android.content.Context
|
||||||
|
import retrofit2.Retrofit
|
||||||
|
import android.widget.Toast
|
||||||
|
import retrofit2.*
|
||||||
|
import retrofit2.converter.gson.GsonConverterFactory
|
||||||
|
import okhttp3.OkHttpClient
|
||||||
|
import okhttp3.logging.HttpLoggingInterceptor
|
||||||
|
import kotlinx.coroutines.runBlocking
|
||||||
|
import kotlinx.coroutines.flow.first
|
||||||
|
import kotlinx.coroutines.CoroutineScope
|
||||||
|
import kotlinx.coroutines.Dispatchers
|
||||||
|
import kotlinx.coroutines.launch
|
||||||
|
import com.github.nacabaro.vbhelper.battle.BattleAuthContainer
|
||||||
|
|
||||||
|
class RetrofitHelper {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates an OkHttpClient with authentication interceptor for game endpoints.
|
||||||
|
* Requires a non-null, non-empty token.
|
||||||
|
*/
|
||||||
|
private fun createAuthenticatedClient(token: String): OkHttpClient {
|
||||||
|
val loggingInterceptor = HttpLoggingInterceptor().apply {
|
||||||
|
level = HttpLoggingInterceptor.Level.BODY
|
||||||
|
}
|
||||||
|
|
||||||
|
return OkHttpClient.Builder()
|
||||||
|
.addInterceptor(AuthInterceptor(token))
|
||||||
|
.addInterceptor(loggingInterceptor)
|
||||||
|
.build()
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the session token from AuthRepository for API calls.
|
||||||
|
* Falls back to nacatech token if session token is not available (backward compatibility).
|
||||||
|
*/
|
||||||
|
private fun getAuthToken(context: Context): String? {
|
||||||
|
return try {
|
||||||
|
val authContainer = BattleAuthContainer(context)
|
||||||
|
runBlocking {
|
||||||
|
// Prefer session token, fall back to nacatech token for backward compatibility
|
||||||
|
val sessionToken = authContainer.authRepository.sessionToken.first()
|
||||||
|
if (!sessionToken.isNullOrEmpty()) {
|
||||||
|
println("RetrofitHelper: Using sessionToken for API call")
|
||||||
|
sessionToken
|
||||||
|
} else {
|
||||||
|
// Fallback to nacatech token (slower, but works)
|
||||||
|
val nacatechToken = authContainer.authRepository.authToken.first()
|
||||||
|
if (!nacatechToken.isNullOrEmpty()) {
|
||||||
|
println("RetrofitHelper: No sessionToken found, falling back to nacatechToken")
|
||||||
|
}
|
||||||
|
nacatechToken
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} catch (e: Exception) {
|
||||||
|
println("RetrofitHelper: Error getting auth token: ${e.message}")
|
||||||
|
null
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a Retrofit instance with authentication for game endpoints.
|
||||||
|
*/
|
||||||
|
private fun createAuthenticatedRetrofit(context: Context): Retrofit? {
|
||||||
|
val token = getAuthToken(context)
|
||||||
|
if (token.isNullOrEmpty()) {
|
||||||
|
println("RetrofitHelper: No auth token available")
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
|
||||||
|
val client = createAuthenticatedClient(token)
|
||||||
|
return Retrofit.Builder()
|
||||||
|
.baseUrl("http://battle.io-void.com:8080/")
|
||||||
|
.client(client)
|
||||||
|
.addConverterFactory(GsonConverterFactory.create())
|
||||||
|
.build()
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles HTTP error responses (401, 403, 429).
|
||||||
|
* For 401/403, clears authentication state to trigger re-authentication.
|
||||||
|
*/
|
||||||
|
private fun handleErrorResponse(context: Context, response: Response<*>, errorMessage: String) {
|
||||||
|
when (response.code()) {
|
||||||
|
401 -> {
|
||||||
|
println("RetrofitHelper: Authentication failed (401) - token may be expired")
|
||||||
|
clearAuthAndNotify(context, "Authentication failed. Please log in again.")
|
||||||
|
}
|
||||||
|
403 -> {
|
||||||
|
println("RetrofitHelper: Access forbidden (403) - token may be expired or invalid")
|
||||||
|
// 403 could mean expired token, so clear auth state to trigger re-authentication
|
||||||
|
clearAuthAndNotify(context, "Session expired. Please log in again.")
|
||||||
|
}
|
||||||
|
429 -> {
|
||||||
|
println("RetrofitHelper: Rate limit exceeded (429)")
|
||||||
|
Toast.makeText(context, "Too many requests. Please wait a moment.", Toast.LENGTH_SHORT).show()
|
||||||
|
}
|
||||||
|
else -> {
|
||||||
|
println("RetrofitHelper: API error (${response.code()}): $errorMessage")
|
||||||
|
Toast.makeText(context, "Request failed: ${response.code()}", Toast.LENGTH_SHORT).show()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Clears authentication state and shows a message.
|
||||||
|
* This will trigger BattlesScreen to detect the auth state change and open the login page.
|
||||||
|
*/
|
||||||
|
private fun clearAuthAndNotify(context: Context, message: String) {
|
||||||
|
try {
|
||||||
|
val authContainer = BattleAuthContainer(context)
|
||||||
|
CoroutineScope(Dispatchers.IO).launch {
|
||||||
|
authContainer.authRepository.logout()
|
||||||
|
println("RetrofitHelper: Cleared authentication state due to expired/invalid token")
|
||||||
|
}
|
||||||
|
Toast.makeText(context, message, Toast.LENGTH_LONG).show()
|
||||||
|
} catch (e: Exception) {
|
||||||
|
println("RetrofitHelper: Error clearing auth state: ${e.message}")
|
||||||
|
Toast.makeText(context, message, Toast.LENGTH_LONG).show()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fun getOpponents(context: Context, stage: String, callback: (OpponentsDataModel) -> Unit) {
|
||||||
|
//println("RetrofitHelper: Starting API call for stage: $stage")
|
||||||
|
|
||||||
|
try {
|
||||||
|
// Create an authenticated Retrofit instance
|
||||||
|
val retrofit = createAuthenticatedRetrofit(context)
|
||||||
|
if (retrofit == null) {
|
||||||
|
println("RetrofitHelper: Cannot create authenticated Retrofit - no token available")
|
||||||
|
Toast.makeText(context, "Authentication required. Please log in.", Toast.LENGTH_SHORT).show()
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create an ApiService instance from the Retrofit instance.
|
||||||
|
val service: OpponentService = retrofit.create<OpponentService>(OpponentService::class.java)
|
||||||
|
//println("RetrofitHelper: Service created")
|
||||||
|
|
||||||
|
// Call the getopponents() method of the ApiService
|
||||||
|
// to make an API request.
|
||||||
|
val call: Call<OpponentsDataModel> = service.getopponents(stage)
|
||||||
|
//println("RetrofitHelper: API call created, enqueueing...")
|
||||||
|
|
||||||
|
// Use the enqueue() method of the Call object to
|
||||||
|
// make an asynchronous API request.
|
||||||
|
call.enqueue(object : Callback<OpponentsDataModel> {
|
||||||
|
override fun onFailure(call: Call<OpponentsDataModel>, t: Throwable) {
|
||||||
|
println("RetrofitHelper: API call failed: ${t.message}")
|
||||||
|
t.printStackTrace()
|
||||||
|
Toast.makeText(context, "Request Fail", Toast.LENGTH_SHORT).show()
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun onResponse(call: Call<OpponentsDataModel>, response: Response<OpponentsDataModel>) {
|
||||||
|
println("RetrofitHelper: API response received - Code: ${response.code()}")
|
||||||
|
println("RetrofitHelper: Response body: ${response.body()}")
|
||||||
|
|
||||||
|
if(response.isSuccessful){
|
||||||
|
//println("RetrofitHelper: Response successful, calling callback")
|
||||||
|
val opponentsList: OpponentsDataModel = response.body() as OpponentsDataModel
|
||||||
|
callback(opponentsList)
|
||||||
|
} else {
|
||||||
|
val errorBody = response.errorBody()?.string()
|
||||||
|
println("RetrofitHelper: Response not successful - Error: $errorBody")
|
||||||
|
handleErrorResponse(context, response, errorBody ?: "Unknown error")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
} catch (e: Exception) {
|
||||||
|
println("RetrofitHelper: Exception in getOpponents: ${e.message}")
|
||||||
|
e.printStackTrace()
|
||||||
|
Toast.makeText(context, "Request failed: ${e.message}", Toast.LENGTH_SHORT).show()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
fun getCombatWinner(context: Context, stage: String, callback: (CombatDataModel) -> Unit) {
|
||||||
|
|
||||||
|
// Create a Retrofit instance with the base URL and
|
||||||
|
// a GsonConverterFactory for parsing the response.
|
||||||
|
val retrofit: Retrofit = Retrofit.Builder().baseUrl("http://battle.io-void.com:8080/").addConverterFactory(
|
||||||
|
GsonConverterFactory.create()).build()
|
||||||
|
|
||||||
|
// Create an ApiService instance from the Retrofit instance.
|
||||||
|
val service: CombatService = retrofit.create<CombatService>(CombatService::class.java)
|
||||||
|
|
||||||
|
// Call the getwinner() method of the ApiService
|
||||||
|
// to make an API request.
|
||||||
|
val call: Call<CombatDataModel> = service.getwinner(stage)
|
||||||
|
|
||||||
|
// Use the enqueue() method of the Call object to
|
||||||
|
// make an asynchronous API request.
|
||||||
|
call.enqueue(object : Callback<CombatDataModel> {
|
||||||
|
// This is an anonymous inner class that implements the Callback interface.
|
||||||
|
|
||||||
|
override fun onFailure(call: Call<CombatDataModel>, t: Throwable) {
|
||||||
|
// This method is called when the API request fails.
|
||||||
|
Toast.makeText(context, "Request Fail", Toast.LENGTH_SHORT).show()
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun onResponse(call: Call<CombatDataModel>, response: Response<CombatDataModel>) {
|
||||||
|
// This method is called when the API response is received successfully.
|
||||||
|
|
||||||
|
if(response.isSuccessful){
|
||||||
|
// If the response is successful, parse the
|
||||||
|
// response body to a DataModel object.
|
||||||
|
val winner: CombatDataModel = response.body() as CombatDataModel
|
||||||
|
|
||||||
|
// Call the callback function with the DataModel
|
||||||
|
// object as a parameter.
|
||||||
|
callback(winner)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
fun getBattleWinner(context: Context, playerDigi: String, playerStage: Int, opponentDigi: String, opponentStage: Int, callback: (BattleDataModel) -> Unit) {
|
||||||
|
|
||||||
|
// Create a Retrofit instance with the base URL and
|
||||||
|
// a GsonConverterFactory for parsing the response.
|
||||||
|
val retrofit: Retrofit = Retrofit.Builder().baseUrl("http://battle.io-void.com:8080/").addConverterFactory(
|
||||||
|
GsonConverterFactory.create()).build()
|
||||||
|
|
||||||
|
// Create an ApiService instance from the Retrofit instance.
|
||||||
|
val service: BattleService = retrofit.create<BattleService>(BattleService::class.java)
|
||||||
|
|
||||||
|
// Call the getwinner() method of the ApiService
|
||||||
|
// to make an API request.
|
||||||
|
val call: Call<BattleDataModel> = service.getwinner(playerDigi, playerStage, opponentDigi, opponentStage)
|
||||||
|
|
||||||
|
// Use the enqueue() method of the Call object to
|
||||||
|
// make an asynchronous API request.
|
||||||
|
call.enqueue(object : Callback<BattleDataModel> {
|
||||||
|
// This is an anonymous inner class that implements the Callback interface.
|
||||||
|
|
||||||
|
override fun onFailure(call: Call<BattleDataModel>, t: Throwable) {
|
||||||
|
// This method is called when the API request fails.
|
||||||
|
Toast.makeText(context, "Request Fail", Toast.LENGTH_SHORT).show()
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun onResponse(call: Call<BattleDataModel>, response: Response<BattleDataModel>) {
|
||||||
|
// This method is called when the API response is received successfully.
|
||||||
|
|
||||||
|
if(response.isSuccessful){
|
||||||
|
// If the response is successful, parse the
|
||||||
|
// response body to a DataModel object.
|
||||||
|
val winner: BattleDataModel = response.body() as BattleDataModel
|
||||||
|
|
||||||
|
// Call the callback function with the DataModel
|
||||||
|
// object as a parameter.
|
||||||
|
callback(winner)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
fun getPVPWinner(context: Context, apiStage: Int, playerID: Long, playerDigi: String, playerStage: Int, critBar: Int, opponentDigi: String, opponentStage: Int, callback: (PVPDataModel) -> Unit) {
|
||||||
|
getPVPWinner(context, apiStage, playerID, playerDigi, playerStage, critBar, opponentDigi, opponentStage, null, callback)
|
||||||
|
}
|
||||||
|
|
||||||
|
fun getPVPWinner(context: Context, apiStage: Int, playerID: Long, playerDigi: String, playerStage: Int, critBar: Int, opponentDigi: String, opponentStage: Int, action: String?, callback: (PVPDataModel) -> Unit) {
|
||||||
|
|
||||||
|
try {
|
||||||
|
// Create an authenticated Retrofit instance
|
||||||
|
val retrofit = createAuthenticatedRetrofit(context)
|
||||||
|
if (retrofit == null) {
|
||||||
|
println("RetrofitHelper: Cannot create authenticated Retrofit - no token available")
|
||||||
|
Toast.makeText(context, "Authentication required. Please log in.", Toast.LENGTH_SHORT).show()
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create an ApiService instance from the Retrofit instance.
|
||||||
|
val service: PVPService = retrofit.create<PVPService>(PVPService::class.java)
|
||||||
|
|
||||||
|
// Call the getwinner() method of the ApiService
|
||||||
|
// to make an API request.
|
||||||
|
val call: Call<PVPDataModel> = service.getwinner(apiStage, playerID, playerDigi, playerStage, critBar, opponentDigi, opponentStage, action)
|
||||||
|
|
||||||
|
// Use the enqueue() method of the Call object to
|
||||||
|
// make an asynchronous API request.
|
||||||
|
call.enqueue(object : Callback<PVPDataModel> {
|
||||||
|
// This is an anonymous inner class that implements the Callback interface.
|
||||||
|
|
||||||
|
override fun onFailure(call: Call<PVPDataModel>, t: Throwable) {
|
||||||
|
// This method is called when the API request fails.
|
||||||
|
println("RetrofitHelper: PVP API call failed: ${t.message}")
|
||||||
|
t.printStackTrace()
|
||||||
|
Toast.makeText(context, "Request Fail", Toast.LENGTH_SHORT).show()
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun onResponse(call: Call<PVPDataModel>, response: Response<PVPDataModel>) {
|
||||||
|
// This method is called when the API response is received successfully.
|
||||||
|
println("RetrofitHelper: PVP API response received - Code: ${response.code()}")
|
||||||
|
|
||||||
|
if(response.isSuccessful){
|
||||||
|
// If the response is successful, parse the
|
||||||
|
// response body to a DataModel object.
|
||||||
|
val apiResults: PVPDataModel = response.body() as PVPDataModel
|
||||||
|
|
||||||
|
// Call the callback function with the DataModel
|
||||||
|
// object as a parameter.
|
||||||
|
callback(apiResults)
|
||||||
|
} else {
|
||||||
|
val errorBody = response.errorBody()?.string()
|
||||||
|
println("RetrofitHelper: PVP API response not successful - Code: ${response.code()}, Error: $errorBody")
|
||||||
|
handleErrorResponse(context, response, errorBody ?: "Unknown error")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
} catch (e: Exception) {
|
||||||
|
println("RetrofitHelper: Exception in getPVPWinner: ${e.message}")
|
||||||
|
e.printStackTrace()
|
||||||
|
Toast.makeText(context, "Request failed: ${e.message}", Toast.LENGTH_SHORT).show()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fun authenticate(context: Context, token: String, callback: (AuthenticateResponse) -> Unit) {
|
||||||
|
//println("RetrofitHelper: Starting validate API call with token: $token")
|
||||||
|
|
||||||
|
if (token.isEmpty()) {
|
||||||
|
println("RetrofitHelper: ERROR - Token is empty!")
|
||||||
|
Toast.makeText(context, "Authentication failed: Token is empty", Toast.LENGTH_SHORT).show()
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
// Add logging interceptor to see the actual HTTP request
|
||||||
|
val loggingInterceptor = HttpLoggingInterceptor().apply {
|
||||||
|
level = HttpLoggingInterceptor.Level.BODY
|
||||||
|
}
|
||||||
|
val okHttpClient = OkHttpClient.Builder()
|
||||||
|
.addInterceptor(loggingInterceptor)
|
||||||
|
.build()
|
||||||
|
|
||||||
|
val retrofit: Retrofit = Retrofit.Builder()
|
||||||
|
.baseUrl("http://battle.io-void.com:8080/")
|
||||||
|
.client(okHttpClient)
|
||||||
|
.addConverterFactory(GsonConverterFactory.create())
|
||||||
|
.build()
|
||||||
|
|
||||||
|
val service: AuthService = retrofit.create<AuthService>(AuthService::class.java)
|
||||||
|
val request = AuthenticateRequest(userToken = token)
|
||||||
|
// Use login endpoint instead of validate to get sessionToken
|
||||||
|
val call: Call<AuthenticateResponse> = service.login(request)
|
||||||
|
|
||||||
|
call.enqueue(object : Callback<AuthenticateResponse> {
|
||||||
|
override fun onFailure(call: Call<AuthenticateResponse>, t: Throwable) {
|
||||||
|
println("RetrofitHelper: Validate API call failed: ${t.message}")
|
||||||
|
t.printStackTrace()
|
||||||
|
Toast.makeText(context, "Authentication failed: ${t.message}", Toast.LENGTH_SHORT).show()
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun onResponse(call: Call<AuthenticateResponse>, response: Response<AuthenticateResponse>) {
|
||||||
|
|
||||||
|
if (response.isSuccessful) {
|
||||||
|
val authResponse: AuthenticateResponse? = response.body()
|
||||||
|
if (authResponse != null) {
|
||||||
|
callback(authResponse)
|
||||||
|
} else {
|
||||||
|
println("RetrofitHelper: Validation failed: Invalid response body")
|
||||||
|
Toast.makeText(context, "Authentication failed: Invalid response", Toast.LENGTH_SHORT).show()
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
val errorBody = response.errorBody()?.string()
|
||||||
|
println("RetrofitHelper: Validate response not successful - Code: ${response.code()}, Error: $errorBody")
|
||||||
|
Toast.makeText(context, "Authentication failed: ${response.code()}", Toast.LENGTH_SHORT).show()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
} catch (e: Exception) {
|
||||||
|
println("RetrofitHelper: Exception in validate: ${e.message}")
|
||||||
|
e.printStackTrace()
|
||||||
|
Toast.makeText(context, "Authentication failed: ${e.message}", Toast.LENGTH_SHORT).show()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,328 @@
|
|||||||
|
package com.github.nacabaro.vbhelper.battle
|
||||||
|
|
||||||
|
import android.content.Context
|
||||||
|
import java.io.File
|
||||||
|
import java.io.FileOutputStream
|
||||||
|
import java.io.IOException
|
||||||
|
import java.io.FileInputStream
|
||||||
|
|
||||||
|
class SpriteFileManager(private val context: Context) {
|
||||||
|
|
||||||
|
// Get the external storage directory where files are already located
|
||||||
|
fun getExternalSpriteBaseDir(): File {
|
||||||
|
val externalDir = android.os.Environment.getExternalStorageDirectory()
|
||||||
|
return File(externalDir, "VBHelper/battle_sprites")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get the internal storage directory for sprite files
|
||||||
|
private fun getInternalSpriteBaseDir(): File {
|
||||||
|
return File(context.filesDir, "battle_sprites")
|
||||||
|
}
|
||||||
|
|
||||||
|
fun copySpriteFilesToInternalStorage() {
|
||||||
|
try {
|
||||||
|
println("Starting sprite file copy process from external storage to internal storage...")
|
||||||
|
|
||||||
|
val externalDir = getExternalSpriteBaseDir()
|
||||||
|
val internalDir = getInternalSpriteBaseDir()
|
||||||
|
|
||||||
|
// Check if external directory exists
|
||||||
|
if (!externalDir.exists()) {
|
||||||
|
println("External sprite directory does not exist: ${externalDir.absolutePath}")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
println("External sprite directory exists: ${externalDir.absolutePath}")
|
||||||
|
println("Copying to internal storage: ${internalDir.absolutePath}")
|
||||||
|
|
||||||
|
// Create internal directory if it doesn't exist
|
||||||
|
if (!internalDir.exists()) {
|
||||||
|
val created = internalDir.mkdirs()
|
||||||
|
println("Created internal sprite directory: $created")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Copy all subdirectories from external to internal storage
|
||||||
|
val externalFiles = externalDir.listFiles()
|
||||||
|
if (externalFiles != null) {
|
||||||
|
println("Found ${externalFiles.size} items in external directory")
|
||||||
|
externalFiles.forEach { item ->
|
||||||
|
val targetItem = File(internalDir, item.name)
|
||||||
|
if (item.isDirectory) {
|
||||||
|
println("Copying directory: ${item.name}")
|
||||||
|
copyDirectory(item, targetItem)
|
||||||
|
} else {
|
||||||
|
println("Copying file: ${item.name}")
|
||||||
|
copyFile(item, targetItem)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
println("Sprite files copied successfully to internal storage: ${internalDir.absolutePath}")
|
||||||
|
|
||||||
|
} catch (e: Exception) {
|
||||||
|
println("Error copying sprite files to internal storage: ${e.message}")
|
||||||
|
e.printStackTrace()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fun copySpriteFilesToExternalStorage() {
|
||||||
|
try {
|
||||||
|
println("Starting sprite file copy process to external storage...")
|
||||||
|
|
||||||
|
// Debug: List what's in the assets directory
|
||||||
|
val assetManager = context.assets
|
||||||
|
val battleSpritesFiles = assetManager.list("battle_sprites")
|
||||||
|
println("battle_sprites directory in assets contains: ${battleSpritesFiles?.joinToString(", ")}")
|
||||||
|
|
||||||
|
val extractedAssetsFiles = assetManager.list("battle_sprites/extracted_assets")
|
||||||
|
println("battle_sprites/extracted_assets directory in assets contains: ${extractedAssetsFiles?.joinToString(", ")}")
|
||||||
|
|
||||||
|
// Check specifically for extracted_atksprites in assets (now directly under battle_sprites)
|
||||||
|
val atkspritesInAssets = assetManager.list("battle_sprites/extracted_atksprites")
|
||||||
|
println("extracted_atksprites in assets contains: ${atkspritesInAssets?.size ?: 0} files")
|
||||||
|
if (atkspritesInAssets != null && atkspritesInAssets.isNotEmpty()) {
|
||||||
|
println("First few attack files in assets: ${atkspritesInAssets.take(5).joinToString(", ")}")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check for extracted_battlebgs in assets (now directly under battle_sprites)
|
||||||
|
val battlebgsInAssets = assetManager.list("battle_sprites/extracted_battlebgs")
|
||||||
|
println("extracted_battlebgs in assets contains: ${battlebgsInAssets?.size ?: 0} files")
|
||||||
|
if (battlebgsInAssets != null && battlebgsInAssets.isNotEmpty()) {
|
||||||
|
println("First few battle background files in assets: ${battlebgsInAssets.take(5).joinToString(", ")}")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Try to list all possible subdirectories in battle_sprites
|
||||||
|
println("Checking all possible subdirectories in battle_sprites...")
|
||||||
|
battleSpritesFiles?.forEach { subdir ->
|
||||||
|
try {
|
||||||
|
val subdirFiles = assetManager.list("battle_sprites/$subdir")
|
||||||
|
println(" $subdir contains: ${subdirFiles?.size ?: 0} files")
|
||||||
|
if (subdirFiles != null && subdirFiles.isNotEmpty()) {
|
||||||
|
println(" First few files: ${subdirFiles.take(3).joinToString(", ")}")
|
||||||
|
}
|
||||||
|
} catch (e: Exception) {
|
||||||
|
println(" Error listing $subdir: ${e.message}")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the base directory for battle_sprites in external storage
|
||||||
|
val battleSpritesDir = getExternalSpriteBaseDir()
|
||||||
|
if (!battleSpritesDir.exists()) {
|
||||||
|
battleSpritesDir.mkdirs()
|
||||||
|
println("Created battle_sprites directory in external storage: ${battleSpritesDir.absolutePath}")
|
||||||
|
} else {
|
||||||
|
println("battle_sprites directory already exists in external storage: ${battleSpritesDir.absolutePath}")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Copy all subdirectories from battle_sprites assets to external storage
|
||||||
|
println("Copying all battle_sprites subdirectories to external storage...")
|
||||||
|
battleSpritesFiles?.forEach { subdir ->
|
||||||
|
val sourcePath = "battle_sprites/$subdir"
|
||||||
|
val targetDir = File(battleSpritesDir, subdir)
|
||||||
|
println("Copying $sourcePath to ${targetDir.absolutePath}")
|
||||||
|
copyAssetDirectory(sourcePath, targetDir)
|
||||||
|
}
|
||||||
|
|
||||||
|
println("Sprite files copied successfully to external storage: ${battleSpritesDir.absolutePath}")
|
||||||
|
|
||||||
|
// Verify that attack sprites were copied
|
||||||
|
val atkspritesDir = File(battleSpritesDir, "extracted_atksprites")
|
||||||
|
if (atkspritesDir.exists()) {
|
||||||
|
val attackFiles = atkspritesDir.listFiles()
|
||||||
|
println("Attack sprites directory exists with ${attackFiles?.size ?: 0} files")
|
||||||
|
if (attackFiles != null && attackFiles.isNotEmpty()) {
|
||||||
|
println("First few attack files: ${attackFiles.take(5).map { it.name }}")
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
println("WARNING: extracted_atksprites directory does not exist!")
|
||||||
|
// List what's actually in the battle_sprites directory
|
||||||
|
val battleSpritesContents = battleSpritesDir.listFiles()
|
||||||
|
println("battle_sprites directory contains: ${battleSpritesContents?.map { it.name }?.joinToString(", ")}")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Verify that battle backgrounds were copied
|
||||||
|
val battlebgsDir = File(battleSpritesDir, "extracted_battlebgs")
|
||||||
|
if (battlebgsDir.exists()) {
|
||||||
|
val bgFiles = battlebgsDir.listFiles()
|
||||||
|
println("Battle backgrounds directory exists with ${bgFiles?.size ?: 0} files")
|
||||||
|
if (bgFiles != null && bgFiles.isNotEmpty()) {
|
||||||
|
println("First few battle background files: ${bgFiles.take(5).map { it.name }}")
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
println("WARNING: extracted_battlebgs directory does not exist!")
|
||||||
|
}
|
||||||
|
|
||||||
|
} catch (e: Exception) {
|
||||||
|
println("Error copying sprite files to external storage: ${e.message}")
|
||||||
|
e.printStackTrace()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun copyAssetDirectory(assetPath: String, targetDir: File) {
|
||||||
|
try {
|
||||||
|
val assetManager = context.assets
|
||||||
|
val files = assetManager.list(assetPath) ?: return
|
||||||
|
|
||||||
|
println("Copying asset directory: $assetPath (${files.size} items)")
|
||||||
|
println("Files found: ${files.joinToString(", ")}")
|
||||||
|
|
||||||
|
for (file in files) {
|
||||||
|
val assetFilePath = if (assetPath.isEmpty()) file else "$assetPath/$file"
|
||||||
|
val targetFile = File(targetDir, file)
|
||||||
|
|
||||||
|
// Create subdirectories if needed
|
||||||
|
if (targetFile.parentFile != null && !targetFile.parentFile!!.exists()) {
|
||||||
|
targetFile.parentFile!!.mkdirs()
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if it's a directory by trying to list its contents
|
||||||
|
try {
|
||||||
|
val subFiles = assetManager.list(assetFilePath)
|
||||||
|
if (subFiles != null && subFiles.isNotEmpty()) {
|
||||||
|
// It's a directory, create it and copy contents
|
||||||
|
println("Copying subdirectory: $assetFilePath (${subFiles.size} files)")
|
||||||
|
if (!targetFile.exists()) {
|
||||||
|
targetFile.mkdirs()
|
||||||
|
}
|
||||||
|
copyAssetDirectory(assetFilePath, targetFile)
|
||||||
|
} else {
|
||||||
|
// It's a file, copy it
|
||||||
|
copyAssetFile(assetFilePath, targetFile)
|
||||||
|
}
|
||||||
|
} catch (e: Exception) {
|
||||||
|
// If we can't list contents, it's probably a file
|
||||||
|
println("Treating $assetFilePath as file (could not list contents)")
|
||||||
|
copyAssetFile(assetFilePath, targetFile)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Special handling for extracted_atksprites - try to copy it directly if it wasn't found
|
||||||
|
if (assetPath == "battle_sprites/extracted_assets") {
|
||||||
|
println("Special handling: Checking for extracted_atksprites directory...")
|
||||||
|
try {
|
||||||
|
val atkspritesFiles = assetManager.list("battle_sprites/extracted_assets/extracted_atksprites")
|
||||||
|
if (atkspritesFiles != null && atkspritesFiles.isNotEmpty()) {
|
||||||
|
println("Found extracted_atksprites with ${atkspritesFiles.size} files")
|
||||||
|
val atkspritesDir = File(targetDir, "extracted_atksprites")
|
||||||
|
if (!atkspritesDir.exists()) {
|
||||||
|
atkspritesDir.mkdirs()
|
||||||
|
}
|
||||||
|
copyAssetDirectory("battle_sprites/extracted_assets/extracted_atksprites", atkspritesDir)
|
||||||
|
} else {
|
||||||
|
println("extracted_atksprites directory not found in assets")
|
||||||
|
}
|
||||||
|
} catch (e: Exception) {
|
||||||
|
println("Error checking extracted_atksprites: ${e.message}")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} catch (e: Exception) {
|
||||||
|
println("Error copying asset directory $assetPath: ${e.message}")
|
||||||
|
e.printStackTrace()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun copyDirectory(sourceDir: File, targetDir: File) {
|
||||||
|
if (!targetDir.exists()) {
|
||||||
|
targetDir.mkdirs()
|
||||||
|
}
|
||||||
|
|
||||||
|
val files = sourceDir.listFiles()
|
||||||
|
if (files != null) {
|
||||||
|
files.forEach { file ->
|
||||||
|
val targetFile = File(targetDir, file.name)
|
||||||
|
if (file.isDirectory) {
|
||||||
|
copyDirectory(file, targetFile)
|
||||||
|
} else {
|
||||||
|
copyFile(file, targetFile)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun copyFile(sourceFile: File, targetFile: File) {
|
||||||
|
try {
|
||||||
|
val inputStream = FileInputStream(sourceFile)
|
||||||
|
val outputStream = FileOutputStream(targetFile)
|
||||||
|
|
||||||
|
inputStream.copyTo(outputStream)
|
||||||
|
inputStream.close()
|
||||||
|
outputStream.close()
|
||||||
|
|
||||||
|
println("Copied: ${sourceFile.name} -> ${targetFile.absolutePath}")
|
||||||
|
} catch (e: IOException) {
|
||||||
|
println("Error copying file ${sourceFile.name}: ${e.message}")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun copyAssetFile(assetPath: String, targetFile: File) {
|
||||||
|
try {
|
||||||
|
val inputStream = context.assets.open(assetPath)
|
||||||
|
val outputStream = FileOutputStream(targetFile)
|
||||||
|
|
||||||
|
inputStream.copyTo(outputStream)
|
||||||
|
inputStream.close()
|
||||||
|
outputStream.close()
|
||||||
|
|
||||||
|
println("Copied: $assetPath -> ${targetFile.absolutePath}")
|
||||||
|
} catch (e: IOException) {
|
||||||
|
println("Error copying asset file $assetPath: ${e.message}")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fun checkSpriteFilesExist(): Boolean {
|
||||||
|
val battleSpritesDir = getExternalSpriteBaseDir()
|
||||||
|
val extractedAssetsDir = File(battleSpritesDir, "extracted_assets")
|
||||||
|
val extractedStatsDir = File(battleSpritesDir, "extracted_digimon_stats")
|
||||||
|
val atkspritesDir = File(battleSpritesDir, "extracted_atksprites")
|
||||||
|
val battlebgsDir = File(battleSpritesDir, "extracted_battlebgs")
|
||||||
|
|
||||||
|
val battleSpritesExist = battleSpritesDir.exists() && battleSpritesDir.listFiles()?.isNotEmpty() == true
|
||||||
|
val assetsExist = extractedAssetsDir.exists() && extractedAssetsDir.listFiles()?.isNotEmpty() == true
|
||||||
|
val statsExist = extractedStatsDir.exists() && extractedStatsDir.listFiles()?.isNotEmpty() == true
|
||||||
|
val atkspritesExist = atkspritesDir.exists() && atkspritesDir.listFiles()?.isNotEmpty() == true
|
||||||
|
val battlebgsExist = battlebgsDir.exists() && battlebgsDir.listFiles()?.isNotEmpty() == true
|
||||||
|
|
||||||
|
/*
|
||||||
|
println("Checking sprite files exist in external storage:")
|
||||||
|
println(" battle_sprites exists: $battleSpritesExist")
|
||||||
|
println(" extracted_assets exists: $assetsExist")
|
||||||
|
println(" extracted_digimon_stats exists: $statsExist")
|
||||||
|
println(" extracted_atksprites exists: $atkspritesExist")
|
||||||
|
println(" extracted_battlebgs exists: $battlebgsExist")
|
||||||
|
*/
|
||||||
|
|
||||||
|
return battleSpritesExist && assetsExist && statsExist && atkspritesExist && battlebgsExist
|
||||||
|
}
|
||||||
|
|
||||||
|
fun clearSpriteFiles() {
|
||||||
|
try {
|
||||||
|
val battleSpritesDir = getInternalSpriteBaseDir()
|
||||||
|
|
||||||
|
if (battleSpritesDir.exists()) {
|
||||||
|
deleteDirectory(battleSpritesDir)
|
||||||
|
println("Cleared battle_sprites directory from internal storage")
|
||||||
|
}
|
||||||
|
|
||||||
|
} catch (e: Exception) {
|
||||||
|
println("Error clearing sprite files: ${e.message}")
|
||||||
|
e.printStackTrace()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun deleteDirectory(directory: File) {
|
||||||
|
if (directory.exists()) {
|
||||||
|
val files = directory.listFiles()
|
||||||
|
if (files != null) {
|
||||||
|
for (file in files) {
|
||||||
|
if (file.isDirectory) {
|
||||||
|
deleteDirectory(file)
|
||||||
|
} else {
|
||||||
|
file.delete()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
directory.delete()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,38 @@
|
|||||||
|
package com.github.nacabaro.vbhelper.battle
|
||||||
|
|
||||||
|
import androidx.compose.foundation.Image
|
||||||
|
import androidx.compose.runtime.*
|
||||||
|
import androidx.compose.ui.Modifier
|
||||||
|
import androidx.compose.ui.graphics.asImageBitmap
|
||||||
|
import androidx.compose.ui.layout.ContentScale
|
||||||
|
import androidx.compose.ui.platform.LocalContext
|
||||||
|
|
||||||
|
@Composable
|
||||||
|
fun SpriteImage(
|
||||||
|
characterId: String,
|
||||||
|
frameNumber: Int,
|
||||||
|
modifier: Modifier = Modifier,
|
||||||
|
contentScale: ContentScale = ContentScale.Fit
|
||||||
|
) {
|
||||||
|
val context = LocalContext.current
|
||||||
|
val spriteManager = remember { IndividualSpriteManager(context) }
|
||||||
|
|
||||||
|
var bitmap by remember { mutableStateOf<android.graphics.Bitmap?>(null) }
|
||||||
|
|
||||||
|
LaunchedEffect(characterId, frameNumber) {
|
||||||
|
println("Loading sprite frame: $frameNumber for character: $characterId")
|
||||||
|
bitmap = spriteManager.loadSpriteFrame(characterId, frameNumber)
|
||||||
|
if (bitmap == null) {
|
||||||
|
println("Failed to load sprite frame: $frameNumber for character: $characterId")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bitmap?.let { bmp ->
|
||||||
|
Image(
|
||||||
|
bitmap = bmp.asImageBitmap(),
|
||||||
|
contentDescription = "Sprite: $characterId frame $frameNumber",
|
||||||
|
modifier = modifier,
|
||||||
|
contentScale = contentScale
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,45 @@
|
|||||||
|
package com.github.nacabaro.vbhelper.battle
|
||||||
|
|
||||||
|
import android.graphics.Bitmap
|
||||||
|
import androidx.compose.foundation.Image
|
||||||
|
import androidx.compose.runtime.*
|
||||||
|
import androidx.compose.ui.Modifier
|
||||||
|
import androidx.compose.ui.graphics.asImageBitmap
|
||||||
|
import androidx.compose.ui.layout.ContentScale
|
||||||
|
import androidx.compose.ui.platform.LocalContext
|
||||||
|
import com.github.nacabaro.vbhelper.battle.AttackSpriteManager
|
||||||
|
import kotlinx.coroutines.Dispatchers
|
||||||
|
import kotlinx.coroutines.launch
|
||||||
|
import kotlinx.coroutines.withContext
|
||||||
|
|
||||||
|
@Composable
|
||||||
|
fun AttackSpriteImage(
|
||||||
|
characterId: String,
|
||||||
|
isLarge: Boolean = false,
|
||||||
|
modifier: Modifier = Modifier,
|
||||||
|
contentScale: ContentScale = ContentScale.Fit
|
||||||
|
) {
|
||||||
|
var bitmap by remember { mutableStateOf<Bitmap?>(null) }
|
||||||
|
val coroutineScope = rememberCoroutineScope()
|
||||||
|
val context = LocalContext.current
|
||||||
|
|
||||||
|
LaunchedEffect(characterId, isLarge) {
|
||||||
|
//println("AttackSpriteImage: Loading attack sprite for characterId=$characterId, isLarge=$isLarge")
|
||||||
|
coroutineScope.launch {
|
||||||
|
val attackSpriteManager = AttackSpriteManager(context)
|
||||||
|
val loadedBitmap = withContext(Dispatchers.IO) {
|
||||||
|
attackSpriteManager.getAttackSprite(characterId, isLarge)
|
||||||
|
}
|
||||||
|
bitmap = loadedBitmap
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bitmap?.let { bmp ->
|
||||||
|
Image(
|
||||||
|
bitmap = bmp.asImageBitmap(),
|
||||||
|
contentDescription = "Attack Sprite",
|
||||||
|
modifier = modifier,
|
||||||
|
contentScale = contentScale
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,66 @@
|
|||||||
|
package com.github.nacabaro.vbhelper.source
|
||||||
|
|
||||||
|
import androidx.datastore.core.DataStore
|
||||||
|
import androidx.datastore.preferences.core.Preferences
|
||||||
|
import androidx.datastore.preferences.core.edit
|
||||||
|
import androidx.datastore.preferences.core.booleanPreferencesKey
|
||||||
|
import androidx.datastore.preferences.core.stringPreferencesKey
|
||||||
|
import androidx.datastore.preferences.core.longPreferencesKey
|
||||||
|
import kotlinx.coroutines.flow.Flow
|
||||||
|
import kotlinx.coroutines.flow.map
|
||||||
|
|
||||||
|
class AuthRepository(
|
||||||
|
private val dataStore: DataStore<Preferences>
|
||||||
|
) {
|
||||||
|
private companion object {
|
||||||
|
val IS_AUTHENTICATED = booleanPreferencesKey("is_authenticated")
|
||||||
|
val AUTH_TOKEN = stringPreferencesKey("auth_token") // Nacatech token (for re-authentication)
|
||||||
|
val SESSION_TOKEN = stringPreferencesKey("session_token") // Session token (for API calls)
|
||||||
|
val USER_ID = longPreferencesKey("user_id")
|
||||||
|
}
|
||||||
|
|
||||||
|
val isAuthenticated: Flow<Boolean> = dataStore.data
|
||||||
|
.map { preferences ->
|
||||||
|
preferences[IS_AUTHENTICATED] ?: false
|
||||||
|
}
|
||||||
|
|
||||||
|
val authToken: Flow<String?> = dataStore.data
|
||||||
|
.map { preferences ->
|
||||||
|
preferences[AUTH_TOKEN]
|
||||||
|
}
|
||||||
|
|
||||||
|
val sessionToken: Flow<String?> = dataStore.data
|
||||||
|
.map { preferences ->
|
||||||
|
preferences[SESSION_TOKEN]
|
||||||
|
}
|
||||||
|
|
||||||
|
val userId: Flow<Long?> = dataStore.data
|
||||||
|
.map { preferences ->
|
||||||
|
preferences[USER_ID]
|
||||||
|
}
|
||||||
|
|
||||||
|
suspend fun setAuthenticated(isAuthenticated: Boolean, nacatechToken: String? = null, sessionToken: String? = null, userId: Long? = null) {
|
||||||
|
dataStore.edit { preferences ->
|
||||||
|
preferences[IS_AUTHENTICATED] = isAuthenticated
|
||||||
|
if (nacatechToken != null) {
|
||||||
|
preferences[AUTH_TOKEN] = nacatechToken
|
||||||
|
}
|
||||||
|
if (sessionToken != null) {
|
||||||
|
preferences[SESSION_TOKEN] = sessionToken
|
||||||
|
}
|
||||||
|
if (userId != null) {
|
||||||
|
preferences[USER_ID] = userId
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
suspend fun logout() {
|
||||||
|
dataStore.edit { preferences ->
|
||||||
|
preferences[IS_AUTHENTICATED] = false
|
||||||
|
preferences.remove(AUTH_TOKEN)
|
||||||
|
preferences.remove(SESSION_TOKEN)
|
||||||
|
preferences.remove(USER_ID)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@ -0,0 +1 @@
|
|||||||
|
|
||||||
Loading…
x
Reference in New Issue
Block a user